/* Pilot Skills */ spell_level(SKILL_PILOT, CLASS_PILOT, 1); spell_level(SKILL_ADV_PILOT, CLASS_PILOT, 30); spell_level(SKILL_EXP_PILOT, CLASS_PILOT, 50); spell_level(SKILL_MAS_PILOT, CLASS_PILOT, 70); /* Dark Jedis */ spell_level(SPELL_MAGIC_MISSILE, CLASS_DARK_JEDI, 1); spell_level(SPELL_ARMOR, CLASS_DARK_JEDI, 4); spell_level(SPELL_CHILL_TOUCH, CLASS_DARK_JEDI, 6); spell_level(SPELL_DETECT_INVIS, CLASS_DARK_JEDI, 8); spell_level(SKILL_FORCE_JUMP, CLASS_DARK_JEDI, 10); spell_level(SPELL_BURNING_HANDS, CLASS_DARK_JEDI, 12); spell_level(SPELL_BLESS, CLASS_DARK_JEDI, 15); spell_level(SPELL_DETECT_ALIGN, CLASS_DARK_JEDI, 18); spell_level(SPELL_INVISIBLE, CLASS_DARK_JEDI, 19); spell_level(SPELL_STRENGTH, CLASS_DARK_JEDI, 20); //Tertiary Class Limit spell_level(SPELL_SHOCKING_GRASP, CLASS_DARK_JEDI, 21); spell_level(SPELL_BLINDNESS, CLASS_DARK_JEDI, 24); spell_level(SPELL_LIGHTNING_BOLT, CLASS_DARK_JEDI, 25); spell_level(SPELL_SENSE_LIFE, CLASS_DARK_JEDI, 28); spell_level(SPELL_JEDI_SPEED, CLASS_DARK_JEDI, 30); spell_level(SPELL_SENSE_DANGER, CLASS_DARK_JEDI, 32); spell_level(SPELL_COLOR_SPRAY, CLASS_DARK_JEDI, 36); spell_level(SPELL_DARK_INFLUENCE, CLASS_DARK_JEDI, 40);//Secondary limit spell_level(SPELL_CHARM, CLASS_DARK_JEDI, 45); spell_level(SPELL_DARK_LIGHTNING, CLASS_DARK_JEDI, 46); spell_level(SPELL_CHOKE, CLASS_DARK_JEDI, 50); spell_level(SKILL_BLOCK, CLASS_DARK_JEDI, 55); /* Jedis Knights */ spell_level(SPELL_ARMOR, CLASS_JEDI, 1); spell_level(SPELL_CURE_LIGHT, CLASS_JEDI, 4); spell_level(SPELL_SUSTAIN, CLASS_JEDI, 6); spell_level(SPELL_BLESS, CLASS_JEDI, 8); spell_level(SKILL_FORCE_JUMP, CLASS_JEDI, 11); spell_level(SPELL_DETECT_ALIGN, CLASS_JEDI, 12); spell_level(SPELL_DETECT_INVIS, CLASS_JEDI, 14); spell_level(SPELL_DETECT_POISON, CLASS_JEDI, 15); spell_level(SPELL_INVISIBLE, CLASS_JEDI, 18); spell_level(SPELL_CURE_SERIOUS, CLASS_JEDI, 20); //Tertiary Limit spell_level(SPELL_REMOVE_POISON, CLASS_JEDI, 22); spell_level(SPELL_CURE_BLIND, CLASS_JEDI, 25); spell_level(SPELL_JEDI_SPEED, CLASS_JEDI, 30); spell_level(SPELL_SENSE_LIFE, CLASS_JEDI, 32); spell_level(SPELL_GROUP_ARMOR, CLASS_JEDI, 35); spell_level(SPELL_SENSE_DANGER, CLASS_JEDI, 36); spell_level(SPELL_CURE_CRITIC, CLASS_JEDI, 40); //Secondary Limit spell_level(SPELL_PEACE, CLASS_JEDI, 41); spell_level(SPELL_SLEEP, CLASS_JEDI, 45); spell_level(SPELL_STRENGTH, CLASS_JEDI, 50); spell_level(SPELL_HEAL, CLASS_JEDI, 55); spell_level(SPELL_SANCTUARY, CLASS_JEDI, 59); /* Technicians */ spell_level(SKILL_PICK_LOCK, CLASS_TECH, 