#980 Combination skills are skills available through SPs, which allow players to combine two or more existing skills into a single, fluid action. Thereby reducing time to execute, minimizing the lag between use, and simplifying life. Skill Sp Cost ----- ------- bladed punch (Merc/Tech only) 20 sprawling blast (Merc only) 25 steady hands 35 slashing blast (Jedi/Sith only) 35 final word (Smuggler only) 35 suppressive retreat (Merc only) 35 lob and roll (Bounty Hunter only) 35 telekinetic shrapnel (Jedi/Sith) 35 deadly draw 40 high ground (Jedi/Sith only) 45 aerial assault (Bounty Hunter only) 50 See Also: Skill point Autofire ~ #981 Advanced skills are improvements to existing skills players can learn through purchase with SPs. -Advanced Droids -Advanced Tinker -Advanced Manufacture -Advanced Forge -Advanced Salvage See Also: Skill point ~ #982 Space skills are obviously skills purchasable with SPs, that provide new and advantageous abilities to players in space. Skill Sp Cost ----- ------- quick rearm 25 debilitating salvo 35 ~ #983 With the right training, those with the skill to manufacture, can create some new and very useful items that require specific knowledge. Once purchased with SPs, these items can be manufactured repeatedly by the player. For Technicians: SPs Items Keyword Materials ------ ------- --------- --------------- 5 Droid Caller caller Dur(5), Neut(2), Moly(1) 10 Fire Extinguisher extinguisher Dur(7), Neut(3), Moly(1) 15 Life Signs Detector life Dur(10), Neut(6), Moly(1) 20 Scanning Device scanner Dur(15), Neut(8), Moly(2) 25 Neural Focusing Device focus Dur(30), Neut(12), Moly(4) See Also: Technician Manufacture Skill point ~ #984 Quest skills are special rewards that are available to players only at special times, usually through a quest. These typically cost no SPs, but that is left to the discretion of the quest holder. Skill Sp Cost ----- ------- fireball Quest Prize snowball Quest Prize See Also: Skill point Quest ~ #985 Inventor Level 72 Usage: generate gate place gate maintain gates Through a better understanding of the space-time continuum, inventors are able to generate gates between two physical locations allowing themselves and others to travel quickly between the two. The inventor must physically create the two objects, which over time will breakdown, and place them in the two rooms. An inventor may issue some maintenance on the gates which will allow them to remain in their locations longer than normal. See Also: Summon Inventor ~ #986 Inventor Level 66 Usage: tinker After careful examination of an object, Inventors are able to find ways in which the item can be improved. By carefully tinkering with the item, the inventor is then able to boost a single stat of it. However, to alter an item like this requires a great deal of resources due to the process of modifying an item without ruining its other properties. An item will also only be able to be tinkered with once, so it would be wise to ensure you make the right choice the first time. See Also: Advanced tinker Materials Inventor ~ #987 Scoundrel Level 74 Crime Lord Level 95 Usage: bombard Sometimes in the heat of battle, throwing one projectile just simply isn't good enough. Scoundrels have developed the keen ability to hurl several projectiles at one time at their targets. This debilitating fusillade on the Scoundrel's target can often bring them down quickly and in a devastating manner. Note: This skill may also be used in conjunction with Wild Card and is only useable in combat. See Also: Scoundrel Throw ~ #988 While in battle, skilled fighters have learned to use a bandolier to increase their speed and efficiency while throwing weapons during combat. Players may fill their bandoliers with throwable weapons (i.e. daggers, grenades, wildcards) and when the THROW command is used, items will automatically be removed from your bandolier to be used as throwable items. Bandoliers may be worn as eq or kept in your inventory, both will automatically pull items from them when the THROW command is used. See Also: Throw ~ #989 Cost: 65sp Usage: tinker Some inventors after much practice tinkering with simpler items, have developed a greater ability to enhance items to boost hp, focus and moves. This advanced tinkering ability comes at a great cost, but there will be many in the galaxy willing to pay the cost for this beneficial upgrade. See Also: Tinker Inventor Skill point ~