#940 Cost Use is the idea that using some items can cost you credits or experience. Items such as fountains and furniture can be configured to use a set amount of currency each time you use them. Furniture cost use is based on how many ticks you use it. See Also: Furniture ~ #941 Commando Level 70 Body Guard Level 85 Usage: Automatic Mercenaries are not known for their precision, but rather their damage. And once a skilled mercenary starts blasting, well, its kind of hard to stop. So much so that they can get more firepower out of a big gun than your average person. This always leads to some 'collateral damage' in the process. In game terms, it means that a mercenary will get an extra attack when using a two-handed weapon. It's up to the mercenary whether or not to charge extra for that extra damage. See Also: Commando Bodyguard Mercenary ~ #942 Mobs and characters almost always become corpses when they die.* Hopefully, the majority you encounter and create will be the former. Corpses may hold items you want to loot. You can AUTOLOOT mob corpses, or GET individual items. To get everything from a corpse, GET ALL CORPSE. If there is more than one corpse in the room, you can GET X.CORPSE or ALL.CORPSE, as needed. Character corpses can be looted by the character and their FRIENDs. Mobs do not loot player corpses, even mobs which pick up items. AUTOCREDIT autoloots only credits. Groups usually AUTOSPLIT credits. Mob corpses decay (disappear) after some time. Non-UNIQUE items in mob corpses decay with the corpse. Items in character's corpses do no decay when the character's corpse decays. Droids and vehicles leave WRECKAGE; ships leave DEBRIS. CORPSE works as a keyword for these, but sometimes it may be better to specify. See Also: Serve Subber Death Wounds Equipment ~ #943 Many locations are indoors or in dark places and require additional lighting beyond what is naturally there. To aid you in these dark areas, there are lights loaded in the game. Once you find a light, you LIGHT it and hold it and you will be able to see in dark areas. However, some lights do not last forever and must be recharged to continue functioning. Some skills also exist that help in dark areas such as Infrared Vision and Flare. These will help you in exploring new areas, but it's always a good idea to be sure you have a light in place before it gets dark just in case. See Also: Recharge light Flare Infravision ~ #944 A legendary Jedi as a mortal, Taksun is one of the newer of the Immortals and heads up the Building port for RotJ. So if there's a typo or something not working right, it's also usually his job to fix it. He likes new ideas and feedback, so he's always willing to talk! Stuff he's done: Valley of the Jedi, Ruusan, the Halloween Demon, and Whatever Marky asks! ...and yes, Rohno and Inchoa are his brothers in real life. ~ #945 Usage: autofire There are several skills available that allow a player to automatically fire off WEAPON related skills. While this is often both advantageous and desirable, there may be occasions where you only want one of the linked weapon skills to fire. The autofire command allows you to turn on and off this simultaneous effect. See Also: Autoassist Autocredit Autoassist Autosplit Autoloot Sp ~ #946 This is the help for Auto Commands. Auto commands help with basic game play. They are used to make certain activities easier. They help you assist group members in a fight, loot all objects or just credits from the bodies of your foes, options you have for a room. For more information see the help files for each specific auto command. See Also: Autoassist Autocredit Autoexit Autosplit Autoloot Autofire ~ #947 An injector is a part that is used in building custom armor and gloves. They provide boosts to a wearer's stats and the amount of the stat boost is dependent on the power supply. multi-chemical injector +allstat small botox injector +charisma injector mounted brainwave regulator +wisdom small nootropic injector +intelligence small vitamin injector +constitution small adrenaline injector +quickness small endorphin injector +dexterity small steroid injector +strength See Also: Custom armor Custom gloves Custom parts ~ #948 These are the parts required to construct personal items, and the effect each part has on those items. WEAPONS ARMOR ================================ ================================ PART STAT PART STAT ----- ----- ----- ----- Gem Dice Plating HP/Focus Ingot Dice Fabric AC Shaft Dice Mount Systems Power Converter Dice2 Binding Hitroll Kaiburr Dice & Spell Kaiburr Spellsave Force Energy Spell Staff Hitroll Injector Stat Power Supply Hitroll Power Supply + Stat Binding Allstat GLOVES STAT Lens Allstat ================================ Motor Allstat Fabric AC Power Supply Proficiency Barrel Attack Type Power Converter HP Injector Stat PARTS BY WEAPON BUILD, AND CUSTOM SHIPS ==================================================================== CRYSTALS STAT LIGHTSABERS STAT --------- ----- ----------- ----- Kaiburr Dice & Spell Power Converter Dice Power Converter Dice2 Gem Dice2 Staff Hitroll Power Supply Hitroll Binding Allstat Lens Allstat MELEE STAT VIBROBLADES STAT ------ ----- ------------ ----- Shaft Dice Ingot Dice Power Converter Dice2 Power Converter Dice2 Power Supply Hitroll Power Supply Hitroll Binding Allstat Motor Allstat BLASTERS/RANGED STAT SHIPS STAT ---------------- ----- ================================ Gas Control Dice Sublight Combat Speed Power Converter Dice2 Hyperdrive Hyperdrive Power Supply Hitroll Hull & Hull % Size & Armor Lens Allstat Array Dice Barrel Attack Type Targeting Computer Space Hitroll See Also: Personal Custom Tiers ~ #949 Skill Point Skill Cost: 85sp Usage: conc 'force wave' Jedi are constantly being outnumbered in battle, using the Force, an adept is able to send out a powerful blast of energy knocking everyone to the ground. ~