1); spell_level(SKILL_PUNCH, CLASS_TECH, 4); spell_level(SPELL_CREATE_DROID, CLASS_TECH, 6); spell_level(SPELL_REPAIR_SHIELDS, CLASS_TECH, 12); spell_level(SPELL_ARMOR, CLASS_TECH, 15); spell_level(SKILL_MEND, CLASS_TECH, 18); spell_level(SPELL_IDENTIFY, CLASS_TECH, 21); spell_level(SKILL_BASH, CLASS_TECH, 22); spell_level(SPELL_CURSE, CLASS_TECH, 26); spell_level(SPELL_JURY_RIG, CLASS_TECH, 28); spell_level(SPELL_REMOVE_CURSE, CLASS_TECH, 30); spell_level(SPELL_EARTHQUAKE, CLASS_TECH, 35); spell_level(SPELL_ENHANCE_ARMOR, CLASS_TECH, 40); spell_level(SKILL_MULTI_WIELD, CLASS_TECH, 41); spell_level(SPELL_ENCHANT_WEAPON, CLASS_TECH, 45); spell_level(SPELL_UPGRADE_ARMOR, CLASS_TECH, 50); spell_level(SPELL_SUMMON, CLASS_TECH, 53); spell_level(SPELL_REMOVE_FORCE, CLASS_TECH, 56); /* Smugglers */ spell_level(SKILL_HIDE, CLASS_SMUGGLER, 1); spell_level(SKILL_SNEAK, CLASS_SMUGGLER, 6); spell_level(SKILL_PICK_LOCK, CLASS_SMUGGLER, 10); spell_level(SPELL_INSTINCT, CLASS_SMUGGLER, 15); spell_level(SKILL_STEAL, CLASS_SMUGGLER, 20); spell_level(SKILL_BACKSTAB, CLASS_SMUGGLER, 22); spell_level(SPELL_POISON, CLASS_SMUGGLER, 25); spell_level(SKILL_SCAN, CLASS_SMUGGLER, 30); spell_level(SKILL_QUICK_DRAW, CLASS_SMUGGLER, 32); spell_level(SKILL_MULTI_WIELD, CLASS_SMUGGLER, 41); spell_level(SKILL_TRACK, CLASS_SMUGGLER, 45); spell_level(SPELL_IDENTIFY, CLASS_SMUGGLER, 50); spell_level(SPELL_LOCATE_OBJECT, CLASS_SMUGGLER, 55); /* Bounty Hunters */ spell_level(SKILL_KICK, CLASS_BHUNTER, 1); spell_level(SKILL_SNEAK, CLASS_BHUNTER, 6); spell_level(SPELL_SENSE_LIFE, CLASS_BHUNTER, 14); spell_level(SKILL_TRACK, CLASS_BHUNTER, 20); spell_level(SPELL_LOCATE_OBJECT, CLASS_BHUNTER, 28); spell_level(SKILL_MULTI_WIELD, CLASS_BHUNTER, 30); spell_level(SKILL_SCAN, CLASS_BHUNTER, 32); spell_level(SKILL_AMBUSH, CLASS_BHUNTER, 35); spell_level(SKILL_SWEEP, CLASS_BHUNTER, 40); spell_level(SKILL_SECOND_ATTACK, CLASS_BHUNTER, 45); spell_level(SPELL_WORD_OF_RECALL, CLASS_BHUNTER, 50); /* Mercenaries */ spell_level(SKILL_KICK, CLASS_MERCENARY, 1); spell_level(SKILL_BASH, CLASS_MERCENARY, 6); spell_level(SKILL_RESCUE, CLASS_MERCENARY, 12); spell_level(SKILL_PUNCH, CLASS_MERCENARY, 15); spell_level(SKILL_MULTI_WIELD, CLASS_MERCENARY, 20); spell_level(SKILL_SWEEP, CLASS_MERCENARY, 27); spell_level(SKILL_SECOND_ATTACK, CLASS_MERCENARY, 35); spell_level(SKILL_RAGE, CLASS_MERCENARY, 41); spell_level(SKILL_BERSERK, CLASS_MERCENARY, 47); spell_level(SKILL_FRENZY, CLASS_MERCENARY, 56); /* Sith Lords */ spell_level(SPELL_MAGIC_MISSILE, SUB_SITH_LORD, 