#240
Spice Dealers operate in the shadows of society, delivering illegal
spices to the weak-minded populace. A spice dealer knows the in
and outs of all types of spice, has a never-ending source of spice
available to him or her, and has the ability to perform modifications
to spice in his or her possession.
Spice Dealers are available as a Secondary Subguild to Merchants
only, and so only can be trained to level 40.
Skills available to a Spice Dealer:
Skill Level Learned
------- ---------------
Analyze Spice 20
Spice Stash 23
Deal Spice 25
Enhance Spice 28
Degrade Spice 30
Detoxify 32
Spike Spice 35
Locate Spice 40
Note: The master for this guild is Moruth Doole.
See Also: Lesser classes Spice Merchant
~
#241
Pirate Level 70
Usage: spreadfire
Sometimes a starship captain just wants to hit a target, no matter the
cost. With spreadfire, the pilot unleashes a salvo of lasers into
space in a well-spaced, spread out pattern. Each of these laser
blasts have a chance of scoring a hit on the target, but only
those highly skilled will have every shot score a direct hit.
See Also: Pirate
~
#242
Slicer Level 15
Usage: spy - Places a Spy Camera
view - Looks through Spy Camera
Slicers often are called upon to make their own electronic enhancements
for a given location. With this skill, a Slicer can place a spy camera in
a room which they wish to surveil. From another location the Slicer
is able to use their deployed Spy Camera to VIEW who is in that room.
Only one Spy Camera can be setup at any given time.
If a second is deployed, then the first camera is disabled automatically.
See Also: Slicer
~
#243
Assassin Level 75
Usage: stalk
With this skill, an Assassin can Stalk directly to another character,
failing rarely. The movement is automatic, and operates too fast
to list the rooms, so one need not worry about running into a
death trap.
Note: Like the summon skill, stalk is now restricted by 'nosummon'
protection.
See Also: Assassin
~
#244
Space Engineers are masters of enhancing and repairing space
faring vessels. They are also knowledgeable in space technologies
far beyond your average Pilot. They specialize in no particular
ship size, as their advantages lie elsewhere.
Space Engineer is available as a Pilot Subguild class, available
at pilot level 60.
Skills available to Space Engineers:
Skill Level Learned
------- ---------------
Create Ship 60
Ship Uninstall 61
Upgrade Armor 62
Space Construct 65
Analyze Ship 66
Rebuild Hull 68
Repair Ship 80
Note: The master for this guild is Auran.
See Also: Pilot
~
#245
An Assassin is a Bounty Hunter committed to the dark art of killing for money.
They have been known to perform jobs for something they believe in but mostly
remain bounty hunters to the core. They remain coldly focused on the job at
hand and the bounty to be earned. No one can match the dedication and ability
of this powerful hunter. Assassins have perfected the hunt to the greatest
degree possible. They have nearly every trick of the trade in their arsenal.
Special skills of an Assassin:
Skill Level Learned
------- --------------
Stealth 60
Offhand 65
Snipe 70
Make Round 70
Stalk 75
Vanish 80
Lethal Weaponry 85
Combat Sniper 90
Take Aim 90
Killing Blow 100
Note: The master for this guild is Boba Fett
See Also: Bounty hunter
~
#246
You have seven statistics that you can see using the SCORE command.
These statistics are used for many, many game functions. Statistics
can be raised to a maximum of 300.
Strength [S]
Increases your damage output in physical combat situations and
determines the maximum weight you can carry.
Intelligence [I]
Helps increase your focus and rate of learning a skill at your
guildmaster. Intelligence also reduces the focus cost for spells.
Also increases the power of those that use the Force.
Wisdom [W]
Helps increase healing ability and natural skill improvements. Also
helps with Jedi based combat. (i.e. Lightsabers). Wisdom also reduces focus
cost but to a lesser degree.
Dexterity [D]
Improves your chance to hit land attacks, avoid hits, and increases the
number of items you can carry. Also helps with both physical and
blaster based combat.
Constitution [N]
Adds to hit points and hp regeneration. Also used in determining
resistance to negative effects and how long you can hold your
breath underwater. High constitutions will reduce damage taken while very
low constitutions may increase damage.
Charisma [C]
This helps to stop or delay aggressive mobs from attacking you. It
is also used to determine the maximum number of followers you may
have.
Quickness [U]
Relates directly to how many attacks you have in combat.
Luck [L]
There is at least one other thing that's as powerful as the Force: Luck.
Luck can be the difference between life and death, wealth and poverty,
sickness and health...
The effects of being lucky (or unlucky) are not always immediately apparent.
The rarest of rare magical items may influence your luck, and some races
and guilds have learned how to bend the odds slightly in their favor...
Luck is not a regular statistic. You are not necessarily born lucky or
unlucky. Luck cannot be trained, only influenced momentarily by the
above-mentioned items or spells/skills.
See Also: Classes Races
~
#247
Smuggler Level 23
Usage: steal -
Use steal to steal credits or items from people. The chance of not
getting caught depends on how well you have practiced steal, and if
the person is asleep.
> steal credits drunk
See Also: Smuggler
~
#248
Assassin Level 60
Usage: stealth
Stealth allows the Assassin to begin avoiding contact in cities
and zones, as well as hide signs of his or her passing and
thereby avoiding any traces of a path which could be tracked.
With Stealth in use, the Assassin also has learned how to
avoid motion sensor tripwires and will no longer trigger
any of those such silent alarms.
See Also: Assassin
~
#249
Usage: stop
This command is used when training weapon proficiencies and you
wish to end the training session.
See Also: Train Proficiencies
~