#90
Around Mos Eisley are expansive training centers for each Guild. These
Guildhalls are where mortals can go to train up in preparation for battle,
whether training up to be stronger, smarter, or faster, or simply training to
be more proficient with their weapons. Members can also seek out their
guildmaster in hopes of advancement, or further training in a skill. Each
guild boasts of shops that have items that may be of interest to their members.
See Also: Lesser classes Classes Subguilds Practice
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#91
Gunslingers. Millions wield blasters, but few with the skills of the
gunslingers. Fast, accurate and skillful, a blaster armed gunslinger
travels the galaxy without fear.
Gunslingers are available as a Tertiary Class only, and so only can
be trained up to level twenty.
Gunslingers are also more efficient at training with dual blasters and
dual ranged weapons.
Skills available to Gunslingers:
Skill Level Learned
------- ---------------
Pistol Whip 1
Draw 3
Calm Nerves 5
Rapid Fire 7
Overcharge Blaster 9
Cover Fire 12
Quickdraw 15
Trickshot 20
'The man in black fled across the desert, and the Gunslinger followed'
- The Gunslinger, by Stephen King
Note: The master for this guild is Jango Fett.
See Also: Classes Lesser
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#92
Slicer Level 5
Usage: hack
With this skill a Slicer can do a crude hack into a droid doing
some damage over time and temporarily disabling it. However, it
is an aggressive action and will start combat. It can be used
in combat as well.
See Also: Slicer Lesser classes
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#93
Merchant Level 5
Usage: automatic
With the Haggle skill, a Merchant can negotiate a better deal with
shopkeepers, and buy items for a lesser amount than what a shop
keeper would normally sell. Charisma has a great effect on how
far the price can fall.
See Also: Merchant Lesser class
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#94
Smuggler Level 54
Body Guard Level 73
Usage: automatic
A person with the Hawkeye skill has honed their senses to such a degree that
they can spot movement when others might see nothing. This allows the player
to notice people sneaking around and trying to avoid being seen.
See Also: Smuggler Bodyguard Sneak Hide
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#95
Bounty Hunter Level 38
Usage: headbutt
Headbutt delivers a powerful blow to an enemy, causing damage and also
possibly stunning a victim for a round of combat. Occasionally a
well placed headbutt will also cause temporary blindness.
Beware: using this skill will give a certain period of lag when trying
to use a pass or flee.
See Also: Bounty hunter
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#97
Smuggler Level 57
Usage: hide
When you type hide, there is a chance that you hide in the room. If
hidden, you can be seen by Hawkeyes and those with Bionic Sight, or
sensed by the Force or technological ability to Sense Life. If seen,
your identity will be known; if sensed, your identity will remain
hidden.
Hide is broken only by moving or attacking. While hidden, a smuggler
regenerates at twice the rate they do when standing, sitting, resting,
or sleeping unhidden. Attacking from hiding doubles the damage of
your first attack on the enemy target.
If you are pulled from hiding by someone conducting a thorough
Search of the area, or if you attack a target from hiding, you will
be unable to hide again for just over a minute (one game tick).
See Also: Sense presence Sense life Bionic sight Hawkeye Smuggler
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#98
Explorer Level 30
Usage: place (beacon)
locate (beacon)
With the Homing Beacon skill, Explorers can place a homing beacon
in any room they choose. Once placed, the beacon will send out a
signal from that location until the Explorer places a beacon at
another point.
Explorers can track their way back to their beacon by using the
locate command, which will point the Explorer in the direction of
their beacon.
See Also: Explorer
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#99
The HOUSE command is used to add or remove guests from your house's
guest list. You must be standing in your house to use this command.
Only the primary owner of a house (not guests) may change the guest
list using the HOUSE command.
Usage: house
Typing 'house' with no arguments gives a list of the people currently
on your house's guest list. Typing 'house' with the name of a player
will add that player to your guest list if the player is not on the list,
or will remove the player from the guest list if the player is already
on the list. The player specified must be in the player database for
the MUD, although he or she does not necessarily have to be logged
on at the time.
Guests of your house will be able to enter your house until you
remove them from the guest list.
See Also: Houses
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