#330
Usage: cash
Displays how many credits you're carrying, and how many you have in the
bank. Credits are the currency of the game, allowing you to buy and sell in
exchange for a certain number of credits on your person or in your bank
account. Every player has a bank account accessible from any ATM.
See Also: BalanceDepositWithdrawGiveBank
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#331
Usage: analyze
The ANALYZE command tells you how wounded a character looks.
If you are fighting someone, you can use ANALYZE with no
arguments to analyze the person you're fighting.
Examples:
> analyze
> analyze Lando
See Also: Consider
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#332
Medic Level 10
Usage: diagnose
With diagnose a Medic can analyse the source for a number of negative
effects. It can identify a poison, blindness, and any other
non-specific stat lowering sickness. Normal expected side-effects
will not display. (Example, Essence Transfer's focus loss will not
show). Spice addiction, drug addiction, hunger, thirst, and drunkenness
will also show up with this skill.
See Also: MedicCure sickness
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#333
Usage: display [type]
sdisplay type
vdisplay type
The display command will default your prompt to one of the standard
preset game formats. Display is used for your land prompt, Vdisplay
for your vehicle prompt and Sdisplay for your space prompt.
Type display with no argument to see all available default prompts.
Once you have made a choice, enter the number of the prompt you want
as your argument.
Example Usage
display 1
See Also: VpromptSpromptPrompt
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#334
Usage: donate