#230 Slicers are experts at hacking into and using computer systems and electronic devices. There's no lock, no computer system, no droid a Slicer cannot hack and use to his own purposes. Slicers are available as a Tertiary Class only, and so only can be trained up to level twenty. Skills available to Slicers: Skill Level Learned ------- --------------- Slice Lock 1 Hack Droid 5 Tripwire 10 Anonymous 12 Spy Camera 15 Decrypt 20 Note: The master for this guild is Morpheus. See Also: Lesser Class ~ #231 Smugglers are known to have very special qualities that no other class offers. They have a reputation unmatched by any other class, not that many would want it. Most can be found in the cantinas and back alleys of most planet systems. Their specialties are on the darker side of life, whether it is smuggling, thieving or assassination. Many of these qualities can come in handy in many situations, such as picking locks, stealing, or backstabbing. Smugglers may, in time, have in their possession (legally?), several vibroblade parts, which they may use to construct a lethal Personal Vibroblade. Skills available to Smugglers: Skill Level Learned ------- ------------- Low Blow 1 Sneak 4 Throw 7 Pick Lock 9 Instinct 12 Glance 15 Gamble 18 Slip 20 Steal 23 Backstab 26 Defensive Fighting 28 Poison 30 Scan 33 Quickdraw 36 Search 39 Dirty Tricks 41 Identify 43 Track 46 Offensive Fighting 48 Locate Object 51 Hawkeye 54 Hide 57 See Also: Vibroblade Swindler Scoundrel ~ #232 Fighter Pilot Level 60 Usage: snapshot One of the skills of a fighter pilot, a snapshot is a brief half-second shot available in the fluidity of a space dogfight. It takes the fast thinking steady skills of a fighter pilot to get this shot off and have any chance of hitting a target. Obviously, snapshot will cause some damage to any spacecraft hit. See Also: Fighter pilot ~ #233 Bounty Hunter Level 14 Usage: snare Bounty Hunters excel at cornering their victims and preventing them from escaping. The snare skill allows the Bounty Hunter to cut off a fleeing enemy's escape route, keeping him or her in the room. A victim with a bladed weapon or lightsaber can attempt to SLICE themselves free. A victim skilled and wearing bladed wrist weapons or with a bayonet affixed to his weapon can also SLICE free. Trying to retreat out of a snare will require considerable strength. Note: This skill requires a grappling hook to be installed as an armor system See Also: Flee Wimpy Bounty hunter Barricade ~ #234 Smuggler Level 4 Bounty Hunter Level 10 Usage: sneak Used for sneaking (moving in and out of rooms without anyone taking notice). When you type sneak, there is no way to know if you're actually sneaking. If you successfully sneak, then you'll continue to sneak for a little while. If you are already sneaking you will stop sneaking. See Also: Hide Smuggler Bounty hunter ~ #235 Assassin Level 70 Usage: target The sniper skill is one reserved for the more notorious of the Bounty Hunters. With this skill, the Hunter becomes an even more silent, and deadly adversary. The motto of the sniper, 'One shot, one kill' becomes reality when equipped with the specially designed sniper rifle. A weapon of this type is required to use this powerful skill. Also, upon being fired upon, certain mob targets may take cover to prevent injury from sniper fire. Note too, that a round fired in this mode will cause greater damage than is inflicted otherwise. To use this skill an Assassin must acquire a Sniper Rifle, which should be recognized by the name or when the weapon is scanned. Sniper weapons must be loaded with cartridges using the loadcartridge command, and cartridges may be ejected from the rifle with the ejectcartridge command. See Also: Assassin Cartridge Round Loadcartridge Ejectcartridge ~ #236 Ships are needed to travel from planet to planet via hyperspace, unless you can find transport by some other method. To travel through hyperspace you need to find the coordinates to a planetary system or point in the galaxy and jump there using the Jump Command. The speed of your jump depends on the speed of your ships Hyperdrive. This will often place you in orbit, and you will need to use the land command to actually land on the planet. Example: Jump 692 - Would put you in orbit around Tatooine Example: Land - Would take you to the surface In space combat, there are many details that can lead to your victory or defeat. Every ship has its own weapons system, some do more damage than others. For protection, ships have varying levels of armor to protect their hull, and a combat speed, signifying how fast the ship is in a fight. (faster you fly, harder it is to hit) When you take damage, your Shield Integrity will lower. When your shields fall your Hull begins to take damage. Should your Hull Integrity hit 0% the ship will blow up. Shields repair themselves slowly over time (as long as the ship is in the piloted position on your eq list), but hull damage requires active repair (see REPAIR HULL). If your shield generator is destroyed, your shields will not regenerate until it is repaired. See Also: Sdisplay Piloting Ship systems Nav computer Swimpy ~ #237 Politician Level 30 Usage: speech With the speech skill, a politician takes a moment to give a political speech to those around him or her. Speeches of this nature attract attention, and wandering mobiles from nearby rooms will often come to your room to listen. Be warned, however, if they don't like you (i.e. are aggressive towards you), they may still attack no matter how good your speech is. This skill operates on a 60 second timer and is affected by character level and charisma. See Also: Politician ~ #238 Landspeeder Items Usage: ride Speeders come in a variety of forms: You have your basic landspeeder, the sort used by the Jawas to fly around Tatooine in, and its more advanced variants like Luke Skywalker pilots in Mos Eisley. Of course, there are also Race Pods and Swoops... In game terms, speeders let you travel without losing movement points. Being technological in nature, they are not 100% reliable. Even the best-made speeder will occasionally break down. To hop into a speeder, use the command RIDE. When you get ready to walk again, use REMOVE to get out of your speeder. Note: Landspeeders are useless in space! Also, their repulsorlift drives are ineffective on certain types of terrain. (Water, for example) See Also: Ride Vehicle ~ #239 Usage: consume Spice, like all drugs (medicinal or illegal), can produce short-term benefits or long-term detriments. It can enhance one's speed or toughness. It can also cause ADDICTION. The disadvantages of addiction outweigh any short-term benefits the spice can produce. A player in withdrawal (not under the influence of spice) will begin to suffer penalties on regeneration and other similar game effects. The addiction can be broken by enrolling in an acceptable drug treatment facility. This also involves paying the requisite treatment fee, of course. See Also: Regeneration ~