1); spell_level(SPELL_ARMOR, SUB_SITH_LORD, 4); spell_level(SPELL_CHILL_TOUCH, SUB_SITH_LORD, 6); spell_level(SPELL_DETECT_INVIS, SUB_SITH_LORD, 8); spell_level(SKILL_FORCE_JUMP, SUB_SITH_LORD, 10); spell_level(SPELL_BURNING_HANDS, SUB_SITH_LORD, 12); spell_level(SPELL_BLESS, SUB_SITH_LORD, 15); spell_level(SPELL_DETECT_ALIGN, SUB_SITH_LORD, 18); spell_level(SPELL_INVISIBLE, SUB_SITH_LORD, 19); spell_level(SPELL_STRENGTH, SUB_SITH_LORD, 20); //Tertiary Class Limit spell_level(SPELL_SHOCKING_GRASP, SUB_SITH_LORD, 21); spell_level(SPELL_BLINDNESS, SUB_SITH_LORD, 24); spell_level(SPELL_LIGHTNING_BOLT, SUB_SITH_LORD, 25); spell_level(SPELL_SENSE_LIFE, SUB_SITH_LORD, 28); spell_level(SPELL_JEDI_SPEED, SUB_SITH_LORD, 30); spell_level(SPELL_SENSE_DANGER, SUB_SITH_LORD, 32); spell_level(SPELL_COLOR_SPRAY, SUB_SITH_LORD, 36); spell_level(SPELL_DARK_INFLUENCE, SUB_SITH_LORD, 40);//Secondary limit spell_level(SPELL_CHARM, SUB_SITH_LORD, 45); spell_level(SPELL_DARK_LIGHTNING, SUB_SITH_LORD, 46); spell_level(SPELL_CHOKE, SUB_SITH_LORD, 50); spell_level(SKILL_BLOCK, SUB_SITH_LORD, 55); spell_level(SPELL_ANTISANCT, SUB_SITH_LORD, 60); spell_level(SKILL_SUBMIT, SUB_SITH_LORD, 65); spell_level(SPELL_DESTRUCTION, SUB_SITH_LORD, 68); spell_level(SPELL_DARK_STRENGTH, SUB_SITH_LORD, 72); spell_level(SPELL_FORCE_STORM, SUB_SITH_LORD, 78); /* Emperor's Hands */ spell_level(SPELL_MAGIC_MISSILE, SUB_EMP_HAND, 1); spell_level(SPELL_ARMOR, SUB_EMP_HAND, 4); spell_level(SPELL_CHILL_TOUCH, SUB_EMP_HAND, 6); spell_level(SPELL_DETECT_INVIS, SUB_EMP_HAND, 8); spell_level(SKILL_FORCE_JUMP, SUB_EMP_HAND, 10); spell_level(SPELL_BURNING_HANDS, SUB_EMP_HAND, 12); spell_level(SPELL_BLESS, SUB_EMP_HAND, 15); spell_level(SPELL_DETECT_ALIGN, SUB_EMP_HAND, 18); spell_level(SPELL_INVISIBLE, SUB_EMP_HAND, 19); spell_level(SPELL_STRENGTH, SUB_EMP_HAND, 20); //Tertiary Class Limit spell_level(SPELL_SHOCKING_GRASP, SUB_EMP_HAND, 21); spell_level(SPELL_BLINDNESS, SUB_EMP_HAND, 24); spell_level(SPELL_LIGHTNING_BOLT, SUB_EMP_HAND, 25); spell_level(SPELL_SENSE_LIFE, SUB_EMP_HAND, 28); spell_level(SPELL_JEDI_SPEED, SUB_EMP_HAND, 30); spell_level(SPELL_SENSE_DANGER, SUB_EMP_HAND, 32); spell_level(SPELL_COLOR_SPRAY, SUB_EMP_HAND, 36); spell_level(SPELL_DARK_INFLUENCE, SUB_EMP_HAND, 40);//Secondary limit spell_level(SPELL_CHARM, SUB_EMP_HAND, 45); spell_level(SPELL_DARK_LIGHTNING, SUB_EMP_HAND, 46); spell_level(SPELL_CHOKE, SUB_EMP_HAND, 50); spell_level(SKILL_BLOCK, SUB_EMP_HAND, 55); spell_level(SPELL_FEAR, SUB_EMP_HAND, 60); spell_level(SPELL_DESPAIR, SUB_EMP_HAND, 