#110 Usage: inventory If you're uncertain about what you're carrying, or simply want to check that no thieves have got to your backpack. See Also: Equipment ~ #111 Pilot Level 12 Usage: ion Ion Cannons are used to send out damaging pulses of energy that by pass all shields and temporarily disable enemy ships, preventing them from taking action. However, Ion Cannons require a great deal of energy to use and need a short time to recharge before they can be used again. To use Ion Cannons, you must have both the skill to use them and the special system installed on your ship. Ion Cannons are most effective against similar sized opponents. An X-Wing can expect little result against a star destroyer, and in reverse, a star destroyer will have a hard time landing an Ion blast on an X-Wing. See Also: Ship systems Piloting Space ~ #112 A Jedi is someone who is highly attuned to the flow of the Force. With training, a Jedi could sense and manipulate the Force. The way the Jedi uses the Force will determine whether he or she turns to the light side, the dark side, or in some cases neither. A Jedi is capable of constructing his own Personal Lightsaber. This requires him to acquire a number of lightsaber parts. Skill Level Learned ---------- ------------ Feel the Force 1 Force Punch 1 Levitate Object 3 Sense Force 5 Meditation 7 Force Jump 10 Know Alignment 12 Slash 14 Sense Danger 14 Focus Mind 16 Strength 18 Detect Alignment 20 Sense Presence 22 Mind Trick 24 Defensive 27 Force Speed 30 Telekinesis 33 Flip 35 Force Reflex 37 Force Conversion 39 Deflect 42 Force Push 45 Throw 48 Slow Metabolism 51 Force Heal 51 Offensive 54 Force Slam 56 Defend 57 See Also: Sith marauder Sith lord Consular Defender Sentinel ~ #113 The Consular focuses on mastery of the force, rather than combat, and discovering the deepest secrets of the force. These are the Jedi who are closest with the Force. With their powers of the light, it often seems as though nothing can possibly hurt them, and in some cases, nothing can. Special skills of a Consular: Skill Level Learned ---------- ------------- Foresee 60 Crucitorn 65 Sunburst 70 Force Harmony 75 Healing Trance 80 Force Hold 85 Absorb Force 90 Healing Aura 95 Note: The master for this guild is Yoda See Also: Jedi Force Lightsaber Code ~ #114 Usage: jump Jump is used to send your ship into hyperspace, to your choice of coordinates. This only works if your ship has a working hyperdrive. See Also: Spaceship Space ~ #115 Despite conflicting help entries, Kahn is the coolest Master in RotJ. He is heavily involved in fixing and adding cool things to the code, and also holds the current record for the longest time taken to construct a zone (Trying to get into the Loria mountains? good luck hehe). Kahn has coded a number of incredibly beneficial things for the mud, but he's also managed to break the mud on a regular basis, and the two have managed to kind of 'cancel' each other out so he cant really remember any of it. But that hasn't stopped him from working on some top secret and extremely funky projects, just don't ask him about them or he might have to kill you. ~ #116 Kaiburr Crystals are rare gems that are found throughout the Galaxy. They have the unique ability to help people channel the Force through them into destructive attacks. The Crystals range from shards to a perfect Crystal. The larger and more perfect they are, the more powerful they are. Of course, if you have no knowledge of the Dark ways of the Force, then these Crystals are useless to you. Personal Crystals require a quantity of Pure Kaiburr, which is then imbued by an extremely force-sensitive being. The most powerful force- seekers are rumored to be on Pergitor and in the Jedi Guild. See Also: Crystal Force combat Upgradeable item Custom item ~ #117 As players hone their abilities, they eventually gather enough experience in their trades to identify materials which perform more favorably in combat. Using components from across the galaxy players will create their own gloves. Parts required: Fabric Power supply Power converter Optional parts: Chemical injector Gloves can be upgraded after they have been created if you find better parts. Simply take the part to the workbench and type upgrade. You cannot upgrade to lower level parts, and you can replace any injector with another injector. See Also: Injector Personal item Custom item Upgradeable item ~ #118 Bounty Hunter Level 1 Mercenary Level 1 Usage: kick When successful, you can deliver a nasty kick to the head of your opponent. The success of a kick depends upon how well you have learned the skill. The higher level you reach the harder you kick. Training in hand-to-hand combat will also improve your chances. Repeated use of this skill may wear out your boots (if you have any). Also, use of this skill in combat situations when not fully proficient may result in minor injuries such as twisted ankles. See Also: Bounty hunter Mercenary ~ #119 Assassin Level 100 Usage: kb With Killing Blow, an Assassin can kill a target in one single attack. This killing blow check occurs automatically, so any strike, could be one that ends your foe's life. The odds of a killing blow occurring decrease the greater the level and hitpoints of your opponent. Note: killing blow now must be activated in order to function. See Also: Assassin ~