#710
Racial Skill Wookiee
Usage: Maul
Wookies are a belligerent species with powerful claws, They can
use these claws to make dangerous and deadly attacks. Since this is a
hand-to-hand skill, you must not be wielding any weapons.
See Also: Racial skills Races Wookiee
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#711
Racial Skill Clawdite
Usage: shift
Clawdites have the natural ability to change their skin,
and to some extent, their bodily configuration.
Clawdites cannot change mass or skeletal structure using
this ability, and as such they are limited to what races
they can shapeshift into.
The following is the list of races Clawdites may attempt to change into:
Human: +5 All Stat
Gungan +30 Dexterity
Gamorrean: +30 Constitution
Aqualish: +30 Strength
Mon Calamari: +30 Wisdom
Falleen: +30 Charisma
Sullustian: +30 Quickness
Bothan: +30 Intelligence
Zabrak: +200 Focus
Trandoshan: +100 Hit Points
Noghri: +15 Damage
Note: shapeshifting into another race gives Clawdites a slight advantage
In game terms this means you get a bonus based on what race you shift into
See Also: Racial skills Clawdite
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#712
Racial Skill Jawa
Usage: scavenge
Jawas make a living scavenging wreckage and leftovers for
useful parts and supplies, for resale or personal use.
As such Jawas have developed the uncanny instinct
for finding those hidden items on a body that might
otherwise go overlooked.
See Also: Racial skills Jawa
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#713
Racial Skill Trandoshan
Usage: sniff
Trandoshan's have an excellent sense of smell. By sniffing the air, they
can tell if there is anyone or anything in the immediate area.
See Also: Racial skills Trandoshan
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#714
Hawkwind was born the son of a share-cropper on 1873 in New York.
In 1997, after a move to Philadelphia he discovered a little place
called Revenge of the Jedi. In 2002, after a long and fairly successful
career as a Cyborg and a member of the clans DKA, DotF, and NO, he
joined ranks of the Immortal's of RotJ.
It has been all downhill for the Mortals since then.
~
#715
Usage: mark
Rodians have the reputation of being some of the best
Bounty Hunters in the Galaxy. They live, breathe, and
die for the hunt. Rodians have learned to mark their
prey with special chemicals that only they can sense.
Once marked, a Rodian will strike with much greater accuracy
than normal eyesight would allow.
See Also: Races Rodian Racial skill
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#716
Racial Skill Ithorian
Usage: growl
Ithorian physiology allows them to expand their vocal membranes sending out
sonic shockwaves in the general area. Force sensitive Ithorians have been
known to enhance this ability by applying use of the force, for a small
price, of course.
See Also: Ithorian Racial skills
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#717
Usage: use -
The Personal Distress Probe is a one-way ticket from almost anywhere
in the Galaxy to the Mos Eisley Space Port. This instantaneous process
of relocation is referred to as RECALL. It is a very useful item to
keep in your possession at all times.
The most common use is for instant returns to the Space Port from
distant planets should the player not desire to backtrack and use
their starship.
Another use is to flee from combat to instant safety in Mos Eisley.
This could very well save your life, while 'flee' will attempt to remove
you from combat it has a good chance of failing. A probe will not fail
when you need it most. Keep one on hand, while in combat at all times!
A small cost for an instant escape. Simply 'use probe self' to activate
one.
A bit of ROTJ history: Once upon a time, personal distress probes
were called 'Tatooine Bus Passes'. Thor and Thrawn thought that was a
silly name so they changed them to the distress probes you see today.
Some of the older players may still call them 'passes' or make reference
to 'passing out' of combat. This refers to the act of using a distress
probe (formerly 'pass') to pull yourself out of a dangerous situation.
See Also: Word of recall Recall
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#718
Over the centuries the best fighters have always learned that in order to
succeed they need to customize armor to best suit their needs. Customized
armors consist of a fabric suit which forms the armor's underlay. A set of
metal plating is then added to the exterior for extra protection. Power
supplies used to boost added systems for injecting the body with various
chemicals to enhance combat abilities.
Force users can build their own set of armor. It differs slightly from regular
custom armor in that it requires a Kaiburr crystal and a source of Force Energy
to power it rather than a regular power supply. A binding is needed to bind the
Kaiburr to the armor.
The Force user must find a location to get the Force Energy merged with the crystal so
it can be integrated into the Jedi Robes.
