#90 Around Mos Eisley are expansive training centers for each Guild. These Guildhalls are where mortals can go to train up in preparation for battle, whether training up to be stronger, smarter, or faster, or simply training to be more proficient with their weapons. Members can also seek out their guildmaster in hopes of advancement, or further training in a skill. Each guild boasts of shops that have items that may be of interest to their members. See Also: Lesser classes Classes Subguilds Practice ~ #91 Gunslingers. Millions wield blasters, but few with the skills of the gunslingers. Fast, accurate and skillful, a blaster armed gunslinger travels the galaxy without fear. Gunslingers are available as a Tertiary Class only, and so only can be trained up to level twenty. Gunslingers are also more efficient at training with dual blasters and dual ranged weapons. Skills available to Gunslingers: Skill Level Learned ------- --------------- Pistol Whip 1 Draw 3 Calm Nerves 5 Rapid Fire 7 Overcharge Blaster 9 Cover Fire 12 Quickdraw 15 Trickshot 20 'The man in black fled across the desert, and the Gunslinger followed' - The Gunslinger, by Stephen King Note: The master for this guild is Jango Fett. See Also: Classes Lesser ~ #92 Slicer Level 5 Usage: hack With this skill a Slicer can do a crude hack into a droid doing some damage over time and temporarily disabling it. However, it is an aggressive action and will start combat. It can be used in combat as well. See Also: Slicer Lesser classes ~ #93 Merchant Level 5 Usage: automatic With the Haggle skill, a Merchant can negotiate a better deal with shopkeepers, and buy items for a lesser amount than what a shop keeper would normally sell. Charisma has a great effect on how far the price can fall. See Also: Merchant Lesser class ~ #94 Smuggler Level 54 Body Guard Level 73 Usage: automatic A person with the Hawkeye skill has honed their senses to such a degree that they can spot movement when others might see nothing. This allows the player to notice people sneaking around and trying to avoid being seen. See Also: Smuggler Bodyguard Sneak Hide ~ #95 Bounty Hunter Level 38 Usage: headbutt Headbutt delivers a powerful blow to an enemy, causing damage and also possibly stunning a victim for a round of combat. Occasionally a well placed headbutt will also cause temporary blindness. Beware: using this skill will give a certain period of lag when trying to use a pass or flee. See Also: Bounty hunter ~ #97 Smuggler Level 57 Usage: hide When you type hide, there is a chance that you hide in the room. If hidden, you can be seen by Hawkeyes and those with Bionic Sight, or sensed by the Force or technological ability to Sense Life. If seen, your identity will be known; if sensed, your identity will remain hidden. Hide is broken only by moving or attacking. While hidden, a smuggler regenerates at twice the rate they do when standing, sitting, resting, or sleeping unhidden. Attacking from hiding doubles the damage of your first attack on the enemy target. If you are pulled from hiding by someone conducting a thorough Search of the area, or if you attack a target from hiding, you will be unable to hide again for just over a minute (one game tick). See Also: Sense presence Sense life Bionic sight Hawkeye Smuggler ~ #98 Explorer Level 30 Usage: place (beacon) locate (beacon) With the Homing Beacon skill, Explorers can place a homing beacon in any room they choose. Once placed, the beacon will send out a signal from that location until the Explorer places a beacon at another point. Explorers can track their way back to their beacon by using the locate command, which will point the Explorer in the direction of their beacon. See Also: Explorer ~ #99 The HOUSE command is used to add or remove guests from your house's guest list. You must be standing in your house to use this command. Only the primary owner of a house (not guests) may change the guest list using the HOUSE command. Usage: house Typing 'house' with no arguments gives a list of the people currently on your house's guest list. Typing 'house' with the name of a player will add that player to your guest list if the player is not on the list, or will remove the player from the guest list if the player is already on the list. The player specified must be in the player database for the MUD, although he or she does not necessarily have to be logged on at the time. Guests of your house will be able to enter your house until you remove them from the guest list. See Also: Houses ~