#50
Explorer Level 25
Usage: automatic
Explorers at this level have trained their senses and intuition
to detect hidden doors and passages where others would walk right by.
Hidden exits will show through the autoexit display or exit command.
See Also: Explorer Autoexit Exit
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#51
Inventor Level 100
Usage: disintegrate
Throughout the galaxy, one of the most feared forms of death is
disintegration. Few have ever seen it done, and some doubt that
physics would even allow it. The greatest of Inventors know
otherwise.
Inventors with this skill have created a disintegration device. It
can be used to target objects and people. Very powerful, it's only
flaw is all disintegration devices are unstable. This means it must
be powered slowly over time or risk disintegration of the Inventor!
The disintegrator will charge up over a period of 1-2 minutes, after
which it is armed and available to fire.
Disintegrate will not always disintegrate its target, and in some
cases will instead cause a great deal of damage as pieces of the
target simply atomize. This will cause a great deal of damage and
other severe, if random side effects. When a victim is disintegrated
all equipment will be left behind without a corpse. Note that the
victim does not even suffer the normal effects of subber death and ALL
equipment will remain.
Note - In order to disintegrate in space you must have a special
ship system installed in your spaceship.
See Also: Inventor
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#52
Swindler Level 78
Usage: Automatic
The dodge skill Automatically takes effect once it is learned. With
this skill a character can dodge some or all attacks directed at him
thus avoiding damage. It is easier to dodge attacks of lower level
characters compared to higher level characters.
See Also: Swindler
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#53
Scoundrel Level 90
Usage: Automatic
A Scoundrel with this skill has perfected the art of backstabbing, and has
reached the point where they are so quick and deadly that they are able
to strike someone twice, once with both weapons, before they can even
begin to defend themselves.
See Also: Scoundrel Backstab
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#54
Gunslinger Level 3
Bounty Hunter Level 3
Usage: Draw
In the middle of combat it can be difficult to draw a new weapon or
wield one if you find yourself unarmed. The time it takes to draw
this weapon can be the difference between life and death. Bounty
Hunters have become highly skilled at changing out weapons. With
the Draw skill, a bounty hunter can wield a weapon in combat without
suffering any of the normal lag penalties and can even swap the drawn
weapon with one he/she is currently wielding in the same way.
See Also: Gunslinger Bounty hunter
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#55
Pilot Level 16
Usage: drawfire
A skilled pilot can attempt to draw fire away from an ally in need.
This is done by flying your own ship between your ally and his attacker
in hopes that the attacker will target your ship instead. Such expert
piloting will leave you unable to do anything other than concentrate on
your flying for 1 round of combat.
A point to be made, in space combat, larger vessels draw more attention
than smaller ships. So in general, larger ships will be attacked more
when fighting as part of a group.
See Also: Piloting
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#56
When old age sets upon one, some begin to envy the droids. Droids are
immortal when upkept and well built. They can be greater than any carbon
based lifeform. Thus some great minds find a way to transfer themselves
into a droid's body. Becoming immortal to the ages of time. The Droid
has abilities unique to nearly all. Its abilities provide it with great
powers for combat and defense. These combined with its superior
intelligence can form a very powerful character.
A droid begins to recover focus at twice the rate of a carbon based
lifeform, nor does it require any food or water. However, due to their
mechanical nature, droids cannot use biological enhancements such as
spice. Droids, no longer being organic, do not regenerate hitpoints.
Instead they must repair themselves to fix any battle injuries. Droids
are immune to some spells (such as blind), take reduced damage from
spells such as choke, but take more damage from electric spells such
as Force Lightning.
Skill Level Learned
------- --------------
Bionic Sight 60
Force Field 66
Optimize Systems 72
Barrier Field 78
Energy Beam 84
Swarm 90
Transform 100
Note: The master for this guild is R2-D2.
See Also: Technician
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#57
Droid Handlers are adept at handling and enhancing droids. They even
limited ability to create droids of their own.
Droid Handlers are available as a Tertiary Class only, and so only can
be trained up to level twenty.
Skills available to Droid Handler:
Skill Level Learned
------- ---------------
Labor Droid 1
Analyze Droid 4
Repair Lesser 6
Call Droid 8
Droid Trick 12
Tune Up 16
Self Destruct 18
Crab Droid 20
Note: The master for this guild is EV9-D9.
See Also: Lesser classes
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#58
This skill will enhance a droids targeting system, increasing its
ability to score hits on a target. It will last for a short
duration of time.
See Also: Droid handler
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#59
This skill will increase the power of a droids weapons systems,
helping them deliver more damage in combat. This will last for
a short duration of time.
See Also: Droid handler
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