Parts needed for Custom Armor:
-Armor Plating
-Fabric
-System Mount
-Power supply
-Chemical Injector
Parts needed for Custom Jedi/Sith Armor:
-Armor Plating
-Fabric
-Binding
-Imbued Kaiburr crystal
-Force Energy
Armor can be upgraded after it is created if you find better parts.
Simply take the part to a workbench and type 'upgrade.' You cannot upgrade to
lower level parts, and you can replace any injector with another injector.
Jedi armor can be upgraded, but you'll need to find a new Kaiburr crystal
and get it imbued with Force Energy to do so.
One must obtain 10 levels before he/she can build a personal armor.
See Also: Injector Custom parts Custom items Force energy Kaiburr
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#719
Players who have reached level 10 in the pilot guild are able to create
a personal ship. You need 2 main pieces to create a ship, and there
are several optional components that can be included in the build
to make a better and more complete ship.
Required Parts
--------------
Sublight drive
Hull (The hull size will determine what class of ship you build)
Hyperdrive engine
Weapons array
Optional Parts
--------------
Targeting computer
You must visit a specific place to have a shipyard ordered to build your
new vessel. A percentage of the shipyard build costs will be deposited
into the Techno Union's treasury. Check out the Personal Ship Computer
for more details on evaluating your potential ship and naming conventions.
See Also: Custom item Upgradeable item Piloting
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#721
Racial Skill Bothan
Usage: Access
The Bothans are renowned for their information-gathering techniques.
For over 300 years these aliens have been cultivating a vast network
of operatives dedicated to gathering useful data. A bothan who is
accessing the spynet will from time to time recieve information about
goings on in the world. They may also access some restricted material
concerning the status of the Galactic Civil War.
See Also: Racial skills Races Bothan
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#722
Racial Skill Ewok
Usage: blend
Because of their small size and natural dark fur color, Ewoks
are able to blend into their surroundings in certain places.
In game terms this gives them a chance to dodge while active.
See Also: Racial skills Race Ewok
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#723
The following are liquid types available for purchase in clan hall fountains.
0) water 1) beer
2) wine 3) ale
4) dark ale 5) whisky
6) lemonade 7) firebreather
8) local speciality 9) slime mold juice
10) milk 11) tea
12) coffee 13) blood
14) salt water 15) clear water
16) soda pop 17) ice water
18) juice 19) classified
20) jaar 21) bactade
22) calamarian water 23) fizz-pop
24) ganno juice 25) grub-tea
26) juma juice 27) phizz
28) tisane 29) bantha blaster
30) corellian spiced ale 31) gorimn wine
32) ithorian mist 33) jawa beer
34) jet-juice 35) meir wine
38) potwa beer 39) rodian ale
40) sand wine 41) spot-luma lum
42) thikkiian brandy 43) tatooine yagbitter
44) t'ssolok 45) yardle
46) juri juice 47) classified
See Also: Clan halls
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#724
Usage :
medit export
oedit export
sedit export
redit export
zedit export
trigedit export
hedit export
Available locations for export:
realmud
buildmud
testmud
all
Exporting is restricted to level 109 and above and only on the testmud and buildmud ports.
~
#725
Usage: conc 'dark agility'
Dark agility represents enhancements to a targets quickness and dexterity
with bonuses depending on the targets alignment. This agility
also grants the individual with a very small chance to dodge
attacks.
See Also: Emperor's hand
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#726
There are various types of rounds (ammunition) available for sniper rounds.
They range from basic bullets to Force-imbued projectiles. Skilled snipers
have been known to create a variety of enhanced ammunition rounds, such as
poisoned rounds that will inject the victim with a toxic substance, and
explosive rounds, which will fragment with explosive force upon entering
the victim's body.
You can buy sniper rounds, or scavenge them from dead assassins and other
snipers around the Galaxy.
See Also: Ejectcartridge Loadcartridge Cartridge Assassin
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#727
Usage: dance
Few things are as beautiful as a female Twi'lek in motion. Twi'leks have
mastered the art of dance. A Twi'lek is capable of such beautiful dances that
they can sometimes use these moves to distract someone before a fight.
While fighting someone who has witnessed such beauty, the target is
usually very distracted and in awe from the event. This gives the Twi'lek
a much needed advantage at the start of combat.
See Also: Twilek Races Racial skills
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#729
Racial Skill Falleen
Usage: exude
Falleen are an exotic species, and they are among the most beautiful of all
humanoid species. Combine this with their ability to exude pheromones and they
can be extremely attractive. This allows them to draw mobs of the opposite sex
to their current location from surrounding rooms.
See Also: Racial skills Falleen
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