Shit you can do to Objects

If you have an Object Pointer

.name – obj name

.id – obj id

.shortdesc – short desc

.vnum – obj vnum

.type – obj type

.timer – obj timer

.val0

.val1

.val2

.val3

.val4

.val5

.val6

.val7

.minlev

.carried_by – pointer to who’s carrying

.worn_by – pointer to who worn by

.in_obj – 1 if its in an obj, 0 if its not

.next_content – used for containers i’d say – pointer to obj thats next inside this obj

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