#910 Usage: blow Desperate times call for desperate measures, and sometimes a Jedi has just had enough. When the battle is about to be lost, a Jedi can summon up the force to put things to rest......permanently. See Also: Defender ~ #911 Jedi Level 51 Usage: conc 'force heal' Required stance: meditating Jedi can use the Force to help mend their wounds. They can only do this to themselves and require intense concentration to do so. Because of the corrupting nature of the Dark side, those who indulge in the power of the Dark side will find it more difficult to call upon the healing power of the Force. Those that adhere to the Light side will find that Force healing their wounds comes more naturally. See Also: Jedi Cure light ~ #913 Commando Level 85 Usage: steady A Commando has trained for years to make sure they are as accurate as possible when firing secondary weapon systems. Using this skill allows a Commando to fire the secondary weapon system of any weapon with increased accuracy. See Also: Commando ~ #914 Combat Medic Level 100 usage: morale Having a combat medic in the group can greatly boost the morale of the other members. They realize the medic has their back and can keep them in the fight longer, and they fight harder knowing this. In game terms, this means as long as the medic is in the same room as the group, they receive a bonus to damage. See Also: Combat medic ~ #916 Medics can refill syringes with various drugs. Buprenophex 8 drug detoxification Carsunum 15 mental boost, enables the user to learn faster Phenethylamine 22 neurotransmitter that increases speed Klonepin 30 treats seizures, specifically from spice addiction Pyrepenol 37 grants its user a sense of invincibility Phendimetrazine 45 appetite supressant Sinthenol 52 nonaddictive alcohol substitute Regen-Stim 60 increases metabolic rates Nyex 67 tranquilizer Chall 75 poison See individual drugs for more details. ~ #917 Droid Level 90 Usage: swarm Being in control of an army of droids allows a Droid to take advantage of numbers. A Droid can order their followers to swarm over a target, distracting it and preventing it from harming the Droid. Of course, this type of suicide mission results in the destruction of the followers. Note: this skill only works with b1 battle droids See Also: Droid Create droid ~ #918 Force Energy is a special object used to build personal armor for Jedi and Sith. There are many different types in the game. Armor Energies anger Fury hate Fortress of Hate peace Crucitorn passion Sense Weakness harmony regen chaos luck focus fleetness knowledge Detect Alignment wisdom +experience Weapon Energies restraint Force Punch control Force Grip turmoil Dark Wind misery Control Pain intensity Telekinesis rage Force Lightning malevolance Destruction parasitism Leech Life radiance Sunburst animosity Teslic Fury See Also: Personal-armor ~ #919 Bounty Hunter Level 51 Skill Point skill Cost: 35sp usage: automatic Wristworn weaponry is a special skill that allows a player to wear wristworn weaponry and get extra attacks in combat. Every wristworn weapon has its own stats, and depending on your quickness, it might be possible to use two of them at once. Note: Autofire must be enabled for your weapons to go off. See Also: Skill points Bladed punch ~