#840
Shock Trooper Level 25
Usage: focus
In the heat of combat a Shock trooper is so well trained, that they
can concentrate on a single target even during a barrage of blasts
coming from both directions. It does however take time, and a well
balanced two handed weapon to accomplish this.
See Also: Shock trooper
~
#841
Officer Level 40
Usage: gcharge
Officers command a great presence on the battlfield and stunning
tactics abilities. They are capable of planning coordinated
group strikes with lightning speed and efficiency.
See Also: Officer
~
#842
Officer Level 40
Usage: gcharge
Officers command a great presence on the battlefield and stunning
tactics abilities. They are capable of planning coordinated
group strikes with lightning speed and efficiency.
See Also: Officer
~
#843
Usage: Inject
Injection allows individuals to inject drug cocktails
concocted by medics into themselves, and others.
To view the contents of a syringe, simply EXAMINE it.
See Also: Refill Medic
~
#844
Naval Officer Level 70
Usage: fadvance
Naval officers have the ability to formulate plans, and calculate
large scale offensive strikes. Enabling them to attack quickly, and
in large numbers.
See Also: Naval officer
~
#845
This skill has been removed and replaced.
Please see help combat healing for the replacement.
See Also: Combat healing
~
#846
Combat Medic Level 65
Usage: evac
When the situation is too dangerous to give treatment to a wounded ally
directly, the best choice is to get that ally to a safer place. With this
skill the Combat Medic can grab the victim and drag them to safety.
See Also: Combat medic
~
#847
Combat Medic Level 90
Usage: medevac
The veteran Combat Medic is able to secure a Medical Evacuation
for their patients using the guild's MEDEVAC team. Having this
'scoop and run' ability may save the victim's life by transporting
them out of harms way via a shuttle to the Mos Eisley Medic's Guild.
Upon arriving at the rooftop landing zone, the victim is then
rushed into a shelter where emergency bacta tanks are at the ready.
From that point on the victim depends on the regenerative properties
of the bacta tanks. Some situations may require having a dedicated
medic on standby at the landing zone.
See Also: Combat medic
~
#848
Marky is one of the coding monkeys behind RotJ. He's also known as Mr.
Mom, since he's basically a gigolo for his wife. He's attempting to make
something of his life by attending culinary school, but we all know he can
barely remember the recipe for ice cubes.
Honestly, Marky's the guy to thank for keeping the mud up and running,
and for most of the cool new skills and spells that appear in the game.
~
#851
Officer Level 25
Usage: automatic
Officers spend more time reading maps, laying out battle plans,
and devising tactics while others do most of the fighting for them.
When in the rear of the company an officer gains tactical bonuses
for his/her group.
~
#852
Usage: nospam
Combat messages become an issue when the number of attacks accrues with
larger groups or too many followers. Because there are so many attacks
being displayed to you, it becomes 'spam' when your entire screen
is consumed by this information. By toggling all combat messages other
than your own on or off with this command, you can then focus on your
conditions as reported by your PROMPT.
If you use a screen reader then this command is very helpful.
Note that you will not see other members of your group attacking things
when NOSPAM is enabled. Take caution when leading a group with nospam
enabled in an area where aggressive mobiles exist.
See Also: Toggle
~
#853
Technician Level 5
Skillpoint Skill
Cost: 75sp
Usage: repair minor
Technicians having a knack for all things electrical and mechanical are
able to apply their intuition towards the health of the living machines
that surround them every day. This includes cleaning out grit from
motivators, actuators, relays, and many other tasks where only the
simplest of tools are required. Minor repairs will be applied to a
droid -- or perhaps a Cyborg to a lesser degree.
This skill requires a repair kit and consumes (1) Repair Supplies.
See Also: Technician Repair
~
#854
Usage: ask - Ask the mud a question.
question - Alternative command for 'ask'.
answer - Reply with an answer.
Both of these commands use the same channel. This is probably
the greatest resource a new player has at their disposal if they
are alone or need answers. There is no requirement to use this
channel: any player can use it from -almost- all rooms in the game.
You must be at least level 2 to provide answers.
Example:
>>> ask how do I use a handlight?
QUESTION ?: You> how do I use a handlight?
try using: light handlight
NOTE: To toggle this channel on or off, use the NOQUESTION command.
See Also: Comlink Auction
~
#855
Technician Level ???
Usage: repair greater group
Veteran technicians have the expertise needed to quickly repair
all of their droid followers. Using spare parts from their
repair kit a technician using this skill will mend and rewire
electrical connections of those affected.
This skill requires a repair kit and consumes (???) Repair Supplies.
~
#856
Technician Level 19
Usage: repair moderate
Technicians advancing their education and experience have honed better
abilities in repairing their electromechanical friends. This basically
includes cleaning and oiling assemblies as needed with greater precision.
Other tasks can involve adjusting gains and reconfiguring to help cope
with internal repairs. These subtle tweaks help get a droids back
on their actuators in no-time. Moderate repairs will be applied to
a droid when used. Cybernetic beings can be affected to a lesser degree.
This skill requires a repair kit and consumes (2) Repair Supplies.
See Also: Technician Repair
~
#857
Technician Level 51
Usage: repair serious
Technicians with years of experience have developed their capacity for
repairing damage to droids. This is a trival task to the tech but
requires them to perform more intricate maintenance on their friends.
Anything from mending a chassis to reconnecting internal wiring would
be a typical and trivial task for the ever more knowledgeable technician.
These serious repairs will return hope to even the most damaged droids
and perhaps even those silly Cyborgs.
This skill requires a repair kit and consumes (4) Repair Supplies.
See Also: Technician Repair
~
#858
Technician Level 4
Usage: restock
Spare parts are essential maintenance while in the field.
This skill lets technicians refill their kits with the
materials that will be required for repairing droids.
Using this skill will require some materials.
Note:
- You will need a special object to use this skill upon.
See Also: Repair Technician
~
#859
Technician Level 38
Usage: repair group
Seasoned technicians can quickly apply minor repairs to everyone
in their group using this skill. Droids will have a boost in
hitpoints while Cyborgs can also be affected to a lesser degree.
Even though you target one droid/cyborg in the group, all of the
droids and cyborgs in the group will benefit.
This skill requires a repair kit and consumes 3 Repair Supplies.
See Also: Technician Repair
~