#740
The Techno Union has their own store in the tech guild on Mos Eisley . Any
profits made from this store automatically deposit into the Techno Union
treasury. The store itself is empty, Techno Union members are responsible for
filling it. You can sell him items so that they will appear in his inventory
list, but you will receive no credits for the sale.
See Also: Shopstat Techno union Factions
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#741
Usage: pick [direction]
These items are used for picking/slicing locks. They have a limited
number of uses and an individual success rating.
See Also: Slice lock Slicer Smuggler Pick lock Technician
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#742
Usage: shopstat
Using the Shopstat command at shops will scan the properties of an item,
so you can make a more informed decision if you want to purchase or not.
Use of this command costs 3000 credits.
This is currently a feature only from a Techno Union sponsored shopkeeper.
See Also: Evaluate Shops
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#743
Just like its counterpart, the Dream, which is delivered by a Day Mare, a
player may experience NIGHTMARES while sleeping. Brought into dream land by
the evil Night Mares, these are the worst sort of dreams imaginable. Some Jedi
scholars have suggested that nightmares are the manifestations of Dark Side
energies... But no matter, they will surely ruin your sleep and recovery at
inopportune times.
See Also: Sleep
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#744
The military soldiers unswervingly loyal to the Emperor, Stormtroopers
represented the most visible extension of Imperial might. They were shock
troopers meant to strike with speed and accuracy, putting down insurrections
and maintaining order on the farflung worlds of the Empire.
Stormtroopers are available as a Tertiary or Secondary Class only, and so
only can be trained up to level twenty or forty respectively.
Stormtroopers at level 20 must choose a subguild to level any further.
Note: Stormtroopers are Imperial troops and therefore enlistment to the
Empire is required upon joining. It is not required to stay enlisted
within the Empire, only to initially join the class. This means Jedi
are not allowed to be Stormtroopers. This does not mean the Sith cannot.
Skills available to Stormtroopers:
Skill Level Learned
------- ---------------
Utility Belt 1
Patch Wound 4
Survey 8
Marksmanship 10
Conditioning 14
Scout 17
Detain 20
Note: The masters for this guild are the Stormtrooper Captains.
See Also: Officer Shock trooper Lesser classes
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#745
Stormtrooper Level 10
Usage: conc 'marksmanship'
With Marksmanship, a player focuses back on their training and handling
of blasters and ranged weapons. This will improve their blaster and ranged
skill rating.
See Also: Stormtrooper
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#746
Stormtrooper Level 14
Usage: condition
A daily regiment of exercise and conditioning is the best way for today's
troopers to stay in shape for the battle ahead. Regular conditioning will
give you extra hitpoints for a period of time.
See Also: Stormtrooper
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#747
Stormtrooper Level 4
Usage: treat patch
It's extremely important on the battlefield to be able to patch up both
yourself and your buddies in the heat of combat. With patch wounds the
modern soldier is able to stop bleeding, and prevent someone from
dying when unconscious.
Note: You must have a bandage (medical component) to patch wounds.
See Also: Stormtrooper
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#751
Outlaw levels are the game's way of rating your PK Prowess. Every time you
kill another player, you earn OUTLAW POINTS. The amount of points you earn
depends on your level, the other player's, and the situation of the kill (pk
sickness, factions, etc. ) After a certain number of outlaw points, the game
advances your outlaw level. These outlaw levels and points do not bring any
rewards or special skills, but they are a good measure of a player's
willingness (or unwillingness) to PK. If a player with a high Outlaw Level is
in your zone, it might be a good idea to stash your credits, just in case...
To see a player's outlaw level, use the 'who -o' command.
To check your outlaw point totals, use the 'score full' command.
See Also: Pkill Outlaw points
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#752
Outlaw Points are awarded to a player who successfully kills another
player in PK combat. They're not used for anything other than advancing
your outlaw level, and cannot be spent, traded, etc.
The number of outlaw points needed to attain the next PK level increases
each time you advance to the next Outlaw Level.
To see a player's outlaw level, use the 'who -o' command.
To check your outlaw point totals, use the 'score full' command.
