#740 The Techno Union has their own store in the tech guild on Mos Eisley . Any profits made from this store automatically deposit into the Techno Union treasury. The store itself is empty, Techno Union members are responsible for filling it. You can sell him items so that they will appear in his inventory list, but you will receive no credits for the sale. See Also: Shopstat Techno union Factions ~ #741 Usage: pick [direction] These items are used for picking/slicing locks. They have a limited number of uses and an individual success rating. See Also: Slice lock Slicer Smuggler Pick lock Technician ~ #742 Usage: shopstat Using the Shopstat command at shops will scan the properties of an item, so you can make a more informed decision if you want to purchase or not. Use of this command costs 3000 credits. This is currently a feature only from a Techno Union sponsored shopkeeper. See Also: Evaluate Shops ~ #743 Just like its counterpart, the Dream, which is delivered by a Day Mare, a player may experience NIGHTMARES while sleeping. Brought into dream land by the evil Night Mares, these are the worst sort of dreams imaginable. Some Jedi scholars have suggested that nightmares are the manifestations of Dark Side energies... But no matter, they will surely ruin your sleep and recovery at inopportune times. See Also: Sleep ~ #744 The military soldiers unswervingly loyal to the Emperor, Stormtroopers represented the most visible extension of Imperial might. They were shock troopers meant to strike with speed and accuracy, putting down insurrections and maintaining order on the farflung worlds of the Empire. Stormtroopers are available as a Tertiary or Secondary Class only, and so only can be trained up to level twenty or forty respectively. Stormtroopers at level 20 must choose a subguild to level any further. Note: Stormtroopers are Imperial troops and therefore enlistment to the Empire is required upon joining. It is not required to stay enlisted within the Empire, only to initially join the class. This means Jedi are not allowed to be Stormtroopers. This does not mean the Sith cannot. Skills available to Stormtroopers: Skill Level Learned ------- --------------- Utility Belt 1 Patch Wound 4 Survey 8 Marksmanship 10 Conditioning 14 Scout 17 Detain 20 Note: The masters for this guild are the Stormtrooper Captains. See Also: Officer Shock trooper Lesser classes ~ #745 Stormtrooper Level 10 Usage: conc 'marksmanship' With Marksmanship, a player focuses back on their training and handling of blasters and ranged weapons. This will improve their blaster and ranged skill rating. See Also: Stormtrooper ~ #746 Stormtrooper Level 14 Usage: condition A daily regiment of exercise and conditioning is the best way for today's troopers to stay in shape for the battle ahead. Regular conditioning will give you extra hitpoints for a period of time. See Also: Stormtrooper ~ #747 Stormtrooper Level 4 Usage: treat patch It's extremely important on the battlefield to be able to patch up both yourself and your buddies in the heat of combat. With patch wounds the modern soldier is able to stop bleeding, and prevent someone from dying when unconscious. Note: You must have a bandage (medical component) to patch wounds. See Also: Stormtrooper ~ #751 Outlaw levels are the game's way of rating your PK Prowess. Every time you kill another player, you earn OUTLAW POINTS. The amount of points you earn depends on your level, the other player's, and the situation of the kill (pk sickness, factions, etc. ) After a certain number of outlaw points, the game advances your outlaw level. These outlaw levels and points do not bring any rewards or special skills, but they are a good measure of a player's willingness (or unwillingness) to PK. If a player with a high Outlaw Level is in your zone, it might be a good idea to stash your credits, just in case... To see a player's outlaw level, use the 'who -o' command. To check your outlaw point totals, use the 'score full' command. See Also: Pkill Outlaw points ~ #752 Outlaw Points are awarded to a player who successfully kills another player in PK combat. They're not used for anything other than advancing your outlaw level, and cannot be spent, traded, etc. The number of outlaw points needed to attain the next PK level increases each time you advance to the next Outlaw Level. To see a player's outlaw level, use the 'who -o' command. To check your outlaw point totals, use the 'score full' command. See