#290 An item or being using the web ability will use a spider like web substance to prevent the target from fleeing or retreating for a period of time during combat. ~ #291 Revenge of the Jedi MUD Official Homepage * * * http://rotjmud.com * * * Features: - Help files - Player pictures (imms too!) - Newbie Guides - Building Resources - CafePress Shop with swag! - Mailing List information - Vote for ROTJ! ~ #292 MultiClass System Changes: You start the game without a class and seek out the guildmaster of your choice and type 'join' to join that class. The first class you choose must be a primary class. Your Second and Third class can only be a non-primary Lesser Class. (See also: MULTICLASS for more info) New Object Enhancements: We did some major work on our object files, giving us much greater flexibility. As a result, you see more interesting items and a big enhancement to weapon modification skills/spells. Galactic Monetary System There is now a finite amount of money in the galaxy. As credits become scarce, cash drops will decrease and costs will increase until the mud hits a balanced stasis point. With luck, this will help keep inflation under control. Hitpoint/Mana Gains Your hitpoint and focus gains are now only dependent on your race, class and size. Constitution & Intelligence have no effect on gains. Constitution Update Constitution now has a direct effect in combat, the higher your constitution, the less damage you take. Low constitutions may actually increase damage taken to a lesser degree. Con still also affects hp regen. Mana Costs Mana costs for spells will now reduce depending on your intelligence and wisdom, not your level. Different spells have different intelligence thresholds for reduced focus costs. Racial Bonuses and Stats Races will now play a much larger roll in the game. Your race will affect your hp and focus gains as well as the maximum natural stat (before eq) for your character. For example, Gamorreans can only train intelligence and wisdom to 125 but have the highest constitution limit of any race. Each race now has their own help listing which details the relative abilities in each stat. New character attribute called luck: Luck improves your chances of scoring a lucky hit and reduces the chance your enemy will get one on you. (See Also: GAMBLE) Mercs primary combat changed to Blaster: All classes are equally mediocre with hand to hand as a backup. Merc primary weapon is now blaster. Penalty reduces as prof increases The penalty for using the WRONG prof decreases as you approach 100. So if you REALLY want to use a certain weapon type there will be no penalty if you train it to level 100. At mid to lower levels the penalty can be quite substantial so this is only recommended for high levels. Improved faction ownership Zones can now better respond to which faction controls them, causing different mobs to load for example. Revamped Spaceships Special system and space combat reworked and improved. Pilot Subguilds Created four pilot subguilds. Skills are still in the works. Space Experience In space you earn space experience, on land you earn land experience. Gain land levels and train stats with your land experience at your guildmaster. Gain pilot levels and train stats with your space exp at pilot guild. Experience Adjustment We have reduced combat experience and boosted end experience. This should approximately wash out but put more xp emphasis on the kill than just the battle. Charmies in space and transports. Charmies can no longer follow you into space, but you can transport them on your ship. (See: HELP TRANSPORT) Droids Changed a Bit Droids have been made to act more like Droids should. Examples: Droids don't regen hitpoints, they must be repaired. Droids can't be healed by Jedi. Droids are immune to poison and leech life. Read HELP DROID for details. Drunk Bonus/Penalty Being a little or a lot drunk will improve your regen rate. Sit back and have a drink with your friends while you regen. On the down side, fighting while still a little drunk will reduce your effective quickness. Fighting while still a lot drunk will cause you to stumble and miss. So sober up before fighting. Random EQ Random Eq changed to load less junk. You should see fewer mobs with random eq but those that do load it will have a much higher chance of loading eq with affections. Techs have droid repair skills Techs have been given skills to repair droids, comparable to a Jedi's cures and heals on living beings. Reworked skill lists on primary classes Moved some of the skills around to space them out better and created some new skills Hunter and Smuggler classes. ~ #293 You no longer select your class when you create your character. Seek out the guildmaster of your choice and type 'join' to join that class. The First class you join becomes your primary class. Your primary class has the following attributes: -Your primary class must be one of the classes listed in HELP CLASS -Determines which subguilds you may join when you reach