#480 Jedi Level 16 Usage: conc 'focus mind' A Jedi following either the light or dark path can influence himself by using their influence of the force to help focus for combat, increasing weapon proficiency and hitroll. Using this skill during combat will cost focus, and will be deactivated if you run out of focus during combat. See Also: Refocus Combat cost Focus Force Concentrate Jedi ~ #481 Jedi Level 45 Usage: conc 'force push' Jedi who follow either path can use the force to topple their opponents. This is very similar to the mercenary's bash ability. Note: Some beings in the galaxy can resist such an attempt to 'push' them. See Also: Jedi Bash ~ #482 Usage: conc 'force storm' With this power, a Sith Lord releases all his/her anger and hate into one massive storm of dark energy that assails every non-player in the room. Force Storm requires huge expenditures of force points but is the most powerful attack in the Sith Lord's arsenal. See Also: Sith lord ~ #483 Usage: conc 'fortress' Fortress of Hate surrounds the affected with an invisible field of Dark Side energy. The fortress feeds off the hateful and aggressive feelings of others and turns these feelings against them. Anyone attacking a person affected by the fortress may have the damage return upon themselves. A Fortress of Hate has no interest in protecting the affected and its only reason for being is to feed off hate and hurt others. Therefore the affected is not protected from the attack and will also receive normal damage. (Provided they are still living, for the fortress strikes first.) See Also: Refocus Combat cost Concentrate Force Sith lord ~ #484 Consular Level 75 Usage: conc 'force harmony' Force Harmony imbues every member of the Consular's group with Crucitorn. The effect on the group members only lasts while the Consular is near them. See Also: Concentrate Force Focus Crucitorn Consular Combat cost Refocus ~ #485 Consular Level 85 Usage: concentrate 'force hold' Upon mastering the elements of the force, a Jedi can use it to many means. In this case, he can call upon it to grasp his opponents in an iron prison, rendering his victims helpless to escape, and significantly handicapping their ability to defend and attack. The power and duration of the Force's hold on an opponent, however, may vary greatly as to the control the Jedi has over the discipline. If the Jedi is too weak to control these powers, retaliation is sure to occur. See Also: Consular ~ #486 Jedi Level 33 Usage: conc 'telekinesis' With Telekinesis, a Jedi lifts objects into the air and hurls them telekinetically at the victim. See Also: Jedi Force Concentrate ~ #487 Usage: conc 'b o h' No one knows how to utilize their anger like the Sith. Through use of the dark side of the force, Sith can create a telekinetic bolt, which is a physical manifestation of their hatred towards all who oppose them. See Also: Concentrate Force ~ #488 Consular Level 60 Sith Lord Level 72 Usage: conc 'foresee' This spell enables one to see a vision of something far away. The caster concentrates on seeing a player or mob, and will see all that can be seen normally in the room the player or mob is in. See Also: Sith lord Consular ~ #489 Medic Level 42 Usage: conc 'greater vitality boost' Restores a large amount of vitality (moves) to the target. See Also: Vitality boost Lesser vitality boost Medic ~