#190 Noghri are hairless, grey-skinned biped who are extremely strong, agile and sinewy. They are well skilled at both melee and hand-to-hand combat, but they are somewhat frail due to years of exposure to dangerous chemicals on their homeworld. Hit Points :******* : Focus :***** : Strength :********* : Intelligence:*** : Wisdom :*** : Dexterity :**********: Constitution:***** : Quickness :******** : Charisma :* : Racial Skill: Grapple See Also: Race Racial skills Grapple ~ #191 Mysterious humanoids with vestigial horns, they have well developed mental powers that allow them to withstand and resist Force attacks. It is suspected that Darth Maul is a member of the Zabrak race. Hit Points :***** : Focus :******** : Strength :**** : Intelligence:******** : Wisdom :****** : Dexterity :****** : Constitution:***** : Quickness :****** : Charisma :*** : Racial Skill: Zabraki Intensity See Also: Racial Race Intensity ~ #192 The generic alien not covered in an above choice. These various races include Hutts, Gotals, and many others. Aliens are found in any and all professions. Many aliens have unique sensory capabilities. Hit Points : ?? : Mana : ?? : Strength : ?? : Intelligence: ?? : Wisdom : ?? : Dexterity : ?? : Constitution: ?? : Quickness : ?? : Charisma : ?? : See Also: Infravision Racial skills Race ~ #193 Clawdites are a genetic, shape-shifting, offshoot of the humanoid natives of Zolan. When in their natural state, they are identical to other Zolanders. They can change their skin and, to some extent, their bodily configuration, but, they cannot alter their mass. The Bounty Hunter Zam Wesell is a Clawdite. Hit Points :******* : Focus :***** : Strength :***** : Intelligence:***** : Wisdom :**** : Dexterity :****** : Constitution:****** : Quickness :******* : Charisma :****** : Racial Skill: Shapeshift See Also: Races Racial skills Shapeshift ~ #194 A humanoid species from the planet Ando, Aqualish have some superficial properties both aquatic and arachnid. They have hair-lined faces with large, glassy eyes and mouths dominated with inwardly-pointing tusks. Ponda Baba was an Aqualish. Hit Points :******** : Focus :***** : Strength :****** : Intelligence:**** : Wisdom :** : Dexterity :******** : Constitution:****** : Quickness :******* : Charisma :*** : Racial Skill: Climb See Also: Climb Race Racial skills ~ #195 The Falleen are exotic, reptilian humanoids with scaled skin, cold blood, and pigmentation that alters according to mood. Falleen have exceptional lung capacity, allowing them to stay submerged for prolonged periods. The Falleen are long-lived, with life spans averaging 250 standard years. Prince Xizor is a Falleen. Hit Points :******* : Focus :***** : Strength :**** : Intelligence:**** : Wisdom :***** : Dexterity :****** : Constitution:****** : Quickness :***** : Charisma :********* : Racial Skill: Pheromones See Also: Racial skills Race Pheromones ~ #196 Geonosians are an insectoid race with a hard, chitinous exoskeleton, elongated faces, and multi-jointed limbs. Geonosians are adept at mechanical construction and are responsible for the construction of some of the largest feats of engineering ever witnessed. Poggle the Lesser is a Geonosian. Hit Points :**** : Focus :******** : Strength :**** : Intelligence:******* : Wisdom :****** : Dexterity :******** : Constitution:****** : Quickness :****** : Charisma :** : Racial Skill: Fly See Also: Fly Racial skills Race ~ #197 Jawas are meter-tall humanoids completely hidden behind rough, hand-woven robes. Their faces are concealed within the dark folds of a cowl, from which peer their sickly glowing yellow eyes. The Jawas are a scavenger species. Jawas have evolved several important survival traits, such as exceptional night vision, and a strong immune system. Jawas have a foul stench and are liked by few. Hit Points :***** : Focus :****** : Strength :**** : Intelligence:****** : Wisdom :***** : Dexterity :******** : Constitution:******* : Quickness :******** : Charisma :** : Racial Skill: Scavenge See Also: Races Racial skills Scavenge ~ #198 Mercenary Level 40 Usage: rage Mercenaries can focus their anger into a partially controlled rage. While in a rage, mercenaries feel less pain, and wounds against them have less of an effect. (Damage is reduced). However, while in a rage, a Mercenary cannot flee from combat. The rage will wear off after a period of time. Rage uses a portion of your focus to activate. While you can be under the affects of rage in space, there are no benefits, and you will still be unable to flee due to your state of mind. See Also: Calm down Mercenary ~ #199 Commando Level 75 Usage: rally Rally Cry inspires those in the commando's unit to fight with greater desire. All those in the group gain bonuses to both hit points and and combat ability for a set duration. Each use of Rally Cry will drain your pool of focus, no matter if you are currently affected by a prior Rally Cry or not. See Also: Commando ~