#840 Shock Trooper Level 25 Usage: focus In the heat of combat a Shock trooper is so well trained, that they can concentrate on a single target even during a barrage of blasts coming from both directions. It does however take time, and a well balanced two handed weapon to accomplish this. See Also: Shock trooper ~ #841 Officer Level 40 Usage: gcharge Officers command a great presence on the battlfield and stunning tactics abilities. They are capable of planning coordinated group strikes with lightning speed and efficiency. See Also: Officer ~ #842 Officer Level 40 Usage: gcharge Officers command a great presence on the battlefield and stunning tactics abilities. They are capable of planning coordinated group strikes with lightning speed and efficiency. See Also: Officer ~ #843 Usage: Inject Injection allows individuals to inject drug cocktails concocted by medics into themselves, and others. To view the contents of a syringe, simply EXAMINE it. See Also: Refill Medic ~ #844 Naval Officer Level 70 Usage: fadvance Naval officers have the ability to formulate plans, and calculate large scale offensive strikes. Enabling them to attack quickly, and in large numbers. See Also: Naval officer ~ #845 This skill has been removed and replaced. Please see help combat healing for the replacement. See Also: Combat healing ~ #846 Combat Medic Level 65 Usage: evac When the situation is too dangerous to give treatment to a wounded ally directly, the best choice is to get that ally to a safer place. With this skill the Combat Medic can grab the victim and drag them to safety. See Also: Combat medic ~ #847 Combat Medic Level 90 Usage: medevac The veteran Combat Medic is able to secure a Medical Evacuation for their patients using the guild's MEDEVAC team. Having this 'scoop and run' ability may save the victim's life by transporting them out of harms way via a shuttle to the Mos Eisley Medic's Guild. Upon arriving at the rooftop landing zone, the victim is then rushed into a shelter where emergency bacta tanks are at the ready. From that point on the victim depends on the regenerative properties of the bacta tanks. Some situations may require having a dedicated medic on standby at the landing zone. See Also: Combat medic ~ #848 Marky is one of the coding monkeys behind RotJ. He's also known as Mr. Mom, since he's basically a gigolo for his wife. He's attempting to make something of his life by attending culinary school, but we all know he can barely remember the recipe for ice cubes. Honestly, Marky's the guy to thank for keeping the mud up and running, and for most of the cool new skills and spells that appear in the game. ~ #851 Officer Level 25 Usage: automatic Officers spend more time reading maps, laying out battle plans, and devising tactics while others do most of the fighting for them. When in the rear of the company an officer gains tactical bonuses for his/her group. ~ #852 Usage: nospam Combat messages become an issue when the number of attacks accrues with larger groups or too many followers. Because there are so many attacks being displayed to you, it becomes 'spam' when your entire screen is consumed by this information. By toggling all combat messages other than your own on or off with this command, you can then focus on your conditions as reported by your PROMPT. If you use a screen reader then this command is very helpful. Note that you will not see other members of your group attacking things when NOSPAM is enabled. Take caution when leading a group with nospam enabled in an area where aggressive mobiles exist. See Also: Toggle ~ #853 Technician Level 5 Skillpoint Skill Cost: 75sp Usage: repair minor Technicians having a knack for all things electrical and mechanical are able to apply their intuition towards the health of the living machines that surround them every day. This includes cleaning out grit from motivators, actuators, relays, and many other tasks where only the simplest of tools are required. Minor repairs will be applied to a droid -- or perhaps a Cyborg to a lesser degree. This skill requires a repair kit and consumes (1) Repair Supplies. See Also: Technician Repair ~ #854 Usage: ask - Ask the mud a question. question - Alternative command for 'ask'. answer - Reply with an answer. Both of these commands use the same channel. This is probably the greatest resource a new player has at their disposal if they are alone or need answers. There is no requirement to use this channel: any player can use it from -almost- all rooms in the game. You must be at least level 2 to provide answers. Example: >>> ask how do I use a handlight? how do I use a handlight? try using: light handlight NOTE: To toggle this channel on or off, use the NOQUESTION command. See Also: Comlink Auction ~ #855 Technician Level ??? Usage: repair greater group Veteran technicians have the expertise needed to quickly repair all of their droid followers. Using spare parts from their repair kit a technician using this skill will mend and rewire electrical connections of those affected. This skill requires a repair kit and consumes (???) Repair Supplies. ~ #856 Technician Level 19 Usage: repair moderate Technicians advancing their education and experience have honed better abilities in repairing their electromechanical friends. This basically includes cleaning and oiling assemblies as needed with greater precision. Other tasks can involve adjusting gains and reconfiguring to help cope with internal repairs. These subtle tweaks help get a droids back on their actuators in no-time. Moderate repairs will be applied to a droid when used. Cybernetic beings can be affected to a lesser degree. This skill requires a repair kit and consumes (2) Repair Supplies. See Also: Technician Repair ~ #857 Technician Level 51 Usage: repair serious Technicians with years of experience have developed their capacity for repairing damage to droids. This is a trival task to the tech but requires them to perform more intricate maintenance on their friends. Anything from mending a chassis to reconnecting internal wiring would be a typical and trivial task for the ever more knowledgeable technician. These serious repairs will return hope to even the most damaged droids and perhaps even those silly Cyborgs. This skill requires a repair kit and consumes (4) Repair Supplies. See Also: Technician Repair ~ #858 Technician Level 4 Usage: restock Spare parts are essential maintenance while in the field. This skill lets technicians refill their kits with the materials that will be required for repairing droids. Using this skill will require some materials. Note: - You will need a special object to use this skill upon. See Also: Repair Technician ~ #859 Technician Level 38 Usage: repair group Seasoned technicians can quickly apply minor repairs to everyone in their group using this skill. Droids will have a boost in hitpoints while Cyborgs can also be affected to a lesser degree. Even though you target one droid/cyborg in the group, all of the droids and cyborgs in the group will benefit. This skill requires a repair kit and consumes 3 Repair Supplies. See Also: Technician Repair ~