Also: Outlaw level Pkill ~ #753 Molybdenum (resource) Molybdenum is a naturally-occurring element, chemical symbol Mo, that is often combined with other metals and elements (see Duranium and Neutronium) in the manufacturing or inventing process. Apart from traditional methods of obtaining quantities of Molybdenum (mining, chemical synthesis, or the purchase of/trade for existing supplies) it can often be obtained by the salvage of certain items which use Molybdenum in their manufacture. It is often used in the manufacture of Force-sensitive devices (lightsabers and Kaiburr crystals, one time and room affect devices) where it is an enhancer of Force potential. Another main use of Molybdenum is in armaments and shield generators of ships, where it is a key component of turbo laser batteries, ion cannons, hyperdrives, and shield generators. Its symbol is Mo and its atomic number 42. See Also: Duranium Neutronium Resources ~ #754 Neutronium (resource) One of the main components of durasteel, neutronium is an element which consists entirely of free neutrons with no protons. Comparatively as rare as osmium, rhodium or iridium, neutronium is used in many other areas of modern galactic manufacturing, such as power generation, protection against time shear during time travel and hyperspace runs, and armor-plating for military equipment and vessels. Neutronium cannot be naturally obtained -- it must be salvaged from existing sources, such as ship hulls and other items which contain lots of durasteel or steresteel alloys. See Also: Resources Molybdenum Duranium ~ #755 Duranium (resource) Duranium is the most common of the natural resources available to inhabitants of the Galaxy. Easily mined and synthesized from common substances, it is a key building block of almost every item known to exist since the dawn of Manufacturing and Inventing. While its most common uses are in the construction of spacecraft and buildings, it can be found in varying amounts in almost any item you might encounter. Even food and water (due to poor processing and filtering) contain trace amounts of Duranium, although these amounts are often much too small to effectively salvage or use in constructing a new invention. See Also: Resources Molybdenum Neutronium ~ #756 Unobtainium (resource) The rarest resource known to exist, Unobtainium (Chemical symbol: UO) is theorized to be so valuable that even one iota in your possession will make you capable of doing the impossible (or at least the highly improbable...) The easiest way to obtain unobtainium (ha...) is to salvage it from certain extremely rare items. A list of such items includes the following: - Items with +15 or higher to All Stats - Get out of death free cards - Mount Meru bus passes - Dark matter It can also be obtained by dividing by zero and/or being promoted to level 115, at which point you can have all of the Unobtainium your Heart of Gold desires. N.B. Attempting to obtain unobtainium without obtaining unobtainium via the proper method of obtaining unobtainium will result in the failure to obtain unobtainium for the indefinite future. See Also: Duranium Molybdenum Neutronium Resources ~ #757 This curious looking creature runs around mostly naked wielding a sharp scalpel. He can be found hiding in the darkness waiting to cut short the life cords of those who most deserve it. Sometimes anger or bad deeds make him shorten the lives of people who do not necessarily deserve it. Made famous by Stephen King in Insomnia, he can usually be found resting in his Oak tree, looking over the souvenirs taken as memory and proof of his involvement in the shortened lives of people worldwide. ~ #758 The best of the best; elite Stormtroopers through and through; Shock Troopers are the pinnacle of what the Empire has to offer in the way of pure weapons of efficiency and deadliness. Shock Troopers are available as a Secondary Subguild only, and so only can be trained to level 40. Skills available to Shock Troopers: Skill Level Learned ------- --------------- Entrench 22 Focused Shooting 25 Treat Lesser Injury 30 Barrage 35 Advance Position 40 Note: The master of this guild is the Lusankya's Stormtrooper Captain. See Also: Stormtrooper ~ #759 Shock Trooper Level 22 Usage: entrench Elite soldiers have learned the art of fortifying their positions in dangerous areas. Entrenched areas give a feeling of safety and comfort, allowing for better more peaceful rest. See Also: Shock trooper ~