#1110 A Rocket Launcher can be added to Blaster or Exotic weapon types as a secondary weapon. Rocket Launchers require a resupply of rockets to reload the weapon. ~ #1111 Level 100 Usage: fundamentals Among the many classes and professions throughout the galaxy, many develop certain skills and abilities that become hallmarks of that group. At the peak of their training, a legend can call on their training in such a way as to provide a short boost on demand. The boost from these fundamentals not only grow in potency with increases in legendary status, but are so innate that they are impossible to forget. In game terms, the 'fundamental' skill is a temporary class-based buff that enhances the player in or out of combat. The fundamental skill operates on a cooldown timer and the amount of enhancement is based on the players current legend level, costing 10% of their max focus. A player who has remorted after attaining Legend level 10 will retain knowledge of all prior fundamental class skills and can toggle them without cooldown. Fundamental Skills by Class: Jedi - A brief period of increased damage avoidance Smuggler - A brief period of increased damage output Mercenary - A moderate period of increased damage reduction Bounty Hunter - A moderate period of increased attack ability Medic - A extended period of increased healing Technician - An extended period of increased regeneration See Also: Legend Remort Classes ~ #1112 This ability will slide a person towards a good alignment proportional to the level of the spell. ~ #1113 This ability will slide a person towards an evil alignment proportional to the level of the spell. ~ #1114 Legend Level 10 Remorting is a form of rebirth or reincarnation that allows you to begin or restart your character's journey from the beginning. However, obtaining the chance to remort is much better than starting from scratch. Remorting is only available to players who have obtained legend level 10. Racial remorting is unique in that it allows you to reconfigure the galactic race of your character. The process for the character is identical to a standard class remort, however the character's class remains the same while the race changes. What you get to keep after a remort: -Eq -Credits -Resources -SP/QP -Anything Purchased with SP/QP (including legend levels) -Your Primary/Secondary/Tertiary classes -Clan/Faction Affiliations What you lose after a remort: -Levels (primary/secondary/tertiary/space/vehicle) -Proficiencies -Class Skills -Anything you spent exp on There is no limit to the number of times you can change races. Have fun! See Also: Races Remort ~ #1115 I don't need your help. ~ #1116 Crooop is the no-good, dirty commando clone of the droid Croop. He's nice and often whimsical, which often gets in the way of his helpful nature. Crooop is known for crashing the mud, unjustly getting blamed for crashing the mud, and overtweaking working dg_script. Trying to speak with him will be frustrating, as he is easily distracted and is most likely afk. Contributions by Crooop include: Aaris III and Kolatill ~ #1117 SP Skill: Cost 50sp Jedi Level 14 Commando Level 60 Augments Sixth Sense / Sense Danger to allow Commandoes and Force Users to dodge the first attack from aggresive enemies ~ #1118 Aaris III is a zone that should be approached logically. It would also be helpful to brush up on the wookiepedia entry on it (http://starwars. Wikia. Com/wiki/Aaris_III). Have fun and be careful. ~ #1119 Lesser classes represent classes that you can join only as a secondary or tertiary class option. They generally have more specialized and focused skills and abilities that lean towards the goal of the class. Secondary Classes ----------------- Explorer Politician Stormtrooper Merchant See Also: Classes Lesser subguilds Lesser classes ~