#1100 Synox is a powerful neurotoxin that is a colorless, odorless, tasteless and extremely deadly. While other chemical injections may have some healing purpose, the use of Synox has but one purpose: death. Because of the grave implications of this substance, it is only handled by Surgeons with the proper medical training to keep themselves safe and utilize this drug only when appropriate. That use is only where the Surgeon has determined that euthanizing the patient is necessary, presumably with their consent... See Also: Euthanize Refill Medic ~ #1101 Space Engineer Level 80 Usage: conc 'repair ship' Space Engineers are well versed in the mechanics and techniques necessary to repair the battle damages of almost any ship model. They have even perfected the ability to make these repairs in flight by docking with their ship to the craft in need. These hull repairs can be critical in getting fellow spacers back in action who may be out of resources or lack the focus to repair their hulls themselves. Because such a procedure leaves both the Space Engineer and his client quite vulnerable to pirates or hostile patrols, only pilots that are grouped with the Space Engineer can receive this service. See Also: Pilot Space engineer Repair hull ~ #1102 Assassin Level 90 . Usage: snipe This skill is still under construction. It'll be like Snipe but you can use it during combat against your victim if you are not their primary focus. See Also: Snipe Assassin ~ #1103 Something with this ability can preserve a piece of armor so that it will last a lifetime. In game turns the item's quality is upgraded to indestructible. ~ #1104 A disruption sphere is used to remove all barrier fields in a room. This applies to any barriers put in by technicians and all barricades set up by players. ~ #1105 A bayonet can be installed to Exotic or Blaster type weapons as a secondary weapon. This weapon type can be used with the slice skill if one is snared by a bounty hunter. ~ #1106 Static discharge can be added to melee or dagger weapons and gives the weapon the ability fire a secondary round of shock damage. ~ #1107 Static field can be added to melee or dagger type weapons as a secondary system. This secondary system gives the weapon a temporary damage increase. ~ #1108 Flamethrowers can be added to Exotic or Blaster type weapons as a secondary weapon. One will need flamethrower fuel to reload the flamethrower ~ #1109 Grenade launchers can be added to Blaster and Exotic weapons as a secondary weapon. Grenade launchers require grenade clips to reload. ~