#340 Usage: empty empty This command will dump all contents from within the named container you have in your inventory onto the ground. If a syringe is specified, all shots in the syringe are discarded. To empty the liquids from any liquid carrying container, it must be poured out using the pour command. See Also: Put Pour ~ #341 Usage: equipment This command reminds you of everything that your character is wearing, and where the items are currently being worn. Use it anytime, even in your sleep to recall which items you have worn. Example Output: > eq You are using: a cluster ring a cluster ring Moff Muppet's armband a riot shield a Kurtzen leather body wrap a wrist worn comlink an extra-long force pike (concealed) a Modified T-16 Skyhopper > See Also: Inventory Remove Wear Damaged armor ~ #342 Usage: examine Examine gives you some valuable information about an item or monster. In some cases more information than simply looking will give you. See Also: Look ~ #343 Usage: evaluate evaluate # (shops only) Using the Evaluate command at shops, such as the Captain in Mos Eisley, may reveal some of the properties of an item, so you can decide if you want to purchase it or not. Weapon Damage Levels - Simple, Basic, Moderate, Powerful, Vicious, Brutal, Savage, Merciless, Ferocious, Cruel Armor Ratings - Weak, Basic, Moderate, Superior, Godly See Also: Shops ~ #344 Usage: exits Lists the obvious exits from your location. Of course, the less obvious ones won't show up here - you have to THINK in order to locate those. Also remember you can sometimes look in a given direction and receive more information. e.g. look north. See Also: Autoexit Toggle ~ #345 Whenever you kill a creature or a player, you earn experience points. When enough experience points are earned; you can gain a level, improve your stats, or train your combat proficiencies. Typing 'experience' will give you a rough estimation of how close you are to your next primary level. Several additional points of interest: - When striking in combat, you receive experience points (damage dependent). - If you kill something or someone of higher level than yourself, you get bonus experience points. If killing something or someone of lower level you'll gain less experience points - The amount of experience you can earn from any kill is governed by your level. At levels 30 and below, you are restricted in the maximum amount of exp you can receive from any kill. After level 30, this cap is lifted. See Also: Survival experience Group Score ~ #346 Usage: defensive Usage: offensive Usage: normal Selecting a fighting style allows you to customize your fighting style. All classes get the ability to adjust their fighting style. It is primarily controlled by your skill, but you get a bonus for dexterity and weapon ability. Level 26: Defensive Gives you a chance to block an attack for reduced damage Gives you a higher chance to miss in combat Level 51: Offensive Gives you a chance to hit for increased damage Gives you a higher chance of being hit in combat Typing 'normal' sets your fighting style back to normal, with no bonuses and no penalties. See Also: Offensive fighting Defensive fighting Normal fighting ~ #347 Usage: fill Fills a container you're holding with liquid from a fountain in the same room as you. Example: > fill canteen fountain See Also: Pour ~ #348 Players sometimes have FLAGS after their names in the WHO list. These flags are always in parentheses, not brackets or braces. FLAG MEANING ----------- -------------------------------------------------------- (masked) Player is invisible; you can see him/her because you are sensitive to the presence of invisible things. (writing) Player is writing on the board; do not disturb. (mailing) Player is writing mail; do not disturb. (deaf) Player has chosen not to hear shouts. (notell) Player has chosen not to accept tells. (quest) Player is participating in a quest currently being run by the Immortals. (afk) Player is away from the keyboard. (OLC) Player is using OLC, online creation tool See Also: Noshout Notell Quest Steal Visible ~ #349 Usage: flee If you are in a fight and things are beginning to get a little uncomfortable (maybe you are dying), just type 'flee', and presto! You are out of harms way - that is, IF there is a suitable exit nearby, and IF that exit doesn't simply bring you from the ashes to the fire... but then, who wants to live forever? Note: You will be unable to flee for a few moments after you use an attack that takes your enemy to the ground. This is to give the enemy a chance to fight back before you flee. This duration 1-5 seconds long. See Also: Wimpy ~