#510 Not assigned Usage: conc 'null space' Null Space drains the force from a room for a short duration until it naturally replenishes itself. During this time, the room will be nomagic. See Also: Concentrate Force Null blade ~ #511 Jedi Level 54 All Other Classes Level 48 Usage: offensive A more experienced combatant may choose to implement offensive fighting tactics, focusing on finding weak spots in his enemies defenses. Such an aggressive fighting style, however, often leaves you open to attacks from your enemy. Those using offensive fighting will be hit more often than usual. See Also: Defensive fighting Normal fighting ~ #512 Gunslinger Level 9 Usage: conc 'overcharge blaster' Overcharge Blaster will enhance a blaster to do more damage in combat. The overcharge is not permanent and will wear off over time. See Also: Gunslinger ~ #513 Pilot Level 8 Usage: conc 'patch shields' All pilots need to have rudimentary knowledge of shoring up weak spots in their shields. They are not exactly fast at this, and cannot patch shields in the middle of combat. The amount of shields repaired depends on the size of your ship. See Also: Ship systems Repair shields Piloting ~ #514 Sentinel Level 90 Usage: conc 'peace' Peace enables a Sentinel to end combat immediately, either one he is involved in, or another fight. It does not prevent an aggressive mob from attacking again however. See Also: Concentrate Force ~ #515 Usage: conc 'peace aura' Peace Aura surrounds a Jedi in a zone of peacefulness. While under the effects of the aura, aggressive mobs will feel calm and more often than not, decide against attacking you or anyone else with peace aura on them. Aggressive high level mobs may be able to fight through your peaceful aura and still attack you. See Also: Peace ~ #516 Smuggler Level 30 Usage: poison Putting Poison in food or drink (containers) will poison it. Eating poisoned food/drinks will poison the person eating or drinking. Putting Poison on a Dagger type weapon will coat the blade in a deadly poison, delivering poison damage to your enemy while you fight him or her. The poison on your blade will wear off eventually. Poison can also be placed on throwing weapons, and will stay until the item is used. Poison can only be placed if there is an open spell effect spot on the item. (there are two in total) A person who is poisoned will suffer damage every hour, lose strength, and regenerate less points than usual. See Also: Smuggler Remove poison ~ #517 Gunslinger Level 7 Usage: conc 'rapid fire' Rapid Fire increases the quickness of a gunslinger for a period of time. See Also: Gunslinger ~ #518 Technician Level 54 Usage: conc 'restore defaults' Casting restore defaults on an object allows a Technician to remove the force infused in the object thus taking away the MAGIC flag and all afflictions making it able to be enhanced (giving it the NOBITS flag). See Also: Technician Enhance weapon Enhance armor Force Concentrate ~ #519 Usage: conc 'remove mask' Remove Mask will remove the affects of masking from a victim or an object. See Also: Concentrate Mask Technician ~