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1) DARK 2) DEATH 3) !MOB 4) INDOORS 5) PEACEFUL 6) SOUNDPROOF 7) !TRACK 8) !MAGIC 9) TUNNEL 10) PRIVATE 11) GODROOM 12) SMALL_TUNNEL 13) SPARE 14) SPACE_DOCK 15) OLC 16) * 17) SAFEZONE 18) ARENA 19) !SUMMON 20) !JUMP 21) !OUTLAW 22) PK_ONLY 23) !SPEEDER 24) ORDER 25) !STALK 26) !CAMP 27) !RECALL 28) LANDING_PAD 29) !FOLLOWERS 30) !SLEEP 31) HALFMAGIC |
This room is considered dark regardless of sector types or time of day. DEATH flags on a room will cancel this flag out, lights will still work in rooms flagged DARK
When a PC enters a room with this flag the PC is killed instantly. The character ends up at the connection screen with no eq, and all credits. DEATH rooms are always automatically never dark (can be seen regardless of lights) and NPC's may not enter them
NPC's may not wander into rooms with this flag. They may however walk into these rooms if they are under the control of a PC and they follow the PC into the room
Weather messages will not be shown in INDOOR rooms. Weather affects such as lightning will also not occur in rooms flagged INDOORS. Certain skills and spells may not be used while in these rooms. INDOOR rooms are also naturally light, regardless of time of day
Prevents all types of combat and all combat related skills/spells from happpening while in this room
While in a SOUNDPROOF room characters will not hear any communications from open channels or tells. They may also not send any communications
Rooms with the !TRACK flag will block any attempt for a PC to track down a character
No spells may be cast of any type in a room flagged !MAGIC. This includes spells cast by object such as potions, one time devices, and spices
No more than two PC's may enter a room flagged TUNNEL at a time. They may however be summoned, or stalk in
Prevents immortals lower than level 108 from using the at, or goto commands in this room while the room is occupied. This flag does not restrict any kind of normal movement into the room
Immortals only allowed into this room, mortals will not be able to walk, sneak, or peek into these rooms
Much like the tunnel flag however it is restricted to one character at a time instead of two
This room flag is currently unimplemented and should not be used under any circumstances
When a character piloting a ship is in this room on a tick the hull on there ship will regenerate
This flag is used for laying out areas that can or cannot be tracked within
Player Characters may not initiate a Player Kill in this room
This room is a dueling arena and has special rules in regards to death and player kills
Characters may not be summoned from this room, and they may not cast the summon spell while in this room. This does not affect specprocs or scripted teleports
This room is considered dark regardless of sector types or time of day. DEATH flags on a room will cancel this flag out, lights will still work in rooms flagged DARK
Characters may not enter this room while riding speeders, or NPC's
This flag is here for code purpouses and should not be placed on any room
Characters may not use the Stalk skill to enter or leave thiroom
Characters may not set up a base camp with the 'Camp' skill while in this room
Characters may not use the spell 'word of recall' while in this room, this room also prevents objects that cast the spell, and newbies with the recall command
Characters may unload mobiles in this room from a ship regardless of sector type
Charmed mobiles will not follow a Player Character into this room
Characters may not sleep, meditate, or rest in this room
All spells cost exactly twice as much in this room. All damage and healing spells are also exactly one half as effective as normal
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