#170 In order to play Revenge of the Jedi, you must agree to certain terms and conditions. By playing Revenge of the Jedi, you are agreeing to the following conditions: 1. Revenge of the Jedi is being provided as a service free of charge for your enjoyment at the pleasure of its administrators. You, the player, agree that the providing of this service is in no way a contract with the player to provide any service or good and may be terminated at any time by and at the discretion of the administrators of Revenge of the Jedi. 2. You agree to play by any and all rules set forth by the administrators of Revenge of the Jedi. Failure to follow the rules may result in termination of any part of this service. 3. While the information you provide to Revenge of the Jedi and its administrators will not be used for any commercial purpose as defined by the Circle License, the administrators make no guarantee or promise of privacy and none should be expected while playing Revenge of the Jedi. Anything your character says or does while you play Revenge of the Jedi becomes property of the administrators. (In other words don't discuss your bank PIN, your password, you hemoroid problem or anything else you want to keep private. You never know who's watching you.) 4. The administrators of Revenge of the Jedi are furnishing this service 'as is'. The administrators do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any warranty of merchantability or fitness for a particular purpose or any warranty that the contents of this service will be error-free. In no respect shall the administrators incur any liability for any damages, including, but NOT limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this service, whether or not based upon warranty, contract, tort, or otherwise; whether or not injury was sustained by persons or property or otherwise; and whether or not loss was sustained from, or arose out of, the results of, this service, or any other services that may be provided by the Revenge of the Jedi administrators. See Also: Rules ~ #171 Body Guard Level 80 Usage: protect Protect provides another player with the knowledge that he/she is well guarded by the Bodyguard. Any attacks on the protected player is deflected as the Bodyguard absorbs the attacks. Quite useful if the protected player is not fully capable of taking large amounts of damage. See Also: Body guard Mercenary ~ #172 Usage: fire status -- Displays remaining ammo These high energy pulse torpedoes derive their name from their manner of delivery. Ships armed with proton torpedoes can fire them on command provided they have ammunition remaining. Ships have a limited number of proton torpedoes. Upon obtaining some spare torpedo rounds you can reload your ship using the REARM command. Maximum Torpedoes Based on Ship Size ------------------------------------ Small Ship N/A Fighter 6 Bomber 12 Medium Ship 24 Large Ship 48 Capital Ship 96 See Also: Salvo Rearm Concussion missiles ~ #173 Body Guard Level 70 Usage: pummel This attack does great amounts of damage to your opponent, whom you pummel with vicious blows to the head and body. The success of a pummel attack depends on how well you are learned. The higher level you reach the harder you pummel your opponent. See Also: Body guard ~ #174 Mercenary Level 14 Technician Level 17 Usage: punch The success of a punch depends on how well you are learned. The higher level you reach, the harder you punch. There is one small catch -- whenever you punch (or miss) you will be unable to punch again for a few rounds of 'Violence' -- so be sure that you connect with your target! See Also: Bladed punch Technician Mercenary ~ #175 Body Guard Level 75 Usage: push The success of a push depends upon how well you are learned. When you succeed, you will push your victim out of the room in the direction you designated. This is useful in removing protective bodyguards from around a mob. See Also: Body guard ~ #176 Gunslinger Level 15 Smuggler Level 36 Usage: Automatic This skill allows a gunslinger to gain the first strike in any combat battle. When it succeeds, the attack will strike for more than its normal damage. The extra damage is highly dependent on your dexterity. The higher your dex, the more damage you do with quickdraw. It will not work against spells cast at the player nor will it protect for backstab attempts. Also note that mobs will learn from your tactics and quickdraw won't be effective for long. See Also: Smuggler Gunslinger ~ #177 The galaxy is thriving with races of every sort. Each with its own advantages and shortcomings... The available races are: Human - Humans... Duh! Wookiee - Tall, Hairy, Strong and short tempered. Gamorrean - Porcine lumbering oafs, can really take a beating. Ithorian - These 'hammer heads' are the nerds of the galaxy. Mon Calamari - With froglike faces, they are smart and wise. Rodian - Compound eyes, green skinned, thin and dexterous. Sullustan - Small mouse-eared, big-eyed pilots. Twilek - With tail-like head appendages, smart and charismatic. Bothan - Small furry humans, Somewhat smart and dexterous. Gungan - Tall and lanky but strong warriors. Amphibious. Zabrak - Intelligent but tough with vestigial horns. Trandoshan - Reptilian fighters, tough and born hunters. Ewok - Small, furry, quite cute. Everyone likes an Ewok. Noghri - Strong and Agile but somewhat frail. Jawa - Utinni! Meter tall, dexterous and quick. Clawdite - Some are shape-shifters. Average to light build. Aqualish - Cranky, tusked fighters. Get along with few. Geonosian - Insectiod race, multi joined limbs make them very dexterous. Falleen - Exotic, reptilian humanoids with scaled skin. Selkath - Strong aquatic species with a knack for healing. Alien - Refers to any race or species not listed above. See Also: Racial skills ~ #178 The most abundant race in the galaxy, humans have the remarkable ability to adapt to any situation, making them extremely good at whatever they do. They are quick learners. Hit Points :****** : Focus :****** : Strength :****** : Intelligence:****** : Wisdom :****** : Dexterity :****** : Constitution:****** : Quickness :****** : Charisma :****** : See Also: Race ~ #179 Large, strong, green-skinned porcine creatures not known for their intelligence. Jabba employs several Gamorreans as guards and mercenaries. Gamorreans have few friends. Their strength, bulk and familiarity with axes makes them very effective melee combatants. Hit Points :**********: Focus :** : Strength :********* : Intelligence:** : Wisdom :** : Dexterity :****** : Constitution:**********: Quickness :****** : Charisma :*** : Racial Skill: Gore See Also: Racial skills Race Gore ~