#270 Droid Level 100 Usage: Transform
A droid often finds itself limited by its form. The most advanced of droids has gotten around this problem by making changes to their body that allow them to transform into many shapes. With the Transform ability, a droid player can transform into several useful droid forms. Battle - Battle Droids have a substantial increase in firepower. Scout - Scout Droids move quickly over rough terrain and can swim. Master - Master Droids have the ability to control more droid servants. Protector - Protector Droids have strong defensive armor. Labor - Labor Droid form greatly enhances a Droids carrying capacity. Normal - Original form, this reverts a droid back to its normal shape. 'Autobots, Transform and Roll Out' See Also: Droid ~ #271 Pilot Level 25 Usage: transport ---- Transport a NPC follower unload ----------------- Unload everyone out of Transport translist -------------- List everyone in transport The transport is needed to move NPC followers around with you on hyperspace trips. Ships can hold a limited number of followers. Until a later date, players cannot be transported, and you can only transport your own followers. The Unload command will empty everyone out of a transport, and the translist command will show you who's all in your ship. You cannot remove a ship while mobs are in transport. You also cannot load or unload a transport in an Indoors room, unless it is a Landing Pad. (Imms may need help identifying landing pads that are not allowing this command) Ship Transport Maximums -------------------------- Small/Fighter/Bombers 0 (1 R2 unit with Astromech system) Medium Ships 4 Large Ships 8 Capital Ships 16 Although a pilot may have secure facilities inside their ship, once the pilot unloads mobs from his ship they will rebel against the pilot if they are no longer controlled followers. See Also: Pilot Piloting Transport captain ~ #272 Pirates are skilled at moving cargo around, seen and unseen. They also excel at piloting mid-range ships. Pirate is available as a Pilot Subguild class, available at pilot level 60. Skills available to Pirates: Skill Level Learned ------- --------------- Hotjump 60 Invert Shields 65 Spreadfire 70 ECM 75 Reroute Power 80 Dirty Tactics 85 Fluctuate Powergrid 100 Note: The master for this guild is Tor Skylow. See Also: Pilot ~ #273 Swindler Level 72 Usage: trick The trick skill is used to fool your enemy into turning his back on you for a split second, long enough for you to place a dagger into his or her back. It can be used in the middle of combat, making this a very powerful ability. See Also: Backstab Swindler ~ #274 Scoundrel Level 84 Usage: trip The trip skill is used to knock an opponent to the ground. When used in combat it will stun your target for a single round. With the element of surprise (outside of combat) it may be possible to stun the victim for longer. Remember though that this is an offensive skill, so beware failure. See Also: Scoundrel ~ #275 Slicer Level 10 Usage: tripwire one - Places first Tripwire tripwire two - Places second Tripwire tripwire three - Places third Tripwire tripwire disable - Disables tripwire in the room tripwire scan - Shows your tripwire locations Slicer often are called upon to make their own electronic enhancements in a location. With this skill, a Slicer can place a motion activated tripwire in a room. At anytime after that point, when any person or mobile enters that room, a silent alarm will be sent, notifying the Slicer of the movement. The slicer will not know who is in the room, simply that there is movement. At 10th level, only one tripwire is available, but more wires will become available as Slicer levels are gained. The disable command will disable any tripwires you have in the room. The scan command will show you all the room locations where you currently have tripwires. See Also: Slicer ~ #276 Usage: Automatic Ships equipped with augmented laser cannons are able to fire more rapidly than a normal vessel. You gain an extra attack in space combat when your ship has augmented cannons. See Also: Ship systems Space ~ #277 Technician Level 42 Usage: uninstall A good Technician can take almost anything apart. The Uninstall skill allows the tech to remove a secondary weapon, kit, or system from an item. Space Engineer Level 60 Usage: uninstall While Technicians are capable of stripping down armor and weapons, it takes the expertise of a Space Engineer to strip systems off of ships. The Ship Uninstall skill allows the engineer to remove a system from a ship. Note: No components/systems are returned to the user. These commands only strip the system from the object. You will not get a usable part back. See Also: Ship sys Space engineer Armor systems Secondary Technician ~ #278 Space Engineer Level 62 Usage: conc 'upgrade armor' With this skill, the space engineer can install new armor or upgrade existing armor on any individual's starship. The level of quality of the armor depends upon the level of the space engineer - lower level engineers won't produce the same quality armor as seasoned space engineers. Payment for services rendered is left up to the space engineer and client to enforce. Levels of Ship Armor: None Light Standard Heavy Ultra Heavy Using this skill will take resources. See Also: Space engineer ~ #279 Assassin Level 80 Usage: vanish This skill allows an Assassin to momentarily distract an enemy during combat allowing the Assassin to escape, change his attack, or use another skill. Vanish only works for the Assassin, and it is temporary. An aggie mob will soon realize the Assassin is still there and attack again. In game this skill also forces the mobile to switch targets from the tanker to another player fighting him. See Also: Assassin ~