#30
Politician Level 7
Usage: conc 'charisma'
This ability represents a politicians ability to turn on the charm,
becoming more likable and persuasive to all those around him or her.
When in effect, the politicians charisma will increase.
Note: If you are looking for information on the uses of charisma,
take a look at HELP STATS.
See Also: Politician Stats
~
#31
Merchant Level 12
Usage: automatic
Merchants at this level have made deals with Inns, Hotels and other
places they can stay on many planets. Charter Rooms are saved for
their sole usage, and at a cheaper price. With the Charter Room
skill a Merchant rents items for a cheaper amount than the lower class
of society. Charisma has a strong influence on how cheap rent
will be.
See Also: Merchant Lesser class
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#32
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy
'Ras' Elson at Johns Hopkins University's Department of Computer
Science. All code unique to CircleMUD is protected under a copyright
by the Trustees of the Johns Hopkins University.
Many, many people contributed to CircleMUD in one way or another
throughout the course of its development. Although it's impossible
for me to remember them all, I'd like to extend special thanks to
certain people:
-- Jeff Fink, for submitting a veritable mountain of excellent code.
-- Chris Epler and Chris Herringshaw for extensive beta-testing and
bug reporting.
-- Furry (Alex Fletcher), for single-handedly managing Circle's
world files.
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for
other code and area submissions.
-- Jean-Jack Riethoven for porting the code to the Amiga, and David
Carver for porting it to OS/2.
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
-- The DikuMUD folk, and the good old WhatMUD implementors
Dave & Justin, for starting the ball rolling.
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for
being there in the very early days of Circle's development.
-- And, of course, Sharon, Ben, Erica, Aly, and Josh, for keeping me
sane.
...plus everyone else in the Circle community who has submitted material!
Thanks everyone!
Anonymous FTP: ftp.cs.jhu.edu:pub/CircleMUD
Author's E-Mail: jelson@jhu.edu
Homepage URL: http://www.cs.jhu.edu/~jelson/circle.html
Mailing List: circle@pvv.unit.no
~
#33
There are currently six primary classes available on Revenge of
the Jedi. At level 60 your ability to continue your primary class
stops as you must then choose a subguild class to join. There are
also 'lesser classes' that you can join anytime during the building
of your character. These lesser classes occupy your secondary and
tertiary class choices. They are leveled separately and can be
gained up to levels 40 and 20, respectively.
You may NOT choose one of the six primary classes listed here as
your secondary or tertiary class -- lesser classes are for this purpose.
The lesser classes are only available at secondary & tertiary levels.
NOTE: Once you have joined a lesser class, you CANNOT LEAVE IT!
Usage: help for more information on a specific class.
MEDIC JEDI KNIGHT TECHNICIAN
MERCENARY BOUNTY HUNTER SMUGGLER
See Also: Lesser classes Races Subguilds Guilds
~
#34
Usage: cloak
This rare device allows a space faring ship to cloak itself from most
normal scanners. While cloaked, one can fly unseen, but once battle
is joined, the cloaking will wear off.
Any attempt to use comm channels, such as comlink or auction, will
reveal your position.
See Also: Ship systems Piloting Space
~
#35
Usage: fire
status -- Displays remaining ammo
These high powered missiles derive their name from their manner
of delivery. Ships armed with concussion missiles can fire them on
command provided they have ammunition remaining. Ships have a limited
number of concussion missiles. Upon obtaining some spare missiles
you can reload your ship using the REARM command. Firing without
specifying a target implies to fire at your current opponent.
Maximum Missiles Based on Ship Size
------------------------------------
Small Ship N/A
Fighter 6
Bomber 12
Medium Ship 24
Large Ship 48
Capital Ship 96
See Also: Status Rearm Salvo Ship systems
~
#36
Technician Level 30
Space Engineer Level 65
Usage: construct -
Two skills of a very similar nature. Construct allows a Technician
the ability to create ammunition items used on land, while Space
Construct allows a Space engineer to build items used in space.
TECHNICIANS CANNOT CONSTRUCT THE SPACE ITEMS, and SPACE ENGINEERS
CANNOT CONSTRUCT THE LAND ITEMS. (sorry for caps, no one understood)
Multiple items can be constructed at one time, ammunition items will
create one object with a larger quantity of reloads. Items will
use a quantity of materials listed below. Remember to multiply this
by the number of items you are making to determine a true cost.
Land Ammo Level Keyword Materials
----------- ------ -------- ----------
Static Cell 30 static Neut(2), Moly(1)
Grenades (launcher) 40 grenades Dura(3), Neut(2)
Hydrogen Fuel 50 hydrogen Neut(5)
Hydrogen Cell 55 hcell Neut(1)
Ion Cells 60 ion Neut(2), Moly(3)
Non-lethal 70 nonlethal Dura(4), Neut(1)
Rockets 80 rockets Dura(2), Moly(3)
Vehicle Ammo
----------- ------ -------- ----------
Proton Rockets 35 prockets Dura(10), Neut(3)
Hailfire Missiles 45 hailfire Dura(10), Moly(2)
Space Ammo Keyword Materials
----------- ------ -------- ----------
Proton Torpedoes protons Dura(30), Moly(3)
Concussion Missiles concussion Dura(25), Neut(2)
Fighters (for bays) fighters Dura(75), Neut(5), Moly(5)
See Also: Materials Technician Space engineer
~
#37
Swindler Level 100
Usage: automatic
Counterstrike will allow the crafty swindler to turn the
tables on a dodged attack and strike back at his attacker.
See Also: Dodge Swindler
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#38
Gunslinger Level 12
Usage: cover
This skill is useful if you want to try and draw an attackers attention
away from a group mate and onto you. Simply provide covering fire
for your poor friend and ask your friend for a reward later.
See Also: Gunslinger
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#39
Cyborg Level 84
Usage: conc 'cybernetic targeting'
Using a special cybernetic implant, cyborgs can superimpose a
targeting grid over their normal vision, allowing them much greater
accuracy than normal eyesight would allow.
See Also: Cyborg
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