62); spell_level(SPELL_DARKNESS, SUB_EMP_HAND, 64); spell_level(SPELL_ANIMATE_DEAD, SUB_EMP_HAND, 65); spell_level(SPELL_LEECH_LIFE, SUB_EMP_HAND, 68); spell_level(SPELL_FORSEE, SUB_EMP_HAND, 70); spell_level(SPELL_DARK_STRENGTH, SUB_EMP_HAND, 75); /* Jedi Masters */ spell_level(SPELL_ARMOR, SUB_JEDI_MASTER, 1); spell_level(SPELL_CURE_LIGHT, SUB_JEDI_MASTER, 4); spell_level(SPELL_SUSTAIN, SUB_JEDI_MASTER, 6); spell_level(SPELL_BLESS, SUB_JEDI_MASTER, 8); spell_level(SKILL_FORCE_JUMP, SUB_JEDI_MASTER, 11); spell_level(SPELL_DETECT_ALIGN, SUB_JEDI_MASTER, 12); spell_level(SPELL_DETECT_INVIS, SUB_JEDI_MASTER, 14); spell_level(SPELL_DETECT_POISON, SUB_JEDI_MASTER, 15); spell_level(SPELL_INVISIBLE, SUB_JEDI_MASTER, 18); spell_level(SPELL_CURE_SERIOUS, SUB_JEDI_MASTER, 20); //Tertiary Limit spell_level(SPELL_REMOVE_POISON, SUB_JEDI_MASTER, 22); spell_level(SPELL_CURE_BLIND, SUB_JEDI_MASTER, 25); spell_level(SPELL_JEDI_SPEED, SUB_JEDI_MASTER, 30); spell_level(SPELL_SENSE_LIFE, SUB_JEDI_MASTER, 32); spell_level(SPELL_GROUP_ARMOR, SUB_JEDI_MASTER, 35); spell_level(SPELL_SENSE_DANGER, SUB_JEDI_MASTER, 36); spell_level(SPELL_CURE_CRITIC, SUB_JEDI_MASTER, 40); //Secondary Limit spell_level(SPELL_PEACE, SUB_JEDI_MASTER, 41); spell_level(SPELL_SLEEP, SUB_JEDI_MASTER, 45); spell_level(SPELL_STRENGTH, SUB_JEDI_MASTER, 50); spell_level(SPELL_HEAL, SUB_JEDI_MASTER, 55); spell_level(SPELL_SANCTUARY, SUB_JEDI_MASTER, 59); spell_level(SKILL_MEDITATE, SUB_JEDI_MASTER, 30); spell_level(SPELL_GROUP_HEAL, SUB_JEDI_MASTER, 31); spell_level(SPELL_PEACE_AURA, SUB_JEDI_MASTER, 32); spell_level(SPELL_FORSEE, SUB_JEDI_MASTER, 34); spell_level(SPELL_FORCE_HARMONY, SUB_JEDI_MASTER, 38); spell_level(SPELL_SUNBURST, SUB_JEDI_MASTER, 40); /* Defenders */ spell_level(SPELL_ARMOR, SUB_DEFENDER, 1); spell_level(SPELL_CURE_LIGHT, SUB_DEFENDER, 4); spell_level(SPELL_SUSTAIN, SUB_DEFENDER, 6); spell_level(SPELL_BLESS, SUB_DEFENDER, 8); spell_level(SKILL_FORCE_JUMP, SUB_DEFENDER, 11); spell_level(SPELL_DETECT_ALIGN, SUB_DEFENDER, 12); spell_level(SPELL_DETECT_INVIS, SUB_DEFENDER, 14); spell_level(SPELL_DETECT_POISON, SUB_DEFENDER, 15); spell_level(SPELL_INVISIBLE, SUB_DEFENDER, 18); spell_level(SPELL_CURE_SERIOUS, SUB_DEFENDER, 20); //Tertiary Limit spell_level(SPELL_REMOVE_POISON, SUB_DEFENDER, 22); spell_level(SPELL_CURE_BLIND, SUB_DEFENDER, 25); spell_level(SPELL_JEDI_SPEED, SUB_DEFENDER, 30); spell_level(SPELL_SENSE_LIFE, SUB_DEFENDER, 32); spell_level(SPELL_GROUP_ARMOR, SUB_DEFENDER, 35); spell_level(SPELL_SENSE_DANGER, SUB_DEFENDER, 