#830 Walker Operator Level 90 Usage: assault With this skill, the walker operator combines the walker's speed and power. Moving quickly into the next room, the walker operator makes a surprise attack at a victim, doing great damage. See Also: Walker operator ~ #831 Walker Operator Level 70 Usage: cattack This skill allows you to coordinate your group's attack. With a coordinated attack all group members will join you in an opening salvo. See Also: Walker operator ~ #832 Sith Marauder Level 66 Sentinel Level 60 Usage: conc 'conceal' Sentinels and Sith Marauders have been trained to shroud themselves with the force to hide themselves from others. Though this does not make them invisible, it does make them very unnoticable -- even to those seeking knowledge of who is currently on the MUD. Entering combat will of course reveal yourself and your concealment will fade. See Also: Sentinel ~ #833 Death is a rather violent experience, it is to be expected that sometimes a player suffers permanent wounds. There are three classes of wounds: minor, serious and critical. Wounds have a negative effect on players physically, mentally or both. Players below level 10 are immune to these wounds. Wounds can be healed by medics, surgeons or NPC surgeons. This costs experience depending on player level and severity of the wound. Medics get a discount on this healing as a professional courtesy. Healing at a NPC costs credits and experience points, while it is up to the PC whether or not to charge credits for healing. ALLOWHEAL command lets you toggle between allowing other players to heal your permanent wounds and preventing them from doing so. WOUNDEXP command lets you toggle between using your space or land exp to heal your permanent wounds. See Also: Surgeon Death ~ #834 Tank Operator Level 90 Usage: blockade Tanks may not be the most versatile of vehicles, but they are the best choice when a blockade is needed. Moving the tank in the way of traffic, the tank operator can prevent movement in that direction. See Also: Tank operator ~ #835 Scoundrel Level 78 Usage: suicide Suicidal charge is like Han Solo, charging forward, screaming loudly, drawing the attention of everyone away from your friends. This will cause everyone to start attacking you while the group can retreat from combat. The temporary absence of a fear of death makes the scoundrel briefly invulnerable. See Also: Scoundrel ~ #836 Hull Points are used on combat vehicles to represent how much longer their hull can withstand damage. They can be displayed on a vehicle prompt that is used when riding a combat vehicle. When hull points reach zero a vehicle is destroyed and there is a good chance the driving character will be killed. Destroyed vehicles are not lost. A 0 hull poin vehicle can be rebuilt, making it usable. The more rebuilds done, the greater chance the destruction of a vehicle will result in it's permanent loss. See Also: Vehicles ~ #837 Shock Trooper Level 40 Usage: charge A shock trooper is trained in the art of quick strikes and taking their enemy by surprise. By advancing position, they can strike fast and gain a small advantage. See Also: Stormtrooper Shock trooper ~ #838 Stormtrooper Level 17 Usage: scout Stormtroopers receive special training which allows them to scout ahead and get intelligence on number and type of enemy, as well as some fortifications. Binoculars are required to scout. See Also: Stormtrooper Shock trooper Officer ~ #839 This skill has been removed and replaced with a new skill. The replacement skill is Treat Lesser Injury'. See Also: Treat lesser injury ~