#510
Not assigned
Usage: conc 'null space'
Null Space drains the force from a room for a short duration until
it naturally replenishes itself. During this time, the room will
be nomagic.
See Also: Concentrate Force Null blade
~
#511
Jedi Level 54
All Other Classes Level 48
Usage: offensive
A more experienced combatant may choose to implement offensive fighting
tactics, focusing on finding weak spots in his enemies defenses. Such an
aggressive fighting style, however, often leaves you open to attacks from
your enemy. Those using offensive fighting will be hit more often than
usual.
See Also: Defensive fighting Normal fighting
~
#512
Gunslinger Level 9
Usage: conc 'overcharge blaster'
Overcharge Blaster will enhance a blaster to do more damage in combat.
The overcharge is not permanent and will wear off over time.
See Also: Gunslinger
~
#513
Pilot Level 8
Usage: conc 'patch shields'
All pilots need to have rudimentary knowledge of shoring up weak spots
in their shields. They are not exactly fast at this, and cannot
patch shields in the middle of combat.
The amount of shields repaired depends on the size of your ship.
See Also: Ship systems Repair shields Piloting
~
#514
Sentinel Level 90
Usage: conc 'peace'
Peace enables a Sentinel to end combat immediately, either one he is
involved in, or another fight. It does not prevent an aggressive
mob from attacking again however.
See Also: Concentrate Force
~
#515
Usage: conc 'peace aura'
Peace Aura surrounds a Jedi in a zone of peacefulness. While under the
effects of the aura, aggressive mobs will feel calm and more often than
not, decide against attacking you or anyone else with peace aura on them.
Aggressive high level mobs may be able to fight through your peaceful
aura and still attack you.
See Also: Peace
~
#516
Smuggler Level 30
Usage: poison
Putting Poison in food or drink (containers) will poison it. Eating
poisoned food/drinks will poison the person eating or drinking.
Putting Poison on a Dagger type weapon will coat the blade in a
deadly poison, delivering poison damage to your enemy while you
fight him or her. The poison on your blade will wear off eventually.
Poison can also be placed on throwing weapons, and will stay until
the item is used. Poison can only be placed if there is an open
spell effect spot on the item. (there are two in total)
A person who is poisoned will suffer damage every hour, lose
strength, and regenerate less points than usual.
See Also: Smuggler Remove poison
~
#517
Gunslinger Level 7
Usage: conc 'rapid fire'
Rapid Fire increases the quickness of a gunslinger for a period
of time.
See Also: Gunslinger
~
#518
Technician Level 54
Usage: conc 'restore defaults'
Casting restore defaults on an object allows a Technician to remove the
force infused in the object thus taking away the MAGIC flag and all
afflictions making it able to be enhanced (giving it the NOBITS flag).
See Also: Technician Enhance weapon Enhance armor Force Concentrate
~
#519
Usage: conc 'remove mask'
Remove Mask will remove the affects of masking from a victim or an
object.
See Also: Concentrate Mask Technician
~