36); spell_level(SPELL_CURE_CRITIC, SUB_DEFENDER, 40); //Secondary Limit spell_level(SPELL_PEACE, SUB_DEFENDER, 41); spell_level(SPELL_SLEEP, SUB_DEFENDER, 45); spell_level(SPELL_STRENGTH, SUB_DEFENDER, 50); spell_level(SPELL_HEAL, SUB_DEFENDER, 55); spell_level(SPELL_SANCTUARY, SUB_DEFENDER, 59); spell_level(SPELL_DEFENDER_SPEED, SUB_DEFENDER, 60); spell_level(SPELL_FORCE_HOLD, SUB_DEFENDER, 64); spell_level(SKILL_SLASH, SUB_DEFENDER, 68); spell_level(SKILL_PARRY, SUB_DEFENDER, 72); spell_level(SPELL_COMBAT_HEAL, SUB_DEFENDER, 76); /* Inventors */ spell_level(SKILL_PICK_LOCK, SUB_INVENTOR, 1); spell_level(SKILL_PUNCH, SUB_INVENTOR, 4); spell_level(SPELL_CREATE_DROID, SUB_INVENTOR, 6); spell_level(SPELL_REPAIR_SHIELDS, SUB_INVENTOR, 12); spell_level(SPELL_ARMOR, SUB_INVENTOR, 15); spell_level(SKILL_MEND, SUB_INVENTOR, 18); spell_level(SPELL_IDENTIFY, SUB_INVENTOR, 21); spell_level(SKILL_BASH, SUB_INVENTOR, 22); spell_level(SPELL_CURSE, SUB_INVENTOR, 26); spell_level(SPELL_JURY_RIG, SUB_INVENTOR, 28); spell_level(SPELL_REMOVE_CURSE, SUB_INVENTOR, 30); spell_level(SPELL_EARTHQUAKE, SUB_INVENTOR, 35); spell_level(SPELL_ENHANCE_ARMOR, SUB_INVENTOR, 40); spell_level(SKILL_MULTI_WIELD, SUB_INVENTOR, 41); spell_level(SPELL_ENCHANT_WEAPON, SUB_INVENTOR, 45); spell_level(SPELL_UPGRADE_ARMOR, SUB_INVENTOR, 50); spell_level(SPELL_SUMMON, SUB_INVENTOR, 53); spell_level(SPELL_REMOVE_FORCE, SUB_INVENTOR, 56); spell_level(SPELL_INSTALL_COM, SUB_INVENTOR, 60); spell_level(SKILL_FORGE, SUB_INVENTOR, 62); spell_level(SKILL_CONSTRUCT, SUB_INVENTOR, 64); spell_level(SKILL_MANUFACTURE, SUB_INVENTOR, 66); spell_level(SPELL_RECHARGE, SUB_INVENTOR, 70); spell_level(SPELL_CONTROL_DROID, SUB_INVENTOR, 75); /* Droids */ spell_level(SKILL_PICK_LOCK, SUB_DROID, 1); spell_level(SKILL_PUNCH, SUB_DROID, 4); spell_level(SPELL_CREATE_DROID, SUB_DROID, 6); spell_level(SPELL_REPAIR_SHIELDS, SUB_DROID, 12); spell_level(SPELL_ARMOR, SUB_DROID, 15); spell_level(SKILL_MEND, SUB_DROID, 18); spell_level(SPELL_IDENTIFY, SUB_DROID, 21); spell_level(SKILL_BASH, SUB_DROID, 22); spell_level(SPELL_CURSE, SUB_DROID, 26); spell_level(SPELL_JURY_RIG, SUB_DROID, 28); spell_level(SPELL_REMOVE_CURSE, SUB_DROID, 30); spell_level(SPELL_EARTHQUAKE, SUB_DROID, 35); spell_level(SPELL_ENHANCE_ARMOR, SUB_DROID, 40); spell_level(SKILL_MULTI_WIELD, SUB_DROID, 41); spell_level(SPELL_ENCHANT_WEAPON, SUB_DROID, 45); spell_level(SPELL_UPGRADE_ARMOR, SUB_DROID, 50); spell_level(SPELL_SUMMON, SUB_DROID, 53); spell_level(SPELL_REMOVE_FORCE, SUB_DROID, 