#710 Racial Skill Wookiee Usage: Maul Wookies are a belligerent species with powerful claws, They can use these claws to make dangerous and deadly attacks. Since this is a hand-to-hand skill, you must not be wielding any weapons. See Also: Racial skills Races Wookiee ~ #711 Racial Skill Clawdite Usage: shift Clawdites have the natural ability to change their skin, and to some extent, their bodily configuration. Clawdites cannot change mass or skeletal structure using this ability, and as such they are limited to what races they can shapeshift into. The following is the list of races Clawdites may attempt to change into: Human: +5 All Stat Gungan +30 Dexterity Gamorrean: +30 Constitution Aqualish: +30 Strength Mon Calamari: +30 Wisdom Falleen: +30 Charisma Sullustian: +30 Quickness Bothan: +30 Intelligence Zabrak: +200 Focus Trandoshan: +100 Hit Points Noghri: +15 Damage Note: shapeshifting into another race gives Clawdites a slight advantage In game terms this means you get a bonus based on what race you shift into See Also: Racial skills Clawdite ~ #712 Racial Skill Jawa Usage: scavenge Jawas make a living scavenging wreckage and leftovers for useful parts and supplies, for resale or personal use. As such Jawas have developed the uncanny instinct for finding those hidden items on a body that might otherwise go overlooked. See Also: Racial skills Jawa ~ #713 Racial Skill Trandoshan Usage: sniff Trandoshan's have an excellent sense of smell. By sniffing the air, they can tell if there is anyone or anything in the immediate area. See Also: Racial skills Trandoshan ~ #714 Hawkwind was born the son of a share-cropper on 1873 in New York. In 1997, after a move to Philadelphia he discovered a little place called Revenge of the Jedi. In 2002, after a long and fairly successful career as a Cyborg and a member of the clans DKA, DotF, and NO, he joined ranks of the Immortal's of RotJ. It has been all downhill for the Mortals since then. ~ #715 Usage: mark Rodians have the reputation of being some of the best Bounty Hunters in the Galaxy. They live, breathe, and die for the hunt. Rodians have learned to mark their prey with special chemicals that only they can sense. Once marked, a Rodian will strike with much greater accuracy than normal eyesight would allow. See Also: Races Rodian Racial skill ~ #716 Racial Skill Ithorian Usage: growl Ithorian physiology allows them to expand their vocal membranes sending out sonic shockwaves in the general area. Force sensitive Ithorians have been known to enhance this ability by applying use of the force, for a small price, of course. See Also: Ithorian Racial skills ~ #717 Usage: use The Personal Distress Probe is a one-way ticket from almost anywhere in the Galaxy to the Mos Eisley Space Port. This instantaneous process of relocation is referred to as RECALL. It is a very useful item to keep in your possession at all times. The most common use is for instant returns to the Space Port from distant planets should the player not desire to backtrack and use their starship. Another use is to flee from combat to instant safety in Mos Eisley. This could very well save your life, while 'flee' will attempt to remove you from combat it has a good chance of failing. A probe will not fail when you need it most. Keep one on hand, while in combat at all times! A small cost for an instant escape. Simply 'use probe self' to activate one. A bit of ROTJ history: Once upon a time, personal distress probes were called 'Tatooine Bus Passes'. Thor and Thrawn thought that was a silly name so they changed them to the distress probes you see today. Some of the older players may still call them 'passes' or make reference to 'passing out' of combat. This refers to the act of using a distress probe (formerly 'pass') to pull yourself out of a dangerous situation. See Also: Word of recall Recall ~ #718 Over the centuries the best fighters have always learned that in order to succeed they need to customize armor to best suit their needs. Customized armors consist of a fabric suit which forms the armor's underlay. A set of metal plating is then added to the exterior for extra protection. Power supplies used to boost added systems for injecting the body with various chemicals to enhance combat abilities. Force users can build their own set of armor. It differs slightly from regular custom armor in that it requires a Kaiburr crystal and a source of Force Energy to power it rather than a regular power supply. A binding is needed to bind the Kaiburr to the armor. The Force user must find a location to get the Force Energy merged with the crystal so it can be integrated into the Jedi Robes. Parts needed for Custom Armor: -Armor Plating -Fabric -System Mount -Power supply -Chemical