#910
Usage: blow
Desperate times call for desperate measures, and sometimes a Jedi
has just had enough. When the battle is about to be lost, a Jedi
can summon up the force to put things to rest......permanently.
See Also: Defender
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#911
Jedi Level 51
Usage: conc 'force heal'
Required stance: meditating
Jedi can use the Force to help mend their wounds. They can only do this to
themselves and require intense concentration to do so.
Because of the corrupting nature of the Dark side, those who indulge
in the power of the Dark side will find it more difficult to call upon
the healing power of the Force. Those that adhere to the Light side
will find that Force healing their wounds comes more naturally.
See Also: Jedi Cure light
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#913
Commando Level 85
Usage: steady
A Commando has trained for years to make sure they are as
accurate as possible when firing secondary weapon systems.
Using this skill allows a Commando to fire the secondary weapon
system of any weapon with increased accuracy.
See Also: Commando
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#914
Combat Medic Level 100
usage: morale
Having a combat medic in the group can greatly boost the morale of the
other members. They realize the medic has their back and can keep them in
the fight longer, and they fight harder knowing this.
In game terms, this means as long as the medic is in the same room as the
group, they receive a bonus to damage.
See Also: Combat medic
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#916
Medics can refill syringes with various drugs.
Buprenophex 8 drug detoxification
Carsunum 15 mental boost, enables the user to learn faster
Phenethylamine 22 neurotransmitter that increases speed
Klonepin 30 treats seizures, specifically from spice addiction
Pyrepenol 37 grants its user a sense of invincibility
Phendimetrazine 45 appetite supressant
Sinthenol 52 nonaddictive alcohol substitute
Regen-Stim 60 increases metabolic rates
Nyex 67 tranquilizer
Chall 75 poison
See individual drugs for more details.
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#917
Droid Level 90
Usage: swarm
Being in control of an army of droids allows a Droid to take advantage of
numbers. A Droid can order their followers to swarm over a target, distracting
it and preventing it from harming the Droid. Of course, this type of suicide
mission results in the destruction of the followers.
Note: this skill only works with b1 battle droids
See Also: Droid Create droid
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#918
Force Energy is a special object used to build personal armor for Jedi and Sith.
There are many different types in the game.
Armor Energies
anger Fury
hate Fortress of Hate
peace Crucitorn
passion Sense Weakness
harmony regen
chaos luck
focus fleetness
knowledge Detect Alignment
wisdom +experience
Weapon Energies
restraint Force Punch
control Force Grip
turmoil Dark Wind
misery Control Pain
intensity Telekinesis
rage Force Lightning
malevolance Destruction
parasitism Leech Life
radiance Sunburst
animosity Teslic Fury
See Also: Personal-armor
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#919
Bounty Hunter Level 51
Skill Point skill
Cost: 35sp
usage: automatic
Wristworn weaponry is a special skill that allows a player to
wear wristworn weaponry and get extra attacks in combat.
Every wristworn weapon has its own stats, and depending on
your quickness, it might be possible to use two of them at once.
Note: Autofire must be enabled for your weapons to go off.
See Also: Skill points Bladed punch
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