#130
This represents the serendipitous result of chaos. Never the result
of intention, these attacks hit your opponent where it counts.
A lucky shot could be such events as accidentally striking the gap
in someone's armor, just happing to strike a shield at the exact
moment the generator adjusts phase or missing one opponent
and hitting another not expecting attack.
Lucky shots deal double damage.
Lucky shots happen to everyone. This differs from the commando skill
critical hit which are done with intention and for more damage. It is
even possible for a commando's critical hit to be a lucky shot dealing
a devastating SIX times normal damage.
See Also: Critical hit
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#131
Focus is a measure of your mental ability to concentrate on and perform
difficult tasks. Even some very physical actions may require a focused mind.
Your total pool of focus represents the full potential of your mind. Your
current amount of focus represents your current state of mental focus. As
you perform actions that require focus your mind will tire represented by the
loss of focus points. Sitting, resting, sleeping and meditating are all good
ways to rest your mind and return your focus to full potential.
See Also: Force Regeneration
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#132
Technician Level 11
Medic Level 18
usage: manufacture
With this skill, a player can create many unique items useful to
the player and many others in the galaxy. In fact, a good amount of
money could be made selling these products to other players.
There is a certain duration of creation lag that prevents the player
from building another object right after the first, this lag is reduced
as one gains levels. Several Material resources are required to
build these items.
For All Technicians:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 11 Lockpick lock Dur(7), Neut(3)
Level 20 Fragmentation Grenade frag Dur(10), Neut(4)
Level 30 Emergency Recall Device recall Dur(26), Neut(10)
Level 40 Thermal Detonator thermal Dur(16), Neut(6), Moly(1)
Level 50 Hitpoint well stimshot Dur(10), Neut(8), Moly(2)
For Droids:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 Medium Repair Kit repair Dur(25), Neut(10), Moly(4)
Level 70 Biological Toxin toxin Dur(30), Neut(12), Moly(5)
Level 80 Smoke Bomb smoke Dur(35), Neut(15), Moly(6)
Level 90 Alloy Hardening Compound compound Dur(40), Neut(18), Moly(7)
Level 100 A cortosis-hewn discblade discblade Dur(45), Neut(20), Moly(10)
For Inventors:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 Bacta Application Device bacta Dur(25), Neut(50), Moly(4)
Level 70 Neural Booster booster Dur(30), Neut(12), Moly(5)
Level 80 Industrial Waste waste Dur(35), Neut(15), Moly(6)
Level 90 Instantaneous Holoprojecter holo Dur(40), Neut(18), Moly(8)
Level 100 Sonic Disruptor sonic Dur(80), Neut(40), Moly(20)
For Medics:
Level Pills Keyword Materials
------ ------- --------- ---------------
Level 18 Vitality Boost yellow Lu(20), Cyan(5)
Level 26 Cure Sickness green Lu(20), Cyan(5)
Level 30 Cure Poison purple Lu(20), Cyan(5)
Level 30 Focus Mind red Lu(20), Cyan(10)
Level 45 Strength blue Lu(30), Cyan(20)
For Mad Scientists:
Level Items Keyword Materials
------ -------- ---------- ------------
Level 60 Medium Repair Kit repair Dur(25), Neut(10), Moly (4)
Level 70 Neural Booster booster Dur(30), Neut (12), Moly (5)
Level 80 Smoke Bomb smoke Dur(35), Neut(15), Moly(6)
Level 90 Industrial Waste waste Dur(35), Neut(15), Moly(6)
Level 100 A cortosis discblade discblade Dur(45), Neut(20), Moly(10)
See Also: Pop Materials Inventor Droid Technician Medic
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#133
Usage: Automatic
Training in ancient martial arts can greatly improve the skills of those
who already possess knowledge of unarmed combat. With it you can hit
more often during a fight. This cannot be used if any weapons are
wielded.
See Also: Bounty hunter Smuggler Mercenary
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#134
Not assigned
Usage: Automatic
This is the highest level of piloting competence that can be achieved
through space combat. It reflects excellent ability to handle a craft,
as well as a long history of victories in combat.
See Also: Space Pilot
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#135
Material resources are required components needed for a number of item
construction skills, both mechanical and biological. The type of resources
recovered depends on the item being broken down. Materials can be harvested
through a number of methods, the most well known by use of the SALVAGE skill.
There are 3 types of materials:
Duranium, Neutronium & Molybdenum.
There are 2 types of biological materials:
Lu Ramin and Cyanogen Silicate.
See Also: Molybdenum Neutronium Duranium Salvage
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#136
Medics are a valuable and favored profession of many in the galaxy.
A Medic specializes in the healing of wounds, fatigue and other
negative affects. They are skilled in the use of bandages and
chemicals, but also receive some combat training.
Skills available to Medics:
Skill Level Learned
------- ---------------
Pack Bag 1
Treat Minor Injury 1
Defibrillator 5
Refill Syringe 8
Diagnose 10
Treat Moderate Injury 13
Manufacture Pills 18
Treat Group Injury 22
Shield Slam 24
Medical Monitoring 26
Defensive Fighting 28
Cure Blindness 34
Group Medical Monitoring 34
Fast Hands 36
Treat Serious Injury 38
Non-Lethal Weapons 42
Throw 45
Offensive Fighting 48
Treat Greater Group Injury 52
Skilled Hands 56
Heal Minor Wound 59
See Also: Surgeon Combat medic
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#137
Jedi Level 7
Usage: meditate
With this skill a Jedi meditates for a time, communing with Nature and
the force. During this time, the Jedi recovers focus, moves & hits
at a much faster rate than even sleeping.
See Also: Jedi Force
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#138
Technician Level 32
Usage: mend -
With this skill a Technician is able to mend any damage sustained
by their armor during combat. This greatly extends the useful life
of the armor. However, there is a chance that you could damage the
item beyond repair while attempting to mend it.
See Also: Technician
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#139
Mercenaries are warriors for hire. They are skilled in the use of many
weapons, as well as hand-to-hand combat, and possess skills of combat
and violence unequaled by the members of any other class. However, they
lack any real ability to use the Force.
Through the acquisition of various weapon parts, they are capable of
preparing a potent Personal Blaster.
Skills available to Mercenaries:
Skill Level Learned
------ -------------
Kick 1
Bash 5
Rescue 10
Throw 12
Punch 14
Sweep 18
Precision Fire 23
Defensive Fighting 28
Overload 30
Combat Speed 36
Quickload 38
Rage 40
Berserk 44
Offensive Fighting 48
Frenzy 52
Bandage Wounds 56
Suppressing Fire 59
See Also: Personal Bodyguard Commando
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