#1130 Medic Level 18 usage: manufacture With this skill, a player can create many unique items useful to the player and many others in the galaxy. In fact, a good amount of money could be made selling these products to other players. There is a certain duration of creation lag that prevents the player from building another object right after the first, this lag is reduced as one gains levels. Several Material resources are required to build these items. For Medics: Level Pills Keyword Materials ------ ------- --------- --------------- Level 18 Vitality Boost yellow Lu(20), Cyan(5) Level 26 Cure Sickness green Lu(20), Cyan(5) Level 30 Cure Poison purple Lu(20), Cyan(5) Level 30 Focus Mind red Lu(20), Cyan(10) Level 45 Strength blue Lu(30), Cyan(20) See Also: Manufacture Pop Materials ~ #1131 Sith Marauder Level 95 Usage: seethe With this skill, a Sith Marauder fully gives into their hate. In doing this, the health of a Sith Marauder is restored to full. The Marauder will be unable to use this ability again for another 15 hours. (game time) ~ #1132 Swindler Level 95 Usage: Automatic The most advanced Swindlers size up opponents instantly, noting weaknesses they can exploit as needed, should their usual charismatic or slight-of-hand techniques fail. They call these weaknesses 'Vitals' in Smuggler's Jargon. Each time you successfully exploit a Vital, your Dirty Tricks will deal considerably more damage than usual. See Also: Swindler Dirty tricks Languages ~