#20 Naval Officer Level 100 Usage: board Large ships armed with a tractor beam can pull a ship close enough for its crew to launch an assault boarding operation that will place charges on the enemy ship and blow its internals to pieces. Successful boarding operations will always cause damage and have a chance of destroying the enemy vessel outright based on the enemies size and damage it has already sustained. Any mob destroyed by a boarding action will have an increased chance of dropping a hull since the internals of the ship were the target of the attack. This skill has a fairly lengthy reuse timer. ~ #21 Bodyguards are hired professionals who specialize in the personal protection of their employer. Their highly refined skills are the envy of many a soldier. The presence of a bodyguard is enough to make any assassin think twice about their job at hand. Special skills of a Bodyguard: Skill Level Learned ----- ------------- First Aid 60 Hawkeye 65 Pummel 70 Push 75 Protect 80 Collateral Damage 85 Tackle 90 Group Retreat 95 Strike Force 100 See Also: Mercenary ~ #22 Bounty Hunters are silent, deadly characters who haunt the shadows and wait. They, track, locate, and capture--or kill--their prey, and then collect a handsome reward for their efforts. They don't care who pays or who dies, as long they get paid. A Bounty Hunter is capable of acquiring various weapon parts for the construction of a powerful Exotic Weapon, suited to their Personal needs. Skills available to Bounty Hunters: Skill Level Learned ------- --------------- Kick 1 Draw 3 Hover 5 Stun 7 Throw 8 Sneak 10 Observe 12 Snare 14 Afterburn 16 Sense Life 18 Track 20 Precision Fire 23 Locate Object 26 Defensive Fighting 28 Scan 30 Ambush 32 Tracer 36 Headbutt 38 Search 40 Drag 42 Sensor Sweep 44 Combat Speed 46 Offensive Fighting 48 Wrist Weapons 51 Find Prey 54 Evade 57 See Also: Cyborg Assassin Personal Exotic ~ #23 Fighter Pilot Level 70 Usage: burst With burst fire, a fighter pilot times his attack just right and fires off a burst of fire with all laser cannons at his disposal. When this firepower strikes the target at the same time, devastating effects often follow. See Also: Fighter pilot ~ #24 Not assigned Usage: Automatic Many rebel pilots come from backwater planets like Luke Skywalker and Biggs Darklighter did. These pilots have undergone no real military training but they are deadly in space combat. These rebels are often called Bush Pilots. See Also: Space Rebel ~ #25 Walker Operator Level 100 Tank Operator Level 100 Usage: hire The command skill allows a tank or walker driver to give commands to crew members inside his vehicle. All crew members are NPC's and can be found in certain locations and hired to join your vehicle crew. To use a crew, your vehicle must have the Crew Space special system. Up to 4 crew members can be employed in a vehicle and some may die when a vehicle is destroyed. Crew Options ------------ Mechanic (max of 2) Navigator (max of 1) Co-Pilot (max of 1) Secondary Gunner (Max of 1) Primary Gunner (Max of 1) Assault Trooper (Max of 4) This skill has not yet been completed. See Also: Walker operator Tank operator ~ #26 Gunslinger Level 5 Usage: conc 'calm nerves' With calmed nerves, a gunslinger's hand is steadier and their aim is more accurate. This will help a player with their blaster skill rating. See Also: Gunslinger ~ #27 Explorer Level 35 Usage: camp breakcamp Explorers find it useful to set up temporary emergency base camps on the planets they explore. When in trouble, they can retreat back to their base camp instead of sending a distress signal all the way back to Mos Eisley. With the Camp command, an Explorer can set a room as his base camp. From then on, when the explorer activates a normal recall device, he/she will recall back to the base camp instead of Mos Eisley. The explorer can only recall to base camp if they recall from within the same zone as the camp. (Thus, in cases of large zones that actually consist of several zone areas, they may not be able to recall to base camp) A rare number of rooms are not suitable as a camp site and no camp can be set there. If the explorer wants to break camp, in order to Recall to Mos Eisley or wherever he/she's going, they must use the breakcamp command. This can be done from any location. Only one base camp can be set at any given time, and building another will reset your base camp. See Also: Explorer Recall Word of recall ~ #28 Commando Level 65 Usage: camouflage A cunning and stealthy commando paints his face and body in camouflage paint to avoid being seen by his enemies. The successful application of camouflage will reduce the chance that aggressive mobs will notice and therefore attack you. There is no way of knowing if the camouflage has been effectively applied without trying it out. Camouflage is affected by your surroundings. It is very effective in forests and rainforests, moderately effective in mountains, hills and fields and much less effective in cities and indoors. See Also: Commando Blend ~ #29 Usage: capture With this skill an assassin captures a mob, binding him into his possession. From then on the mob will follow the character wherever the assassin travels. During a fight, the assassin with use the captured mob as a human shield. The mob will take extra damage from this, since it can't move, and it won't fight back at all. Since this is fairly brutal to your captive, they will try to escape at the first opportunity. If they get free, they will be too aware for you to capture again. An Assassin must also keep a watchful eye on a captive and won't be able to sleep while keeping a hostage. Assassins may only capture sentient beings. Droids will not break programming to become a hostage, and animals will not understand what a gun pointed at there head means. To free the mob, simply type: release See Also: Assassin ~