#30 Politician Level 7 Usage: conc 'charisma' This ability represents a politicians ability to turn on the charm, becoming more likable and persuasive to all those around him or her. When in effect, the politicians charisma will increase. Note: If you are looking for information on the uses of charisma, take a look at HELP STATS. See Also: Politician Stats ~ #31 Merchant Level 12 Usage: automatic Merchants at this level have made deals with Inns, Hotels and other places they can stay on many planets. Charter Rooms are saved for their sole usage, and at a cheaper price. With the Charter Room skill a Merchant rents items for a cheaper amount than the lower class of society. Charisma has a strong influence on how cheap rent will be. See Also: Merchant Lesser class ~ #32 C I R C L E M U D 3 . 0 CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy 'Ras' Elson at Johns Hopkins University's Department of Computer Science. All code unique to CircleMUD is protected under a copyright by the Trustees of the Johns Hopkins University. Many, many people contributed to CircleMUD in one way or another throughout the course of its development. Although it's impossible for me to remember them all, I'd like to extend special thanks to certain people: -- Jeff Fink, for submitting a veritable mountain of excellent code. -- Chris Epler and Chris Herringshaw for extensive beta-testing and bug reporting. -- Furry (Alex Fletcher), for single-handedly managing Circle's world files. -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other code and area submissions. -- Jean-Jack Riethoven for porting the code to the Amiga, and David Carver for porting it to OS/2. -- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU. -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin, for starting the ball rolling. -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being there in the very early days of Circle's development. -- And, of course, Sharon, Ben, Erica, Aly, and Josh, for keeping me sane. ...plus everyone else in the Circle community who has submitted material! Thanks everyone! Anonymous FTP: ftp.cs.jhu.edu:pub/CircleMUD Author's E-Mail: jelson@jhu.edu Homepage URL: http://www.cs.jhu.edu/~jelson/circle.html Mailing List: circle@pvv.unit.no ~ #33 There are currently six primary classes available on Revenge of the Jedi. At level 60 your ability to continue your primary class stops as you must then choose a subguild class to join. There are also 'lesser classes' that you can join anytime during the building of your character. These lesser classes occupy your secondary and tertiary class choices. They are leveled separately and can be gained up to levels 40 and 20, respectively. You may NOT choose one of the six primary classes listed here as your secondary or tertiary class -- lesser classes are for this purpose. The lesser classes are only available at secondary & tertiary levels. NOTE: Once you have joined a lesser class, you CANNOT LEAVE IT! Usage: help for more information on a specific class. MEDIC JEDI KNIGHT TECHNICIAN MERCENARY BOUNTY HUNTER SMUGGLER See Also: Lesser classes Races Subguilds Guilds ~ #34 Usage: cloak This rare device allows a space faring ship to cloak itself from most normal scanners. While cloaked, one can fly unseen, but once battle is joined, the cloaking will wear off. Any attempt to use comm channels, such as comlink or auction, will reveal your position. See Also: Ship systems Piloting Space ~ #35 Usage: fire status -- Displays remaining ammo These high powered missiles derive their name from their manner of delivery. Ships armed with concussion missiles can fire them on command provided they have ammunition remaining. Ships have a limited number of concussion missiles. Upon obtaining some spare missiles you can reload your ship using the REARM command. Firing without specifying a target implies to fire at your current opponent. Maximum Missiles Based on Ship Size ------------------------------------ Small Ship N/A Fighter 6 Bomber 12 Medium Ship 24 Large Ship 48 Capital Ship 96 See Also: Status Rearm Salvo Ship systems ~ #36 Technician Level 30 Space Engineer Level 65 Usage: construct Two skills of a very similar nature. Construct allows a Technician the ability to create ammunition items used on land, while Space Construct allows a Space engineer to build items used in space. TECHNICIANS CANNOT CONSTRUCT THE SPACE ITEMS, and SPACE ENGINEERS CANNOT CONSTRUCT THE LAND ITEMS. (sorry for caps, no one understood) Multiple items can be constructed at one time, ammunition items will create one object with a larger quantity of reloads. Items will use a quantity of materials listed below. Remember to multiply this by the number of items you are making to determine a true cost. Land Ammo Level Keyword Materials ----------- ------ -------- ---------- Static Cell 30 static Neut(2), Moly(1) Grenades (launcher) 40 grenades Dura(3), Neut(2) Hydrogen Fuel 50 hydrogen Neut(5) Hydrogen Cell 55 hcell Neut(1) Ion Cells 60 ion Neut(2), Moly(3) Non-lethal 70 nonlethal Dura(4), Neut(1) Rockets 80 rockets Dura(2), Moly(3) Vehicle Ammo ----------- ------ -------- ---------- Proton Rockets 35 prockets Dura(10), Neut(3) Hailfire Missiles 45 hailfire Dura(10), Moly(2) Space Ammo Keyword Materials ----------- ------ -------- ---------- Proton Torpedoes protons Dura(30), Moly(3) Concussion Missiles concussion Dura(25), Neut(2) Fighters (for bays) fighters Dura(75), Neut(5), Moly(5) See Also: Materials Technician Space engineer ~ #37 Swindler Level 100 Usage: automatic Counterstrike will allow the crafty swindler to turn the tables on a dodged attack and strike back at his attacker. See Also: Dodge Swindler ~ #38 Gunslinger Level 12 Usage: cover This skill is useful if you want to try and draw an attackers attention away from a group mate and onto you. Simply provide covering fire for your poor friend and ask your friend for a reward later. See Also: Gunslinger ~ #39 Cyborg Level 84 Usage: conc 'cybernetic targeting' Using a special cybernetic implant, cyborgs can superimpose a targeting grid over their normal vision, allowing them much greater accuracy than normal eyesight would allow. See Also: Cyborg ~