#750
Outlaw Points are awarded to a player who successfully kills another
player in PK combat. They're not used for anything other than advancing
your outlaw level, and cannot be spent, traded, etc.
The number of outlaw points needed to attain the next PK level increases
each time you advance to the next Outlaw Level.
To see a player's outlaw level, use the "who -o" command.
To check your outlaw point totals, use the "score full" command.
See Also: Pkill Outlaw level
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#751
Molybdenum (resource)
Molybdenum is a naturally-occurring element, chemical symbol Mo, that is
often combined with other metals and elements (see Duranium and Neutronium) in
the manufacturing or inventing process. Apart from traditional methods of
obtaining quantities of Molybdenum (mining, chemical synthesis, or the purchase
of/trade for existing supplies) it can often be obtained by the salvage of
certain items which use Molybdenum in their manufacture. It is often used in
the manufacture of Force-sensitive devices (lightsabers and Kaiburr crystals,
one time and room affect devices) where it is an enhancer of Force potential.
Another main use of Molybdenum is in armaments and shield generators of ships,
where it is a key component of turbo laser batteries, ion cannons, hyperdrives,
and shield generators.
Its symbol is Mo and its atomic number 42.
See Also: Resources Neutronium Duranium
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#752
Neutronium (resource)
One of the main components of durasteel, neutronium is an element which
consists entirely of free neutrons with no protons. Comparatively as rare as
osmium, rhodium or iridium, neutronium is used in many other areas of modern
galactic manufacturing, such as power generation, protection against time shear
during time travel and hyperspace runs, and armor-plating for military
equipment and vessels. Neutronium cannot be naturally obtained -- it must be
salvaged from existing sources, such as ship hulls and other items which
contain lots of durasteel or steresteel alloys.
See Also: Duranium Molybdenum Resources
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#753
Duranium (resource)
Duranium is the most common of the natural resources available to
inhabitants of the Galaxy. Easily mined and synthesized from common
substances, it is a key building block of almost every item known to exist
since the dawn of Manufacturing and Inventing. While its most common uses are
in the construction of spacecraft and buildings, it can be found in varying
amounts in almost any item you might encounter. Even food and water (due to
poor processing and filtering) contain trace amounts of Duranium, although
these amounts are often much too small to effectively salvage or use in
constructing a new invention.
See Also: Neutronium Molybdenum Resources
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#754
Unobtainium (resource)
The rarest resource known to exist, Unobtainium (Chemical symbol: UO)
is theorized to be so valuable that even one iota in your possession
will make you capable of doing the impossible
(or at least the highly improbable...)
The easiest way to obtain unobtainium (ha...) is to salvage it from
certain extremely rare items. A list of such items includes the following:
- Items with +15 or higher to All Stats
- Get out of death free cards
- Mount Meru bus passes
- Dark matter
It can also be obtained by dividing by zero and/or being promoted to level 115,
at which point you can have all of the Unobtainium your Heart of Gold desires.
N.B. Attempting to obtain unobtainium without obtaining unobtainium via the
proper method of obtaining unobtainium will result in the failure to obtain
unobtainium for the indefinite future.
See Also: Resources Neutronium Molybdenum Duranium
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#755
This curious looking creature runs around mostly naked wielding a sharp
scalpel. He can be found hiding in the darkness waiting to cut short the life
cords of those who most deserve it. Sometimes anger or bad deeds make him
shorten the lives of people who do not necessarily deserve it. Made famous by
Stephen King in Insomnia, he can usually be found resting in his Oak tree,
looking over the souvenirs taken as memory and proof of his involvement in the
shortened lives of people worldwide.
~
#756
The best of the best; elite Stormtroopers through and through;
Shock Troopers are the pinnacle of what the Empire has to
offer in the way of pure weapons of efficiency and deadliness.
Shock Troopers are available as a Secondary Subguild only,
and so only can be trained to level 40.
Skills available to Shock Troopers:
Skill Level Learned
------- ---------------
Entrench 22
Focused Shot 25
Treat Lesser Injury 30
Barrage 35
Advance Position 40
See Also: Stormtrooper
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#757
Shock Trooper Level 22
Usage: entrench
Elite soldiers have learned the art of fortifying their positions in dangerous areas.
Entrenched areas give a feeling of safety and comfort, allowing for better more
peaceful rest.
See Also: Shock trooper
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#758
Officers demand respect in all walks of life, never settling
for anything less. They are some of the best at what they do,
not a simple clone like most Stormtroopers.
Officers are available as a Secondary Subguild to stormtroopers
only, and so only can be trained to level 40.
Skills available to Officers:
Skill Level Learned
------- ---------------
Group Tactics 22
Lead From The Rear 25
Order Fire 30
Cordon 35
Group Advance 40
See Also: Stormtrooper
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#759
usage: power
This command will give you an overview of how the various factions are
doing in terms of the Galactic struggle for supremacy.
Depending on a faction's power, it can seriously affect the cost of
their member's abilities.
See Also: Outpost Faction
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#761
This is a new policy change and clarification on Player Killing.
