#480
Jedi Level 16
Usage: conc 'focus mind'
A Jedi following either the light or dark path can influence himself
by using their influence of the force to help focus for combat,
increasing weapon proficiency and hitroll.
Using this skill during combat will cost focus, and will be
deactivated if you run out of focus during combat.
See Also: Refocus Combat cost Focus Force Concentrate Jedi
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#481
Jedi Level 45
Usage: conc 'force push'
Jedi who follow either path can use the force to topple their opponents.
This is very similar to the mercenary's bash ability.
Note: Some beings in the galaxy can resist such an attempt to 'push' them.
See Also: Jedi Bash
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#482
Usage: conc 'force storm'
With this power, a Sith Lord releases all his/her anger and hate
into one massive storm of dark energy that assails every non-player
in the room. Force Storm requires huge expenditures of force points but
is the most powerful attack in the Sith Lord's arsenal.
See Also: Sith lord
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#483
Usage: conc 'fortress'
Fortress of Hate surrounds the affected with an invisible field of Dark
Side energy. The fortress feeds off the hateful and aggressive feelings of
others and turns these feelings against them. Anyone attacking a person
affected by the fortress may have the damage return upon themselves.
A Fortress of Hate has no interest in protecting the affected and its
only reason for being is to feed off hate and hurt others. Therefore the
affected is not protected from the attack and will also receive normal
damage. (Provided they are still living, for the fortress strikes first.)
See Also: Refocus Combat cost Concentrate Force Sith lord
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#484
Consular Level 75
Usage: conc 'force harmony'
Force Harmony imbues every member of the Consular's group with
Crucitorn. The effect on the group members only lasts while the Consular
is near them.
See Also: Concentrate Force Focus Crucitorn Consular Combat cost Refocus
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#485
Consular Level 85
Usage: concentrate 'force hold'
Upon mastering the elements of the force, a Jedi can use it to many
means. In this case, he can call upon it to grasp his opponents in
an iron prison, rendering his victims helpless to escape, and
significantly handicapping their ability to defend and attack. The
power and duration of the Force's hold on an opponent, however, may
vary greatly as to the control the Jedi has over the discipline. If
the Jedi is too weak to control these powers, retaliation is sure to
occur.
See Also: Consular
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#486
Jedi Level 33
Usage: conc 'telekinesis'
With Telekinesis, a Jedi lifts objects into the air and hurls them
telekinetically at the victim.
See Also: Jedi Force Concentrate
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#487
Usage: conc 'b o h'
No one knows how to utilize their anger like the Sith. Through use
of the dark side of the force, Sith can create a telekinetic bolt,
which is a physical manifestation of their hatred towards all who
oppose them.
See Also: Concentrate Force
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#488
Consular Level 60
Sith Lord Level 72
Usage: conc 'foresee'
This spell enables one to see a vision of something far away. The
caster concentrates on seeing a player or mob, and will see all that
can be seen normally in the room the player or mob is in.
See Also: Sith lord Consular
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#489
Medic Level 42
Usage: conc 'greater vitality boost'
Restores a large amount of vitality (moves) to the target.
See Also: Vitality boost Lesser vitality boost Medic
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