#1100
Synox is a powerful neurotoxin that is a colorless, odorless, tasteless and
extremely deadly. While other chemical injections may have some healing
purpose, the use of Synox has but one purpose: death. Because of the grave
implications of this substance, it is only handled by Surgeons with the proper
medical training to keep themselves safe and utilize this drug only when
appropriate. That use is only where the Surgeon has determined that
euthanizing the patient is necessary, presumably with their consent...
See Also: Euthanize Refill Medic
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#1101
Space Engineer Level 80
Usage: conc 'repair ship'
Space Engineers are well versed in the mechanics and techniques
necessary to repair the battle damages of almost any ship model.
They have even perfected the ability to make these repairs in flight
by docking with their ship to the craft in need. These hull repairs
can be critical in getting fellow spacers back in action who may be
out of resources or lack the focus to repair their hulls themselves.
Because such a procedure leaves both the Space Engineer and his
client quite vulnerable to pirates or hostile patrols, only pilots
that are grouped with the Space Engineer can receive this service.
See Also: Pilot Space engineer Repair hull
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#1102
Assassin Level 90
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Usage: snipe
This skill is still under construction. It'll be like Snipe but you can use it
during combat against your victim if you are not their primary focus.
See Also: Snipe Assassin
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#1103
Something with this ability can preserve a piece of armor so that it will
last a lifetime. In game turns the item's quality is upgraded to
indestructible.
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#1104
A disruption sphere is used to remove all barrier fields in a room. This
applies to any barriers put in by technicians and all barricades set up by
players.
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#1105
A bayonet can be installed to Exotic or Blaster type weapons as a secondary
weapon. This weapon type can be used with the slice skill if one is snared by
a bounty hunter.
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#1106
Static discharge can be added to melee or dagger weapons and gives the
weapon the ability fire a secondary round of shock damage.
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#1107
Static field can be added to melee or dagger type weapons as a secondary
system. This secondary system gives the weapon a temporary damage increase.
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#1108
Flamethrowers can be added to Exotic or Blaster type weapons as a secondary
weapon. One will need flamethrower fuel to reload the flamethrower
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#1109
Grenade launchers can be added to Blaster and Exotic weapons as a secondary
weapon. Grenade launchers require grenade clips to reload.
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