Injector Parts needed for Custom Jedi/Sith Armor: -Armor Plating -Fabric -Binding -Imbued Kaiburr crystal -Force Energy Armor can be upgraded after it is created if you find better parts. Simply take the part to a workbench and type 'upgrade.' You cannot upgrade to lower level parts, and you can replace any injector with another injector. Jedi armor can be upgraded, but you'll need to find a new Kaiburr crystal and get it imbued with Force Energy to do so. One must obtain 10 levels before he/she can build a personal armor. See Also: Injector Custom parts Custom items Force energy Kaiburr ~ #719 Players who have reached level 10 in the pilot guild are able to create a personal ship. You need 2 main pieces to create a ship, and there are several optional components that can be included in the build to make a better and more complete ship. Required Parts -------------- Sublight drive Hull (The hull size will determine what class of ship you build) Hyperdrive engine Weapons array Optional Parts -------------- Targeting computer You must visit a specific place to have a shipyard ordered to build your new vessel. A percentage of the shipyard build costs will be deposited into the Techno Union's treasury. Check out the Personal Ship Computer for more details on evaluating your potential ship and naming conventions. See Also: Custom item Upgradeable item Piloting ~ #721 Racial Skill Bothan Usage: Access The Bothans are renowned for their information-gathering techniques. For over 300 years these aliens have been cultivating a vast network of operatives dedicated to gathering useful data. A bothan who is accessing the spynet will from time to time recieve information about goings on in the world. They may also access some restricted material concerning the status of the Galactic Civil War. See Also: Racial skills Races Bothan ~ #722 Racial Skill Ewok Usage: blend Because of their small size and natural dark fur color, Ewoks are able to blend into their surroundings in certain places. In game terms this gives them a chance to dodge while active. See Also: Racial skills Race Ewok ~ #723 The following are liquid types available for purchase in clan hall fountains. 0) water 1) beer 2) wine 3) ale 4) dark ale 5) whisky 6) lemonade 7) firebreather 8) local speciality 9) slime mold juice 10) milk 11) tea 12) coffee 13) blood 14) salt water 15) clear water 16) soda pop 17) ice water 18) juice 19) classified 20) jaar 21) bactade 22) calamarian water 23) fizz-pop 24) ganno juice 25) grub-tea 26) juma juice 27) phizz 28) tisane 29) bantha blaster 30) corellian spiced ale 31) gorimn wine 32) ithorian mist 33) jawa beer 34) jet-juice 35) meir wine 38) potwa beer 39) rodian ale 40) sand wine 41) spot-luma lum 42) thikkiian brandy 43) tatooine yagbitter 44) t'ssolok 45) yardle 46) juri juice 47) classified See Also: Clan halls ~ #724 Usage : medit export oedit export sedit export redit export zedit export trigedit export hedit export Available locations for export: realmud buildmud testmud all Exporting is restricted to level 109 and above and only on the testmud and buildmud ports. ~ #725 Usage: conc 'dark agility' Dark agility represents enhancements to a targets quickness and dexterity with bonuses depending on the targets alignment. This agility also grants the individual with a very small chance to dodge attacks. See Also: Emperor's hand ~ #726 There are various types of rounds (ammunition) available for sniper rounds. They range from basic bullets to Force-imbued projectiles. Skilled snipers have been known to create a variety of enhanced ammunition rounds, such as poisoned rounds that will inject the victim with a toxic substance, and explosive rounds, which will fragment with explosive force upon entering the victim's body. You can buy sniper rounds, or scavenge them from dead assassins and other snipers around the Galaxy. See Also: Ejectcartridge Loadcartridge Cartridge Assassin ~ #727 Usage: dance Few things are as beautiful as a female Twi'lek in motion. Twi'leks have mastered the art of dance. A Twi'lek is capable of such beautiful dances that they can sometimes use these moves to distract someone before a fight. While fighting someone who has witnessed such beauty, the target is usually very distracted and in awe from the event. This gives the Twi'lek a much needed advantage at the start of combat. See Also: Twilek Races Racial skills ~ #729 Racial Skill Falleen Usage: exude Falleen are an exotic species, and they are among the most beautiful of all humanoid species. Combine this with their ability to exude pheromones and they can be extremely attractive. This allows them to draw mobs of the opposite sex to their current location from surrounding rooms. See Also: Racial skills Falleen ~