#170
In order to play Revenge of the Jedi, you must agree to certain terms and
conditions.
By playing Revenge of the Jedi, you are agreeing to the following conditions:
1. Revenge of the Jedi is being provided as a service free of charge for your
enjoyment at the pleasure of its administrators. You, the player, agree that
the providing of this service is in no way a contract with the player to
provide any service or good and may be terminated at any time by and at the
discretion of the administrators of Revenge of the Jedi.
2. You agree to play by any and all rules set forth by the administrators of
Revenge of the Jedi. Failure to follow the rules may result in termination
of any part of this service.
3. While the information you provide to Revenge of the Jedi and its
administrators will not be used for any commercial purpose as defined
by the Circle License, the administrators make no guarantee or promise of
privacy and none should be expected while playing Revenge of the Jedi. Anything
your character says or does while you play Revenge of the Jedi becomes property
of the administrators. (In other words don't discuss your bank PIN, your
password, you hemoroid problem or anything else you want to keep private. You
never know who's watching you.)
4. The administrators of Revenge of the Jedi are furnishing this service 'as is'.
The administrators do not provide any warranty whatsoever, whether express,
implied, or statutory, including, but not limited to, any warranty of
merchantability or fitness for a particular purpose or any warranty that the
contents of this service will be error-free.
In no respect shall the administrators incur any liability for any damages,
including, but NOT limited to, direct, indirect, special, or consequential damages
arising out of, resulting from, or any way connected to the use of this service,
whether or not based upon warranty, contract, tort, or otherwise; whether or not
injury was sustained by persons or property or otherwise; and whether or not
loss was sustained from, or arose out of, the results of, this service, or any
other services that may be provided by the Revenge of the Jedi administrators.
See Also: Rules
~
#171
Body Guard Level 80
Usage: protect
Protect provides another player with the knowledge that he/she is
well guarded by the Bodyguard. Any attacks on the protected player
is deflected as the Bodyguard absorbs the attacks. Quite useful if
the protected player is not fully capable of taking large amounts of
damage.
See Also: Body guard Mercenary
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#172
Usage: fire
status -- Displays remaining ammo
These high energy pulse torpedoes derive their name from their manner
of delivery. Ships armed with proton torpedoes can fire them on
command provided they have ammunition remaining. Ships have a limited
number of proton torpedoes. Upon obtaining some spare torpedo rounds
you can reload your ship using the REARM command.
Maximum Torpedoes Based on Ship Size
------------------------------------
Small Ship N/A
Fighter 6
Bomber 12
Medium Ship 24
Large Ship 48
Capital Ship 96
See Also: Salvo Rearm Concussion missiles
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#173
Body Guard Level 70
Usage: pummel
This attack does great amounts of damage to your opponent, whom you pummel
with vicious blows to the head and body.
The success of a pummel attack depends on how well you are learned. The
higher level you reach the harder you pummel your opponent.
See Also: Body guard
~
#174
Mercenary Level 14
Technician Level 17
Usage: punch
The success of a punch depends on how well you are learned.
The higher level you reach, the harder you punch.
There is one small catch -- whenever you punch (or miss) you
will be unable to punch again for a few rounds of 'Violence' -- so be sure
that you connect with your target!
See Also: Bladed punch Technician Mercenary
~
#175
Body Guard Level 75
Usage: push
The success of a push depends upon how well you are learned. When you
succeed, you will push your victim out of the room in the direction you
designated.
This is useful in removing protective bodyguards from around a mob.
See Also: Body guard
~
#176
Gunslinger Level 15
Smuggler Level 36
Usage: Automatic
This skill allows a gunslinger to gain the first strike in any combat
battle. When it succeeds, the attack will strike for more than its
normal damage. The extra damage is highly dependent on your dexterity.
The higher your dex, the more damage you do with quickdraw.
It will not work against spells cast at the player nor will it protect
for backstab attempts. Also note that mobs will learn from your tactics
and quickdraw won't be effective for long.
See Also: Smuggler Gunslinger
~
#177
The galaxy is thriving with races of every sort. Each with its own
advantages and shortcomings...
The available races are:
Human - Humans... Duh!
Wookiee - Tall, Hairy, Strong and short tempered.
Gamorrean - Porcine lumbering oafs, can really take a beating.
Ithorian - These 'hammer heads' are the nerds of the galaxy.
Mon Calamari - With froglike faces, they are smart and wise.
Rodian - Compound eyes, green skinned, thin and dexterous.
Sullustan - Small mouse-eared, big-eyed pilots.
Twilek - With tail-like head appendages, smart and charismatic.
Bothan - Small furry humans, Somewhat smart and dexterous.
Gungan - Tall and lanky but strong warriors. Amphibious.
Zabrak - Intelligent but tough with vestigial horns.
Trandoshan - Reptilian fighters, tough and born hunters.
Ewok - Small, furry, quite cute. Everyone likes an Ewok.
Noghri - Strong and Agile but somewhat frail.
Jawa - Utinni! Meter tall, dexterous and quick.
Clawdite - Some are shape-shifters. Average to light build.
Aqualish - Cranky, tusked fighters. Get along with few.
Geonosian - Insectiod race, multi joined limbs make them very dexterous.
Falleen - Exotic, reptilian humanoids with scaled skin.
Selkath - Strong aquatic species with a knack for healing.
Alien - Refers to any race or species not listed above.
See Also: Racial skills
~
#178
The most abundant race in the galaxy, humans have
the remarkable ability to adapt to any situation,
making them extremely good at whatever they do. They
are quick learners.
Hit Points :****** :
Focus :****** :
Strength :****** :
Intelligence:****** :
Wisdom :****** :
Dexterity :****** :
Constitution:****** :
Quickness :****** :
Charisma :****** :
See Also: Race
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#179
Large, strong, green-skinned porcine creatures
not known for their intelligence. Jabba employs
several Gamorreans as guards and mercenaries.
Gamorreans have few friends. Their strength, bulk
and familiarity with axes makes them very effective
melee combatants.
Hit Points :**********:
Focus :** :
Strength :********* :
Intelligence:** :
Wisdom :** :
Dexterity :****** :
Constitution:**********:
Quickness :****** :
Charisma :*** :
Racial Skill: Gore
See Also: Racial skills Race Gore
~