#110
Usage: inventory
If you're uncertain about what you're carrying, or simply want to
check that no thieves have got to your backpack.
See Also: Equipment
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#111
Pilot Level 12
Usage: ion
Ion Cannons are used to send out damaging pulses of energy that by pass
all shields and temporarily disable enemy ships, preventing them from
taking action. However, Ion Cannons require a great deal of energy
to use and need a short time to recharge before they can be used
again.
To use Ion Cannons, you must have both the skill to use them and the
special system installed on your ship. Ion Cannons are most effective
against similar sized opponents. An X-Wing can expect little result
against a star destroyer, and in reverse, a star destroyer will have
a hard time landing an Ion blast on an X-Wing.
See Also: Ship systems Piloting Space
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#112
A Jedi is someone who is highly attuned to the flow of the Force. With
training, a Jedi could sense and manipulate the Force. The way the Jedi
uses the Force will determine whether he or she turns to the light
side, the dark side, or in some cases neither.
A Jedi is capable of constructing his own Personal Lightsaber.
This requires him to acquire a number of lightsaber parts.
Skill Level Learned
---------- ------------
Feel the Force 1
Force Punch 1
Levitate Object 3
Sense Force 5
Meditation 7
Force Jump 10
Know Alignment 12
Slash 14
Sense Danger 14
Focus Mind 16
Strength 18
Detect Alignment 20
Sense Presence 22
Mind Trick 24
Defensive 27
Force Speed 30
Telekinesis 33
Flip 35
Force Reflex 37
Force Conversion 39
Deflect 42
Force Push 45
Throw 48
Slow Metabolism 51
Force Heal 51
Offensive 54
Force Slam 56
Defend 57
See Also: Sith marauder Sith lord Consular Defender Sentinel
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#113
The Consular focuses on mastery of the force, rather than combat, and
discovering the deepest secrets of the force. These are the Jedi who are
closest with the Force. With their powers of the light, it often seems as
though nothing can possibly hurt them, and in some cases, nothing can.
Special skills of a Consular:
Skill Level Learned
---------- -------------
Foresee 60
Crucitorn 65
Sunburst 70
Force Harmony 75
Healing Trance 80
Force Hold 85
Absorb Force 90
Healing Aura 95
Note: The master for this guild is Yoda
See Also: Jedi Force Lightsaber Code
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#114
Usage: jump
Jump is used to send your ship into hyperspace, to your choice of
coordinates. This only works if your ship has a working hyperdrive.
See Also: Spaceship Space
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#115
Despite conflicting help entries, Kahn is the coolest Master in RotJ.
He is heavily involved in fixing and adding cool things to the code,
and also holds the current record for the longest time taken to
construct a zone (Trying to get into the Loria mountains? good luck hehe).
Kahn has coded a number of incredibly beneficial things for the mud, but
he's also managed to break the mud on a regular basis, and the two have
managed to kind of 'cancel' each other out so he cant really remember
any of it. But that hasn't stopped him from working on some top secret
and extremely funky projects, just don't ask him about them or he might
have to kill you.
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#116
Kaiburr Crystals are rare gems that are found throughout the Galaxy.
They have the unique ability to help people channel the Force through
them into destructive attacks.
The Crystals range from shards to a perfect Crystal. The larger and more
perfect they are, the more powerful they are. Of course, if you have no
knowledge of the Dark ways of the Force, then these Crystals are useless
to you.
Personal Crystals require a quantity of Pure Kaiburr, which is then
imbued by an extremely force-sensitive being. The most powerful force-
seekers are rumored to be on Pergitor and in the Jedi Guild.
See Also: Crystal Force combat Upgradeable item Custom item
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#117
As players hone their abilities, they eventually gather enough
experience in their trades to identify materials which perform
more favorably in combat. Using components from across the
galaxy players will create their own gloves.
Parts required:
Fabric
Power supply
Power converter
Optional parts:
Chemical injector
Gloves can be upgraded after they have been created if you find better parts.
Simply take the part to the workbench and type upgrade. You cannot upgrade to
lower level parts, and you can replace any injector with another injector.
See Also: Injector Personal item Custom item Upgradeable item
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#118
Bounty Hunter Level 1
Mercenary Level 1
Usage: kick
When successful, you can deliver a nasty kick to the head of your
opponent. The success of a kick depends upon how well you have
learned the skill. The higher level you reach the harder you kick.
Training in hand-to-hand combat will also improve your chances.
Repeated use of this skill may wear out your boots (if you have any).
Also, use of this skill in combat situations when not fully proficient
may result in minor injuries such as twisted ankles.
See Also: Bounty hunter Mercenary
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#119
Assassin Level 100
Usage: kb
With Killing Blow, an Assassin can kill a target in one single attack.
This killing blow check occurs automatically, so any strike, could be
one that ends your foe's life. The odds of a killing blow occurring
decrease the greater the level and hitpoints of your opponent.
Note: killing blow now must be activated in order to function.
See Also: Assassin
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