#530 Bounty Hunter Level 18 Usage: conc 'sense life' Sense Life allows the caster to sense the presence of a player or monster in the room which it is hiding. The true identity will remain hidden however. Invisible persons are also considered hidden. See Also: Bounty hunter Mask Hide ~ #531 Cost: 60sp Jedi Only Usage: conc 'sleep' The SLEEP spell forces the victim into a magical sleep such that they cannot be awakened until the spell wears off. If failing saving throw versus spell, the person will fall asleep. A person who is affected by sleep can only be awakened if attacked. See Also: Wake Sleep Force Concentrate ~ #532 Spice Dealer Level 35 Usage: conc 'spike spice' This ability allows a Spice Dealer to spike a piece of spice in a bad way, changing its effects to some very negative ones. The spice still looks the same, however, leading to some nasty consequences if the unknowing consumes it. See Also: Spice Spice dealer Concentrate ~ #533 Jedi Level 18 Usage: conc 'strength' Force users can channel the force through themselves to increase their physical strength. Higher level Force users can increase their strength more than lower levels. The spell is NOT cumulative and can only be cast on oneself. See Also: Jedi Force Concentrate ~ #534 Technician Level 57 Usage: conc 'summon' Summons transports a person to the technician's location. Using a device implanted into his hand. A technician may open a portal in the fabric of space that draws the target into it transporting him to the technician. In rare instances the portal has been known to summon unfriendly spirits from the realms beyond the living. You can always summon any player who has nosummon protection turned off. You may not summon a player who has nosummon protection on. See Also: Concentrate Force Nosummon Technician ~ #535 Usage: conc 'sustain' This ability will allow jedi to sustain themselves on the food and water they have consumed for alot longer. They will not get hungry or thirsty as fast. It will not prevent penalties caused once thirst and hunger pains set in, however. See Also: Eat Concentrate ~ #536 Usage: treat Uses medical knowledge that treats injuries on all biological beings. Requires medical supplies See Also: Medic ~ #537 Medic Level 1 Skillpoint Skill Cost: 75sp Usage: treat minor Uses medical knowledge that treats and repairs light injury and bruising. The healing process occurs over a 15 second time period. Medical Supplies required: 1 See Also: Medic ~ #538 Medic Level 13 Usage: treat moderate Uses medical knowledge that treats and repairs moderate injuries. The healing process occurs over a 15 second time period. Medical Supplies required: 2 See Also: Medic ~ #539 Medic Level 22 Usage: treat group Uses medical knowledge that treats and repairs minor injuries on every member of the Medic's group. The healing process occurs over a 15 second time period. Medical Supplies required: 3 See Also: Medic ~