#190
Noghri are hairless, grey-skinned biped who are extremely
strong, agile and sinewy. They are well skilled at
both melee and hand-to-hand combat, but they are somewhat
frail due to years of exposure to dangerous chemicals on
their homeworld.
Hit Points :******* :
Focus :***** :
Strength :********* :
Intelligence:*** :
Wisdom :*** :
Dexterity :**********:
Constitution:***** :
Quickness :******** :
Charisma :* :
Racial Skill: Grapple
See Also: Race Racial skills Grapple
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#191
Mysterious humanoids with vestigial horns, they have well
developed mental powers that allow them to withstand
and resist Force attacks. It is suspected that Darth
Maul is a member of the Zabrak race.
Hit Points :***** :
Focus :******** :
Strength :**** :
Intelligence:******** :
Wisdom :****** :
Dexterity :****** :
Constitution:***** :
Quickness :****** :
Charisma :*** :
Racial Skill: Zabraki Intensity
See Also: Racial Race Intensity
~
#192
The generic alien not covered in an above choice.
These various races include Hutts, Gotals, and many others.
Aliens are found in any and all professions.
Many aliens have unique sensory capabilities.
Hit Points : ?? :
Mana : ?? :
Strength : ?? :
Intelligence: ?? :
Wisdom : ?? :
Dexterity : ?? :
Constitution: ?? :
Quickness : ?? :
Charisma : ?? :
See Also: Infravision Racial skills Race
~
#193
Clawdites are a genetic, shape-shifting, offshoot of the
humanoid natives of Zolan. When in their natural state, they
are identical to other Zolanders. They can change their skin
and, to some extent, their bodily configuration, but, they
cannot alter their mass. The Bounty Hunter Zam Wesell is a
Clawdite.
Hit Points :******* :
Focus :***** :
Strength :***** :
Intelligence:***** :
Wisdom :**** :
Dexterity :****** :
Constitution:****** :
Quickness :******* :
Charisma :****** :
Racial Skill: Shapeshift
See Also: Races Racial skills Shapeshift
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#194
A humanoid species from the planet Ando, Aqualish have some
superficial properties both aquatic and arachnid. They have
hair-lined faces with large, glassy eyes and mouths dominated
with inwardly-pointing tusks. Ponda Baba was an Aqualish.
Hit Points :******** :
Focus :***** :
Strength :****** :
Intelligence:**** :
Wisdom :** :
Dexterity :******** :
Constitution:****** :
Quickness :******* :
Charisma :*** :
Racial Skill: Climb
See Also: Climb Race Racial skills
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#195
The Falleen are exotic, reptilian humanoids with scaled
skin, cold blood, and pigmentation that alters according to
mood. Falleen have exceptional lung capacity, allowing them
to stay submerged for prolonged periods. The Falleen are
long-lived, with life spans averaging 250 standard years.
Prince Xizor is a Falleen.
Hit Points :******* :
Focus :***** :
Strength :**** :
Intelligence:**** :
Wisdom :***** :
Dexterity :****** :
Constitution:****** :
Quickness :***** :
Charisma :********* :
Racial Skill: Pheromones
See Also: Racial skills Race Pheromones
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#196
Geonosians are an insectoid race with a hard, chitinous
exoskeleton, elongated faces, and multi-jointed limbs. Geonosians
are adept at mechanical construction and are responsible for the
construction of some of the largest feats of engineering ever
witnessed. Poggle the Lesser is a Geonosian.
Hit Points :**** :
Focus :******** :
Strength :**** :
Intelligence:******* :
Wisdom :****** :
Dexterity :******** :
Constitution:****** :
Quickness :****** :
Charisma :** :
Racial Skill: Fly
See Also: Fly Racial skills Race
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#197
Jawas are meter-tall humanoids completely hidden behind rough,
hand-woven robes. Their faces are concealed within the dark
folds of a cowl, from which peer their sickly glowing yellow
eyes. The Jawas are a scavenger species. Jawas have evolved
several important survival traits, such as exceptional night
vision, and a strong immune system. Jawas have a foul stench
and are liked by few.
Hit Points :***** :
Focus :****** :
Strength :**** :
Intelligence:****** :
Wisdom :***** :
Dexterity :******** :
Constitution:******* :
Quickness :******** :
Charisma :** :
Racial Skill: Scavenge
See Also: Races Racial skills Scavenge
~
#198
Mercenary Level 40
Usage: rage
Mercenaries can focus their anger into a partially controlled rage.
While in a rage, mercenaries feel less pain, and wounds against them
have less of an effect. (Damage is reduced). However, while in a rage,
a Mercenary cannot flee from combat. The rage will wear off after a
period of time.
Rage uses a portion of your focus to activate.
While you can be under the affects of rage in space, there are no
benefits, and you will still be unable to flee due to your state of
mind.
See Also: Calm down Mercenary
~
#199
Commando Level 75
Usage: rally
Rally Cry inspires those in the commando's unit to fight with
greater desire. All those in the group gain bonuses to both
hit points and and combat ability for a set duration.
Each use of Rally Cry will drain your pool of focus, no matter if you
are currently affected by a prior Rally Cry or not.
See Also: Commando
~