56); spell_level(SPELL_BIO_SIGHT, SUB_DROID, 60); spell_level(SKILL_FORCE_FIELD, SUB_DROID, 64); spell_level(SKILL_OPTIMIZE, SUB_DROID, 68); spell_level(SKILL_FIELD, SUB_DROID, 72); spell_level(SPELL_CREATE_DOUBLE, SUB_DROID, 75); /* Pirates */ spell_level(SKILL_HIDE, SUB_PIRATE, 1); spell_level(SKILL_SNEAK, SUB_PIRATE, 6); spell_level(SKILL_PICK_LOCK, SUB_PIRATE, 10); spell_level(SPELL_INSTINCT, SUB_PIRATE, 15); spell_level(SKILL_STEAL, SUB_PIRATE, 20); spell_level(SKILL_BACKSTAB, SUB_PIRATE, 22); spell_level(SPELL_POISON, SUB_PIRATE, 25); spell_level(SKILL_SCAN, SUB_PIRATE, 30); spell_level(SKILL_QUICK_DRAW, SUB_PIRATE, 32); spell_level(SKILL_MULTI_WIELD, SUB_PIRATE, 41); spell_level(SKILL_TRACK, SUB_PIRATE, 45); spell_level(SPELL_IDENTIFY, SUB_PIRATE, 50); spell_level(SPELL_LOCATE_OBJECT, SUB_PIRATE, 55); spell_level(SKILL_ESCAPE, SUB_PIRATE, 60); spell_level(SKILL_EVAS_MANU, SUB_PIRATE, 64); spell_level(SPELL_RAPID_FIRE, SUB_PIRATE, 66); spell_level(SKILL_DEAD_MANU, SUB_PIRATE, 70); spell_level(SKILL_TRIP, SUB_PIRATE, 75); spell_level(SKILL_DOUBLE_BACKSTAB, SUB_PIRATE, 80); /* Swindlers */ spell_level(SKILL_HIDE, SUB_SWINDLER, 1); spell_level(SKILL_SNEAK, SUB_SWINDLER, 6); spell_level(SKILL_PICK_LOCK, SUB_SWINDLER, 10); spell_level(SPELL_INSTINCT, SUB_SWINDLER, 15); spell_level(SKILL_STEAL, SUB_SWINDLER, 20); spell_level(SKILL_BACKSTAB, SUB_SWINDLER, 22); spell_level(SPELL_POISON, SUB_SWINDLER, 25); spell_level(SKILL_SCAN, SUB_SWINDLER, 30); spell_level(SKILL_QUICK_DRAW, SUB_SWINDLER, 32); spell_level(SKILL_MULTI_WIELD, SUB_SWINDLER, 41); spell_level(SKILL_TRACK, SUB_SWINDLER, 45); spell_level(SPELL_IDENTIFY, SUB_SWINDLER, 50); spell_level(SPELL_LOCATE_OBJECT, SUB_SWINDLER, 55); spell_level(SKILL_PALM, SUB_SWINDLER, 60); spell_level(SKILL_ESCAPE, SUB_SWINDLER, 62); spell_level(SKILL_TRICK, SUB_SWINDLER, 66); spell_level(SKILL_SWINDLE, SUB_SWINDLER, 70); spell_level(SKILL_DODGE, SUB_SWINDLER, 75); spell_level(SKILL_DISARM, SUB_SWINDLER, 80); /* Stalkers */ spell_level(SKILL_KICK, SUB_STALKER, 1); spell_level(SKILL_SNEAK, SUB_STALKER, 6); spell_level(SPELL_SENSE_LIFE, SUB_STALKER, 14); spell_level(SKILL_TRACK, SUB_STALKER, 20); spell_level(SPELL_LOCATE_OBJECT, SUB_STALKER, 28); spell_level(SKILL_MULTI_WIELD, SUB_STALKER, 30); spell_level(SKILL_SCAN, SUB_STALKER, 32); spell_level(SKILL_AMBUSH, SUB_STALKER, 35); spell_level(SKILL_SWEEP, SUB_STALKER, 40); spell_level(SKILL_SECOND_ATTACK, SUB_STALKER, 45); spell_level(SPELL_WORD_OF_RECALL, SUB_STALKER, 50); spell_level(SKILL_STEALTH, SUB_STALKER, 