#530
Bounty Hunter Level 18
Usage: conc 'sense life'
Sense Life allows the caster to sense the presence of a player or
monster in the room which it is hiding. The true identity will remain
hidden however. Invisible persons are also considered hidden.
See Also: Bounty hunter Mask Hide
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#531
Cost: 60sp Jedi Only
Usage: conc 'sleep'
The SLEEP spell forces the victim into a magical sleep such that they
cannot be awakened until the spell wears off.
If failing saving throw versus spell, the person will fall asleep.
A person who is affected by sleep can only be awakened if attacked.
See Also: Wake Sleep Force Concentrate
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#532
Spice Dealer Level 35
Usage: conc 'spike spice'
This ability allows a Spice Dealer to spike a piece of spice in a bad
way, changing its effects to some very negative ones. The spice
still looks the same, however, leading to some nasty consequences
if the unknowing consumes it.
See Also: Spice Spice dealer Concentrate
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#533
Jedi Level 18
Usage: conc 'strength'
Force users can channel the force through themselves to increase their
physical strength. Higher level Force users can increase their strength
more than lower levels. The spell is NOT cumulative and can only be
cast on oneself.
See Also: Jedi Force Concentrate
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#534
Technician Level 57
Usage: conc 'summon'
Summons transports a person to the technician's location.
Using a device implanted into his hand. A technician may open a
portal in the fabric of space that draws the target into it transporting
him to the technician.
In rare instances the portal has been known to summon unfriendly spirits
from the realms beyond the living.
You can always summon any player who has nosummon protection turned off.
You may not summon a player who has nosummon protection on.
See Also: Concentrate Force Nosummon Technician
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#535
Usage: conc 'sustain'
This ability will allow jedi to sustain themselves on the food and
water they have consumed for alot longer. They will not get hungry
or thirsty as fast. It will not prevent penalties caused once
thirst and hunger pains set in, however.
See Also: Eat Concentrate
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#536
Usage: treat
Uses medical knowledge that treats injuries on all
biological beings.
Requires medical supplies
See Also: Medic
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#537
Medic Level 1
Skillpoint Skill
Cost: 75sp
Usage: treat minor
Uses medical knowledge that treats and repairs light injury and
bruising. The healing process occurs over a 15 second time
period.
Medical Supplies required: 1
See Also: Medic
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#538
Medic Level 13
Usage: treat moderate
Uses medical knowledge that treats and repairs moderate injuries.
The healing process occurs over a 15 second time period.
Medical Supplies required: 2
See Also: Medic
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#539
Medic Level 22
Usage: treat group
Uses medical knowledge that treats and repairs minor injuries on every
member of the Medic's group. The healing process occurs over a 15
second time period.
Medical Supplies required: 3
See Also: Medic
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