#920 Quest Points are a rare currency that players can earn by performing heroic feats. This usually involves killing a high level mob, or completing any extremely hard quest. They can also be given by Imms for outstanding play or rewards for participating in a quest. They are used in special stores to purchase rare and powerful items. The Cantina in Mos Eisley has some of the best shops around. You can see how many quest points you have with the 'score quest' command. See Also: Score Quest Bonus ~ #921 Skill Points are another form of currency available to players. It allows you to purchase a skill token that can be given to a specific mob. This mob will train you in that skill and allow you to practice it. Skill points can be earned in much the same way as Quest points. Killing tough mobs, completing hard quests, and other epic feats will earn players skill points. See Also: Token Redeem Sp ~ #922 Combo Skill Cost: 20sp Skills Combined: punch/wristworn weaponry Usage: punch Combining the art of wristworn weaponry and punching, one who is skilled in both will have the chance to stab at their victim with their wrist weapon while punching. Note: you must have a 'dagger' type wrist weapon for this skill to work See Also: Skill points Wristworn weaponry Punch Combo skill ~ #923 A combo skill is a skill that takes 2 of your skills and combines them together into one action. You must have all skills involved to use combo skills. See Also: Bladed punch ~ #924 There are currently the following types of SP Skills available: -Utility Skills -Combination Skills -Advanced Skills -Space Skills -Quest Skills -Language Skills See the individual category of SP skills for specifics. See Also: Spall Autofire Sp Skill points ~ #925 Skill Point Skill Cost: 35sp Skills Combined: suppressing fire/retreat (or group retreat) Usage: automatic A skilled mercenary knows how to make a proper exit. Combining his skills at suppressing fire and ability to strategically leave a fight, a suppressive retreat lets the mercenary get in a very powerful 'last word' before exiting. Note: You must have Suppressing Fire and a Retreat skill to learn this See Also: Suppressing fire Group retreat Retreat Skill point Autofi ~ #926 Skill Point Skill Cost: 35sp Skills Combined: slash/force push Usage: slash (with autocast ON) Mastering both the control of a lightsaber and the power of the force, a skilled Jedi or Sith can deliver a vicious slash followed closely by a powerful force push. This leaves the victim both bleeding and stunned. Note: You must have Slash and Force Push to learn this skill. See Also: Force push Slash Skill points Combo skill ~ #927 Skills that are given to you by obtaining and wearing objects. ~ #928 Object Skill Skill Point Skill Cost: 25sp Usage: spinkick A more advanced form of the 'kick' skill. See Also: Kick Object skill Skill point ~ #929 Level 101 (Hero) Usage: grant Used to give skill points to mortals (or yourself). Can give negative points if you need to punish or adjust the given player's score. ~