You (including all your alts) may attack a PLAYER (not including his alts)
according to the time limits described in the PK rules.
It's as simple as that. Here are a few situations to see how it works:
1. PlayerA is attacked and PKd by PlayerB. PlayerA now logs off and logs on as his alt,
Player C. At this point, PlayerC is treated as a new player and PlayerB has no
history PKing that player, so PlayerB can PK PlayerC. PlayerC can also PK
PlayerB.
However, let's say PlayerA attempted (and failed) to retaliate by attacking
PlayerB right before alting to PlayerC.
Now, PlayerC may NOT attack PlayerB because he already did so as his alt.
He'll have to wait until the time limit runs out and he can PK again.
PlayerB can still attack PlayerC, however.
2. Alasliasdfj logs on and attacks Crimenass (these are fictional characters).
He does not kill Crimenass. However, 1 minute later Crimenass finds and
kills Alasliasdfj. Now Alasliasdfj alts to Someothercrazyname.
He may NOT attack Crimenass with Someothercrazyname until his time limit
from the original attack expires. However, Crimenass may PK
Someothercrazyname at any time.
The reason for this change is because we can't expect anyone to know who
the alts are of any player. But at the same time, we feel that gave a huge
to whomever attacked first, which seemed unfair.
Yes, there is potential for situations such as getting PKd, alting, revenging
your death, and immediately alting back. This may seem unfair, although you
each attacked each other just one time, and each player got a fair chance
to defend himself during each PK.
If you are not sure whether something is legal or illegal, ask an immortal.
See Also: Rules Pkilling
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#763
In most roleplaying games, die rolls required by the system are given
in the form of "XdY". This is where X and Y are variables separated
by the letter "d", which stands for die or dice.
The formula to find your weapon average is: ((x * y) + x)/ 2
Example: Damage Dice is '3D3' for an average per-round damage of 6.0
Example: Some common dice and their average values:
NumDice Size Average
4 4 10
5 4 12.5
3 5 9
6 5 18
4 5 12
5 5 15
See Also: Weapons Combat
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#764
"random" will roll a random number and display it to the room.
This is useful for making unbiased choices in a group. Like who will get
that sweet loot that just dropped, or who's going to test to see if that
room is a DT or not.
default roll is from 1 to 100.
example:
random (no arguments) defaults to a roll from 1 to 100.
random [high_val] roll from 1 to high_val
random [low_val] [high_val] Rolls from low_val to high_val
Ex:
random
You roll: 42 (1 to 100)
random 10 25
You roll: 22 (10 to 25)
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#765
Pirate Level 100
Usage: automatic
Using this ability, highly skilled Pirates can fluctuate the
powergrid of their ship to dangerous, if controlled levels.
The power is focused into one of the special systems on the ship,
granting that system a combative benefit.
After a fluctuation, no further flux will occur for several rounds.
Special Systems that can be Fluctuated
---------------------------------------
Ion Cannons - Increased target lag if fired within 5 rounds
Proton Torpedoes - Increased damage if fired within 5 rounds
Conc Missiles - Increased damage if fired within 5 rounds
Tractor Beam - Evade enemy attacks for short duration as you slingshot
Cloak - Evade enemy attacks for short duration with quick cloaks
Cargo - Intercept enemy attacks for short duration with cargo junk
Verpine - Increased Verpine protection for short duration
Quantum - Increased Quantum protection for short duration
Aug Cannons - Additional attacks occur when this system is fluxed
Astromech - Droid goes wild and heals hull damage immediately
Biomech Armor - Armor heals hull damage immediately
ECM - Will reduce the cooldown time of an ECM system currently cooling
See Also: Pirate
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#766
Skill Point Skill
Cost: 25sp
Usage: sew
With sew, you can create some of your own items and clothing.
Sewn Items Level Keyword
---------- ----- -------
pouch 1 pouch
pants 1 pants
shirt 1 shirt
dress 25 dress
gloves 35 gloves
hat 35 hat
satchel 45 satchel
bag 55 bag
sleeping bag 60 sleeping
purse 65 purse
backpack 75 backpack
tent 75 tent
See Also: Skill points
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#767
Consular Level 80
Sentinel Level 90
Usage: conc 'healing trance'
This skill represents the ultimate in Jedi healing abilities.
By focusing inward with the Force, a Jedi greatly increases the natural
healing ability they possess. However due to the nature of the power,
it can only be used effectively on the individual casting it.
Note: The skill takes great concentration. A Jedi will need time
before they are able to attempt casting it again.
See Also: Consular Sentinel
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#768
Droid Handler Level 8
Usage: hail
Droid handlers often employ devices to recall their droids that may
have wandered off into adjacent rooms. You must have a calling device
installed in your personal equipment in order to hail your droids.
See Also: Droid handler
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#769
Stormtrooper Level 20
Usage: detain
One of the many duties that falls upon Imperial Stormtroopers is
the day to day gathering of information, and searching for wanted
criminals. A properly trained Stormtrooper can detain an individual
for questioning.
Using detain without an argument will show you who you are currently
detaining.
See Also: Stormtrooper
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