#280 Usage: Automatic A Verpine shield generator boosts a ship's deflector shields regeneration rate and durability. This wonder of alien technology can absorb more damage and has saved many ships from an early grave. Obviously, once your shields fall, the advantages go away. See Also: Uninstall Ship systems Space ~ #281 Vibro-weapons are carried by all types of character, from bar-scum to mercenaries to wealthy swindlers. It is no surprise then that some know how to create their own deadly vibroblades. Those skilled in dagger combat can create a vibroblade by collecting items from around the galaxy. The rules for this, and what items are needed are listed on the board in the local smuggling guild. To make a vibroblade, you need an energy converter of some power, a power source of some type, an ingot of some strength to fashion the blade, and a vibrational motor to drive the blade. One or two stabilizers can be used to make the blade easier to hold. Parts needed: Ingot Vibro-motor Power supply Power converter Optional parts: weapon stabilizer (1 stabilizer will make the weapon one-handed, 2 will make it holdable) See Also: Custom item Upgradeable item Smuggler ~ #282 Force Pikes have become a common weapon in close-quarters fighting, capable of stunning small creatures and causing tremendous pain to larger beings. Unfortunately, charged weapons such as force pikes have become associated with certain torture techniques and are thus rarely manufactured by mainstream companies. Because of this many warriors have learned to build their own weapons. Built into a sturdy shaft, these devices pull their energy by an internal power supply which is routed through a power converter. A binding is used to hold all the parts together. As the Guild of Technicians has perfected this process, most force-pike and force-rod users journey there to create their weapons. Required parts: - Power supply - Shaft - Power converter - Binding Optional parts: - weapon stabilizer (1x for one-handed, 2x for holdable) See Also: Upgradeable item Custom item ~ #283 Perhaps the most common weapon in the galaxy, many professions rely on this device for security and livelihood. It is no wonder many have mastered the art of creating personal blasters of immense power. Blasters operate by charging a small gas beam, and therefore require compact, high-yield Power Supplies to operate. A Power Converter is needed to couple the supply to the Gas Control unit, which is where the gas is actually charged and a particle beam emitted. The beam is then focused through a Lens and discharged through the muzzle. Bounty Hunters are notorious for their tremendous skill at creating both short-range blasters and long-range sniper rifles. These Exotic Weapons use specific Barrel types and are typically represented by slugthrowers and other projectile launchers. Parts needed: Power supply Lens Power converter Gas control unit Barrel Optional Parts: Weapon stabilizer (one makes the weapon one-handed, two make it holdable) Sniper scope See Also: Barrels Custom item Upgradeable item Bounty hunter ~ #284 Lenses are common in many weapons throughout the galaxy. Sculpting high-quality glass into usable lenses is a highly-skilled practice, with few truly talented artisans. To develop a usable lens a player must first find a suitable quantity of high-quality glass. Larger quantities of glass typically result in higher-quality lenses, as the artisan has more area to work with. The most talented of the glass-grinders resides on Demophon. See Also: Lightsaber Blaster Personal Exotic ~ #285 A critical ingredient in the construction of lightsabers, Gems are found only in raw, uncut form. A Sith or Jedi must then have the gem sculpted into a refined gem by a truly skilled artisan. The only true gem shaper resides in the mountains of Kessel, where he has learned skill from a long lineage of gem-cutters. See Also: Lightsaber Personal ~ #286 Merchant Level 15 Usage: automatic Merchants with Warehouse have built a warehouse to help store some of their equipment while they rent. This allows them to rent more items than would normally be allowed. Charisma has a strong influence on how many more items can be rented. This warehouse is truly non-existant and is represented in the higher rent limit. See Also: Merchant Lesser class ~ #287 Usage: watch There are some items, mostly holo films, that can be watched. Some are just little amusing stories, while others can tell you valuable information about the galaxy. See Also: Play ~ #288 Usage: drain A well is not a well in the normal sense of the word, but instead a place that holds an energy source of some kind that can be tapped using the drain command. A good example is a focus well, the user of a focus well can drain the well to replenish his or her own focus. Wells have a maximum amount of energy they can hold, and once drained no more can be gained from them. Some wells will replenish themselves slowly over time, others will not. ~ #289 Smuggler Level 59 Usage: throw Smugglers have a love for gambling, and always seem to have a deck of cards on them. To take advantage of this, some swindlers have found a technology that allows them to charge the cards in their possession to have various nasty effects. As it is not an exact science, exactly what nasty effect is random. In game mechanics, this is how it works. Special Throw Items are scanned as Wild Card capable. This means they can be used with this skill. When the card is thrown (like a normal throw item) the wild card aspect of the skill will take effect and your victim will suffer the consequences. See Also: Smuggler Bombardment Throw ~