level 60. -Has a huge effect on hitpoint and focus gains. -You may gain up to level 60 in your primary class and up to level 100 in one of it's subclasses. -Your primary class triggers the !Class eq flags. For example, only those with primary class Jedi are restricted from using !JEDI equipment -Your primary class also trigger alignment bonuses. It will cost less for a good-aligned Jedi to cast spells. It will not cost less for a good-aligned Merc to cast spells. Your secondary class has the following attributes. -Your secondary class must be listed in HELP LESSER CLASSES -It has no effect on hitpoints and focus gains. -You may gain up to level 40 in your secondary class. -It costs more experience to gain than your primary class. Your tertiary class has the following attributes. -Your tertiary class must be listed in HELP LESSER CLASSES -It has no effect on hitpoints and focus gains. -You may gain up to level 20 in your tertiary class. -It costs more experience to gain than your secondary class. See Also: Newbie ~ #294 'You are zapped and drop the . . . .' This unfortunate situation occurs when an item a player has can no longer be used by that player. The most common example is an Alignment shift (eg, from Good to Neutral, etc.) which precludes use of that item. Any item which can only be used by the former alignment will ZAP the player and drop to the ground. You will take some damage and there is a chance that the item will be caught. If you are zapped while in hyperspace, items should go to inventory instead of being destroyed on the 'ground' of light speed travel. (This safeguard added Feb 18, 2008) See Also: Alignment Classes ~ #295 Raistlin is the coolest Master in the game. If you get the privilege to see him (let alone speak with him), you're bound to have incredible luck for the rest of the day. Of course, a god likes to brag. Here are some of his works. Zones: Jundland Wastes, Black Rock, Mos Eisley Newbie zones, Rebel Safehouse, Jabba's Townhouse, Jabba's Palace, Tatooine Desert (with Thor), Kessel Death Star (with thor), Mos Eisley Sewers, Bespin, Kallistas, Sumitra Jawa Sandcrawler, Uncle Owens Farm, Mandalore, Anchorhead, Minos Cluster Graveyard of Alderaan, Hoth, Demophon, Dagobah, Endor (Space), Coruscant Coruscant Genetic Facility (Serpentorium, Cube), Imperial Palace, Kashyyyk, Naboo (City, Palace, Planet Core), House of Frankenstein, Geonosis, Death Star Surface, Kamino, Outpost Battlegrounds. Code: Everything no one else did. Favorites include space combat system, autoquests, lesser classes, a ton of main class skills/spells, non-tick regen, faction based zone loads...10+ years is a long time. See Also: Facts ~ #296 One of the 4 founding Masters. Thrawn enjoys changing the mud program itself but does not enjoy creating zones or personal items. Zones credited to Thrawn: -Absolutely NONE Code implementations credited to Thrawn: -Multi-wield -Multiple attacks -Sub guilds -Multiclass system -Weapon Proficiencies -Animate dead -Anti-sanct -Assorted spells, skills, tweaks, fixes and improvements Many of Thrawn's best ideas but none of the code was stolen from Death's Domain. Death's Domain is the MUD alma mater of Thrawn, Thor, Exar, Raistlin, Omicron, Tox and Obie. ~ #297 Thank you for helping Strider. $100 dollars has been deducted from your bank account and deposited into Strider's bank account. Any further help is also appreciated. ~ #298 Thor is the silliest Master in the game. If you get the privilege to roleplay with him, be prepared to fight off the entire Imperial Army and go on vast tours with him. He loves Star Wars quotes especially if they apply to a situation and are well used. He almost always will take the time to get to know you if you feel the urge to speak to him. ~ #299 Little Known Raistlin Facts: 1. Raistlin's real name isn't Raistlin, its something else. 2. Raistlin didn't really make all the zones, he got some help. 3. Raistlin's favorite color is black, so black items are often cool. 4. Raistlin's email address isn't bjl@keene.edu 5. Raistlin has a big ego, and denting it isn't cool, often painful. 6. Raistlin has been known to play mortals. 7. Raistlin's favorite thing to do is absolutely nothing. 8. Raistlin's second favorite thing to do is manual labor, oh wait... 9. Raistlin has a street named after him in Mos Eisley. 10. Raistlin's favorite bands include: Pink Floyd, Nine Inch Nails, Metallica, and Dave Matthews. 11. Raistlin's favorite movie director is Quentin Tarentino 12. The observant will find references to his favorite's in the mud. 13. Might be the most addicted of all the local Deities. (to what?) 14. Has a web page, runs windows XP, dislikes Macs, OS/2, and likes money. 15. Gets just as annoyed as you when the mud is down. 16. Has a pet Shih-tzu named Trixie 17. Suffers from immortal boredom when things are going correctly. 18. Needs a life. 19. Has a 90% probability of having skipped class if the day is a weekday. 20. Has a favorite helper named Tristen. 21. Is out of ideas. ~