#940
Cost Use is the idea that using some items can cost you credits or experience.
Items such as fountains and furniture can be configured to use a set amount
of currency each time you use them. Furniture cost use is based on how many
ticks you use it.
See Also: Furniture
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#941
Commando Level 70
Body Guard Level 85
Usage: Automatic
Mercenaries are not known for their precision, but rather their damage.
And once a skilled mercenary starts blasting, well, its kind of hard to stop.
So much so that they can get more firepower out of a big gun than your average
person. This always leads to some 'collateral damage' in the process. In game
terms, it means that a mercenary will get an extra attack when using a
two-handed weapon. It's up to the mercenary whether or not to charge extra for
that extra damage.
See Also: Commando Bodyguard Mercenary
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#942
Mobs and characters almost always become corpses when they die.* Hopefully,
the majority you encounter and create will be the former.
Corpses may hold items you want to loot. You can AUTOLOOT mob corpses, or
GET individual items. To get everything from a corpse, GET ALL CORPSE. If
there is more than one corpse in the room, you can GET - X.CORPSE
or ALL.CORPSE, as needed. Character corpses can be looted by the character
and their FRIENDs. Mobs do not loot player corpses, even mobs which pick up
items.
AUTOCREDIT autoloots only credits. Groups usually AUTOSPLIT credits.
Mob corpses decay (disappear) after some time. Non-UNIQUE items in mob
corpses decay with the corpse. Items in character's corpses do no decay
when the character's corpse decays.
Droids and vehicles leave WRECKAGE; ships leave DEBRIS. CORPSE works
as a keyword for these, but sometimes it may be better to specify.
See Also: Serve Subber Death Wounds Equipment
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#943
Many locations are indoors or in dark places and require additional
lighting beyond what is naturally there. To aid you in these dark areas,
there are lights loaded in the game. Once you find a light, you LIGHT it
and hold it and you will be able to see in dark areas. However, some
lights do not last forever and must be recharged to continue functioning.
Some skills also exist that help in dark areas such as Infrared
Vision and Flare. These will help you in exploring new areas, but it's
always a good idea to be sure you have a light in place before it gets
dark just in case.
See Also: Recharge light Flare Infravision
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#944
A legendary Jedi as a mortal, Taksun is one of the newer of the Immortals
and heads up the Building port for RotJ. So if there's a typo or something not
working right, it's also usually his job to fix it. He likes new ideas and
feedback, so he's always willing to talk!
Stuff he's done: Valley of the Jedi, Ruusan, the Halloween Demon, and Whatever
Marky asks!
...and yes, Rohno and Inchoa are his brothers in real life.
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#945
Usage: autofire
There are several skills available that allow a player to automatically
fire off WEAPON related skills. While this is often both advantageous
and desirable, there may be occasions where you only want one of
the linked weapon skills to fire. The autofire command allows you to
turn on and off this simultaneous effect.
See Also: Autoassist Autocredit Autoassist Autosplit Autoloot Sp
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#946
This is the help for Auto Commands. Auto commands help with basic game
play. They are used to make certain activities easier. They help you assist
group members in a fight, loot all objects or just credits from the bodies of
your foes, options you have for a room. For more information see the help
files for each specific auto command.
See Also: Autoassist Autocredit Autoexit Autosplit Autoloot Autofire
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#947
An injector is a part that is used in building custom armor
and gloves. They provide boosts to a wearer's stats and the
amount of the stat boost is dependent on the power supply.
multi-chemical injector +allstat
small botox injector +charisma
injector mounted brainwave regulator +wisdom
small nootropic injector +intelligence
small vitamin injector +constitution
small adrenaline injector +quickness
small endorphin injector +dexterity
small steroid injector +strength
See Also: Custom armor Custom gloves Custom parts
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#948
These are the parts required to construct personal items, and the
effect each part has on those items.
WEAPONS ARMOR
================================ ================================
PART STAT PART STAT
----- ----- ----- -----
Gem Dice Plating HP/Focus
Ingot Dice Fabric AC
Shaft Dice Mount Systems
Power Converter Dice2 Binding Hitroll
Kaiburr Dice & Spell Kaiburr Spellsave
Force Energy Spell
Staff Hitroll Injector Stat
Power Supply Hitroll Power Supply + Stat
Binding Allstat GLOVES STAT
Lens Allstat ================================
Motor Allstat Fabric AC
Power Supply Proficiency
Barrel Attack Type Power Converter HP
Injector Stat
PARTS BY WEAPON BUILD, AND CUSTOM SHIPS
====================================================================
CRYSTALS STAT LIGHTSABERS STAT
--------- ----- ----------- -----
Kaiburr Dice & Spell Power Converter Dice
Power Converter Dice2 Gem Dice2
Staff Hitroll Power Supply Hitroll
Binding Allstat Lens Allstat
MELEE STAT VIBROBLADES STAT
------ ----- ------------ -----
Shaft Dice Ingot Dice
Power Converter Dice2 Power Converter Dice2
Power Supply Hitroll Power Supply Hitroll
Binding Allstat Motor Allstat
BLASTERS/RANGED STAT SHIPS STAT
---------------- ----- ================================
Gas Control Dice Sublight Combat Speed
Power Converter Dice2 Hyperdrive Hyperdrive
Power Supply Hitroll Hull & Hull % Size & Armor
Lens Allstat Array Dice
Barrel Attack Type Targeting Computer Space Hitroll
See Also: Personal Custom Tiers
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#949
Skill Point Skill
Cost: 85sp
Usage: conc 'force wave'
Jedi are constantly being outnumbered in battle, using the Force,
an adept is able to send out a powerful blast of energy knocking
everyone to the ground.
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