#240 Spice Dealers operate in the shadows of society, delivering illegal spices to the weak-minded populace. A spice dealer knows the in and outs of all types of spice, has a never-ending source of spice available to him or her, and has the ability to perform modifications to spice in his or her possession. Spice Dealers are available as a Secondary Subguild to Merchants only, and so only can be trained to level 40. Skills available to a Spice Dealer: Skill Level Learned ------- --------------- Analyze Spice 20 Spice Stash 23 Deal Spice 25 Enhance Spice 28 Degrade Spice 30 Detoxify 32 Spike Spice 35 Locate Spice 40 Note: The master for this guild is Moruth Doole. See Also: Lesser classes Spice Merchant ~ #241 Pirate Level 70 Usage: spreadfire Sometimes a starship captain just wants to hit a target, no matter the cost. With spreadfire, the pilot unleashes a salvo of lasers into space in a well-spaced, spread out pattern. Each of these laser blasts have a chance of scoring a hit on the target, but only those highly skilled will have every shot score a direct hit. See Also: Pirate ~ #242 Slicer Level 15 Usage: spy - Places a Spy Camera view - Looks through Spy Camera Slicers often are called upon to make their own electronic enhancements for a given location. With this skill, a Slicer can place a spy camera in a room which they wish to surveil. From another location the Slicer is able to use their deployed Spy Camera to VIEW who is in that room. Only one Spy Camera can be setup at any given time. If a second is deployed, then the first camera is disabled automatically. See Also: Slicer ~ #243 Assassin Level 75 Usage: stalk With this skill, an Assassin can Stalk directly to another character, failing rarely. The movement is automatic, and operates too fast to list the rooms, so one need not worry about running into a death trap. Note: Like the summon skill, stalk is now restricted by 'nosummon' protection. See Also: Assassin ~ #244 Space Engineers are masters of enhancing and repairing space faring vessels. They are also knowledgeable in space technologies far beyond your average Pilot. They specialize in no particular ship size, as their advantages lie elsewhere. Space Engineer is available as a Pilot Subguild class, available at pilot level 60. Skills available to Space Engineers: Skill Level Learned ------- --------------- Create Ship 60 Ship Uninstall 61 Upgrade Armor 62 Space Construct 65 Analyze Ship 66 Rebuild Hull 68 Repair Ship 80 Note: The master for this guild is Auran. See Also: Pilot ~ #245 An Assassin is a Bounty Hunter committed to the dark art of killing for money. They have been known to perform jobs for something they believe in but mostly remain bounty hunters to the core. They remain coldly focused on the job at hand and the bounty to be earned. No one can match the dedication and ability of this powerful hunter. Assassins have perfected the hunt to the greatest degree possible. They have nearly every trick of the trade in their arsenal. Special skills of an Assassin: Skill Level Learned ------- -------------- Stealth 60 Offhand 65 Snipe 70 Make Round 70 Stalk 75 Vanish 80 Lethal Weaponry 85 Combat Sniper 90 Take Aim 90 Killing Blow 100 Note: The master for this guild is Boba Fett See Also: Bounty hunter ~ #246 You have seven statistics that you can see using the SCORE command. These statistics are used for many, many game functions. Statistics can be raised to a maximum of 300. Strength [S] Increases your damage output in physical combat situations and determines the maximum weight you can carry. Intelligence [I] Helps increase your focus and rate of learning a skill at your guildmaster. Intelligence also reduces the focus cost for spells. Also increases the power of those that use the Force. Wisdom [W] Helps increase healing ability and natural skill improvements. Also helps with Jedi based combat. (i.e. Lightsabers). Wisdom also reduces focus cost but to a lesser degree. Dexterity [D] Improves your chance to hit land attacks, avoid hits, and increases the number of items you can carry. Also helps with both physical and blaster based combat. Constitution [N] Adds to hit points and hp regeneration. Also used in determining resistance to negative effects and how long you can hold your breath underwater. High constitutions will reduce damage taken while very low constitutions may increase damage. Charisma [C] This helps to stop or delay aggressive mobs from attacking you. It is also used to determine the maximum number of followers you may have. Quickness [U] Relates directly to how many attacks you have in combat. Luck [L] There is at least one other thing that's as powerful as the Force: Luck. Luck can be the difference between life and death, wealth and poverty, sickness and health... The effects of being lucky (or unlucky) are not always immediately apparent. The rarest of rare magical items may influence your luck, and some races and guilds have learned how to bend the odds slightly in their favor... Luck is not a regular statistic. You are not necessarily born lucky or unlucky. Luck cannot be trained, only influenced momentarily by the above-mentioned items or spells/skills. See Also: Classes Races ~ #247 Smuggler Level 23 Usage: steal Use steal to steal credits or items from people. The chance of not getting caught depends on how well you have practiced steal, and if the person is asleep. > steal credits drunk See Also: Smuggler ~ #248 Assassin Level 60 Usage: stealth Stealth allows the Assassin to begin avoiding contact in cities and zones, as well as hide signs of his or her passing and thereby avoiding any traces of a path which could be tracked. With Stealth in use, the Assassin also has learned how to avoid motion sensor tripwires and will no longer trigger any of those such silent alarms. See Also: Assassin ~ #249 Usage: stop This command is used when training weapon proficiencies and you wish to end the training session. See Also: Train Proficiencies ~