#980
Combination skills are skills available through SPs, which
allow players to combine two or more existing skills into a
single, fluid action. Thereby reducing time to execute,
minimizing the lag between use, and simplifying life.
Skill Sp Cost
----- -------
bladed punch (Merc/Tech only) 20
sprawling blast (Merc only) 25
steady hands 35
slashing blast (Jedi/Sith only) 35
final word (Smuggler only) 35
suppressive retreat (Merc only) 35
lob and roll (Bounty Hunter only) 35
telekinetic shrapnel (Jedi/Sith) 35
deadly draw 40
high ground (Jedi/Sith only) 45
aerial assault (Bounty Hunter only) 50
See Also: Skill point Autofire
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#981
Advanced skills are improvements to existing skills
players can learn through purchase with SPs.
-Advanced Droids
-Advanced Tinker
-Advanced Manufacture
-Advanced Forge
-Advanced Salvage
See Also: Skill point
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#982
Space skills are obviously skills purchasable with SPs,
that provide new and advantageous abilities to players
in space.
Skill Sp Cost
----- -------
quick rearm 25
debilitating salvo 35
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#983
With the right training, those with the skill to manufacture, can create
some new and very useful items that require specific knowledge. Once
purchased with SPs, these items can be manufactured repeatedly by the
player.
For Technicians:
SPs Items Keyword Materials
------ ------- --------- ---------------
5 Droid Caller caller Dur(5), Neut(2), Moly(1)
10 Fire Extinguisher extinguisher Dur(7), Neut(3), Moly(1)
15 Life Signs Detector life Dur(10), Neut(6), Moly(1)
20 Scanning Device scanner Dur(15), Neut(8), Moly(2)
25 Neural Focusing Device focus Dur(30), Neut(12), Moly(4)
See Also: Technician Manufacture Skill point
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#984
Quest skills are special rewards that are available to players
only at special times, usually through a quest. These typically
cost no SPs, but that is left to the discretion of the quest
holder.
Skill Sp Cost
----- -------
fireball Quest Prize
snowball Quest Prize
See Also: Skill point Quest
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#985
Inventor Level 72
Usage: generate gate
place gate
maintain gates
Through a better understanding of the space-time continuum, inventors are
able to generate gates between two physical locations allowing themselves
and others to travel quickly between the two.
The inventor must physically create the two objects, which over time will
breakdown, and place them in the two rooms. An inventor may issue some
maintenance on the gates which will allow them to remain in their locations
longer than normal.
See Also: Summon Inventor
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#986
Inventor Level 66
Usage: tinker -
After careful examination of an object, Inventors are able to find ways in
which the item can be improved. By carefully tinkering with the item, the
inventor is then able to boost a single stat of it.
However, to alter an item like this requires a great deal of resources due
to the process of modifying an item without ruining its other properties.
An item will also only be able to be tinkered with once, so it would be wise
to ensure you make the right choice the first time.
See Also: Advanced tinker Materials Inventor
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#987
Scoundrel Level 74
Crime Lord Level 95
Usage: bombard
Sometimes in the heat of battle, throwing one projectile just simply isn't
good enough. Scoundrels have developed the keen ability to hurl several
projectiles at one time at their targets. This debilitating fusillade on the
Scoundrel's target can often bring them down quickly and in a devastating
manner.
Note: This skill may also be used in conjunction with Wild Card and is only
useable in combat.
See Also: Scoundrel Throw
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#988
While in battle, skilled fighters have learned to use a bandolier to increase
their speed and efficiency while throwing weapons during combat. Players may fill
their bandoliers with throwable weapons (i.e. daggers, grenades, wildcards)
and when the THROW command is used, items will automatically be removed
from your bandolier to be used as throwable items.
Bandoliers may be worn as eq or kept in your inventory, both will automatically
pull items from them when the THROW command is used.
See Also: Throw
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#989
Cost: 65sp
Usage: tinker
-
Some inventors after much practice tinkering with simpler items, have
developed a greater ability to enhance items to boost hp, focus and moves.
This advanced tinkering ability comes at a great cost, but there will be
many in the galaxy willing to pay the cost for this beneficial upgrade.
See Also: Tinker Inventor Skill point
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