#890 There is a dark side to the medical profession. The more a medic learns about healing people and boosting them with chemicals, the more they know about their weaknesses. Chall is a long-lasting poison that greatly weakens the normal healing process of anyone unfortunate enough to have it in their system. Note: use of Chall against a player is considered a PK attempt. Abuse of Chall against a player is subject to the Jerk clause. See Also: Refill Inject Medic ~ #891 Surgeon Level 90 Usage: surgical Surgeons being the expert of delicate biological features, they are more than well enough prepared to target their strikes to more critical areas of an opponent. The target argument is not necessary while in combat. However, if you specify who you would like to strike, your character will attempt to make a surgical strike (or initate combat) with the target you provide. ~ #892 Some weapons can have secondary weapon systems installed. Wielders can fire these systems, potentially causing significant damage to the target. There are several types of secondary weapon systems. They can be installed from installation kits found throughout the galaxy, or by Inventors. Secondary Weapon Ammo Weapon Types -------------- -------- ------------- Grenade Launcher grenade Blasters & Ranged Weapons Rocket Launcher rocket Blasters & Ranged Weapons Flamethrower fuel Blasters & Ranged Weapons Ion Cannon ion cell Blasters & Ranged Weapons Bayonet none Blasters & Ranged Weapons Non-Lethal non-lethal Blasters & Ranged Weapons Static Discharge static cell Melee & Dagger Weapons Static Field static cell Melee & Dagger Weapons Secondary weapon systems are intended for two-handed weapons. They may be installed on one-handed weapons, but their accuracy will be reduced. They cannot be installed on holdable weapons. To load ammunition, the system and ammo type must match, and, if used quickly, the system may need to be proactively reloaded. See Also: Armor systems ammo Forge Fire Stab Reload Install kit ~ #893 Usage: fire This command allows you to fire a secondary weapon if you have one installed on your primary weapon. It is also used to fire vehicle and ship weapon systems. See Also: Secondary weapon Fire Forge ~ #894 Surgeon Level 72 Usage: sremove example: > sremove self wiring You surgically remove some spinal wiring from Wyld's body. Some items around the galaxy are designed, grown, or custom-fitted and as a result, some things cannot be just taken off like a set of clothes. Illicit surgery is the solution often used by the scum of the galaxy, as gear along these lines is not typically available on the open market. See Also: Surgeon ~ #895 Surgeon Level 66 Usage: transfusion Once clear of the battlefield, the surgeon can administer a quick transfusion between them and their patient, allowing the stronger of the two to help the weaker recover faster. See Also: Surgeon ~ #896 Mercenary Level 59 Usage: suppress A highly trained mercenary can utilize secondary munitions on a weapon to lay down explosively heavy fire in order to suppress or kill hostiles. These skilled artisans of violence are capable of firing multiple munitions from their secondary weapons in the time the average shooter fires one. If the mercenary is already fighting, then the hostile is the default target. Unfortunately, due to the risk of the rockets or grenades blowing up in the weapon, the mercenary will have to wait before firing again. See Also: Mercenary Secondary Fire ~ #897 Mercenary Level 38 Usage: reload A mercenary is used to laser blasts firing over their head during the heat of battle, and as such are able to concentrate enough to reload heavy secondary weapons at a moments notice. See Also: Reload Mercenary ~ #898 Mercenary Level 30 Usage: reload A mercenary is a master with heavy weapons, and as such is able to modify a clip to hold a few extra rounds. Mercenaries overload so often that it's an automatic reflex and is simply the only way a merc knows how to reload. See Also: Secondary Mercenary ~ #899 When you create a new character, you are presented with two options, Simple and Advanced. Simple will automatically assign points to your stats based on your class choice. It skips the character size choice and stat allocation. Simple creation also changes the way your character levels while playing. Instead of having to visit a guildmaster, your character just automatically levels up when the necessary amount of experience is reached. This only applies to the first 30 levels. After level 30, you go back to the normal way of gaining. At the same time the character will gain +1 to all statistics, one hitpoint and focus gain, and +1 weapon proficiency. These are free without any experience expenditure. There is a cap to these free gains, so you can't use the Simple creation to maximize your stats. Advanced creation is for the experienced player. It allows you to manually allocate your stat points, chose the size of your character, and does not provide any bonuses. See Also: Size ~