60); spell_level(SKILL_SHADOW, SUB_STALKER, 64); spell_level(SKILL_VANISH, SUB_STALKER, 66); spell_level(SKILL_FIND_PREY, SUB_STALKER, 68); spell_level(SKILL_CAPTURE, SUB_STALKER, 70); spell_level(SKILL_SNIPER, SUB_STALKER, 75); spell_level(SKILL_STALK, SUB_STALKER, 80); /* Cyborgs */ spell_level(SKILL_KICK, SUB_CYBORG, 1); spell_level(SKILL_SNEAK, SUB_CYBORG, 6); spell_level(SPELL_SENSE_LIFE, SUB_CYBORG, 14); spell_level(SKILL_TRACK, SUB_CYBORG, 20); spell_level(SPELL_LOCATE_OBJECT, SUB_CYBORG, 28); spell_level(SKILL_MULTI_WIELD, SUB_CYBORG, 30); spell_level(SKILL_SCAN, SUB_CYBORG, 32); spell_level(SKILL_AMBUSH, SUB_CYBORG, 35); spell_level(SKILL_SWEEP, SUB_CYBORG, 40); spell_level(SKILL_SECOND_ATTACK, SUB_CYBORG, 45); spell_level(SPELL_WORD_OF_RECALL, SUB_CYBORG, 50); spell_level(SPELL_CYBORG_SPEED, SUB_CYBORG, 60); spell_level(SPELL_SELF_REPAIR, SUB_CYBORG, 65); spell_level(SPELL_BIONIC_STRENGTH, SUB_CYBORG, 70); spell_level(SPELL_CYBER_TARG, SUB_CYBORG, 74); spell_level(SKILL_ADAPTION, SUB_CYBORG, 78); /* Rebels */ spell_level(SKILL_KICK, SUB_REBEL, 1); spell_level(SKILL_BASH, SUB_REBEL, 6); spell_level(SKILL_RESCUE, SUB_REBEL, 12); spell_level(SKILL_PUNCH, SUB_REBEL, 15); spell_level(SKILL_MULTI_WIELD, SUB_REBEL, 20); spell_level(SKILL_SWEEP, SUB_REBEL, 27); spell_level(SKILL_SECOND_ATTACK, SUB_REBEL, 35); spell_level(SKILL_RAGE, SUB_REBEL, 41); spell_level(SKILL_BERSERK, SUB_REBEL, 47); spell_level(SKILL_FRENZY, SUB_REBEL, 56); spell_level(SPELL_SIXTH_SENSE, SUB_REBEL, 60); spell_level(SKILL_BUSH_PILOT, SUB_REBEL, 64); spell_level(SKILL_RALLY_CRY, SUB_REBEL, 66); spell_level(SKILL_RETREAT, SUB_REBEL, 70); spell_level(SKILL_RIOT, SUB_REBEL, 75); spell_level(SKILL_REBELS_LUCK, SUB_REBEL, 80); /* BodyGuards */ spell_level(SKILL_KICK, SUB_BODYGUARD, 1); spell_level(SKILL_BASH, SUB_BODYGUARD, 6); spell_level(SKILL_RESCUE, SUB_BODYGUARD, 12); spell_level(SKILL_PUNCH, SUB_BODYGUARD, 15); spell_level(SKILL_MULTI_WIELD, SUB_BODYGUARD, 20); spell_level(SKILL_SWEEP, SUB_BODYGUARD, 27); spell_level(SKILL_SECOND_ATTACK, SUB_BODYGUARD, 35); spell_level(SKILL_RAGE, SUB_BODYGUARD, 41); spell_level(SKILL_BERSERK, SUB_BODYGUARD, 47); spell_level(SKILL_FRENZY, SUB_BODYGUARD, 56); spell_level(SPELL_FIRST_AID, SUB_BODYGUARD, 60); spell_level(SKILL_PUSH, SUB_BODYGUARD, 64); spell_level(SKILL_PROTECT, SUB_BODYGUARD, 68); spell_level(SKILL_PUMMEL, SUB_BODYGUARD, 70); spell_level(SKILL_TACKLE, SUB_BODYGUARD, 75); spell_level(SKILL_GROUP_RETREAT, SUB_BODYGUARD, 80); } /* Experience Requirements Per Level */