See Also: Outlaw level Pkill
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#753
Molybdenum (resource)
Molybdenum is a naturally-occurring element, chemical symbol Mo, that is
often combined with other metals and elements (see Duranium and Neutronium) in
the manufacturing or inventing process. Apart from traditional methods of
obtaining quantities of Molybdenum (mining, chemical synthesis, or the purchase
of/trade for existing supplies) it can often be obtained by the salvage of
certain items which use Molybdenum in their manufacture. It is often used in
the manufacture of Force-sensitive devices (lightsabers and Kaiburr crystals,
one time and room affect devices) where it is an enhancer of Force potential.
Another main use of Molybdenum is in armaments and shield generators of ships,
where it is a key component of turbo laser batteries, ion cannons, hyperdrives,
and shield generators.
Its symbol is Mo and its atomic number 42.
See Also: Duranium Neutronium Resources
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#754
Neutronium (resource)
One of the main components of durasteel, neutronium is an element which
consists entirely of free neutrons with no protons. Comparatively as rare as
osmium, rhodium or iridium, neutronium is used in many other areas of modern
galactic manufacturing, such as power generation, protection against time shear
during time travel and hyperspace runs, and armor-plating for military
equipment and vessels. Neutronium cannot be naturally obtained -- it must be
salvaged from existing sources, such as ship hulls and other items which
contain lots of durasteel or steresteel alloys.
See Also: Resources Molybdenum Duranium
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#755
Duranium (resource)
Duranium is the most common of the natural resources available to
inhabitants of the Galaxy. Easily mined and synthesized from common
substances, it is a key building block of almost every item known to exist
since the dawn of Manufacturing and Inventing. While its most common uses are
in the construction of spacecraft and buildings, it can be found in varying
amounts in almost any item you might encounter. Even food and water (due to
poor processing and filtering) contain trace amounts of Duranium, although
these amounts are often much too small to effectively salvage or use in
constructing a new invention.
See Also: Resources Molybdenum Neutronium
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#756
Unobtainium (resource)
The rarest resource known to exist, Unobtainium (Chemical symbol: UO)
is theorized to be so valuable that even one iota in your possession
will make you capable of doing the impossible
(or at least the highly improbable...)
The easiest way to obtain unobtainium (ha...) is to salvage it from
certain extremely rare items. A list of such items includes the following:
- Items with +15 or higher to All Stats
- Get out of death free cards
- Mount Meru bus passes
- Dark matter
It can also be obtained by dividing by zero and/or being promoted to level 115,
at which point you can have all of the Unobtainium your Heart of Gold desires.
N.B. Attempting to obtain unobtainium without obtaining unobtainium via the
proper method of obtaining unobtainium will result in the failure to obtain
unobtainium for the indefinite future.
See Also: Duranium Molybdenum Neutronium Resources
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#757
This curious looking creature runs around mostly naked wielding a sharp
scalpel. He can be found hiding in the darkness waiting to cut short the life
cords of those who most deserve it. Sometimes anger or bad deeds make him
shorten the lives of people who do not necessarily deserve it. Made famous by
Stephen King in Insomnia, he can usually be found resting in his Oak tree,
looking over the souvenirs taken as memory and proof of his involvement in the
shortened lives of people worldwide.
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#758
The best of the best; elite Stormtroopers through and through;
Shock Troopers are the pinnacle of what the Empire has to
offer in the way of pure weapons of efficiency and deadliness.
Shock Troopers are available as a Secondary Subguild only,
and so only can be trained to level 40.
Skills available to Shock Troopers:
Skill Level Learned
------- ---------------
Entrench 22
Focused Shooting 25
Treat Lesser Injury 30
Barrage 35
Advance Position 40
Note: The master of this guild is the Lusankya's Stormtrooper Captain.
See Also: Stormtrooper
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#759
Shock Trooper Level 22
Usage: entrench
Elite soldiers have learned the art of fortifying their positions in dangerous areas.
Entrenched areas give a feeling of safety and comfort, allowing for better more
peaceful rest.
See Also: Shock trooper
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