#1020 Usage: reequip We all make mistakes and we were all noobs once. This commnd allows characters under level 10 to get a new set of starting newbie equipment. See Also: Rent Newbie ~ #1021 A Black Apple is a rare item found in the game that has the ability to either kill a character, or make them stronger. Usage: consume apple If you are under level 100: eating a black apple can have one of 2 affects 1. you die a pk death 2. you gain 10 stat points in either hp, fp, or mv, up to a max of 1k total (if you have more than 1k in any of those stats, you won't gain a thing) If you are over level 100: if you have safemode ON you receive the under level 100 experience as seen above. if you have safemode OFF: eating a black apple will have one of the 2 affects 1. you gain a quest point, and experience a pk death 2. you will die a half death. Your character will create a corpse, you will be disconnected from the game. You will receive automatically 2 critical wounds. There is no risk of subberdeath, and no risk of serverdeath. Mmmm...fruit. ~ #1022 Custom parts have varying levels of power and value. The quality of a part's value is called its tier. As the quality increases, so too does the number. Thus, a tier 1 custom part is inferior to a tier 2 part. Currently, we have 4 tiers of custom parts in regular circulation, with a 5th tier of parts only available through special quests. Each tier of custom part also carries with it a minimum level required for the use of the part either in construction or upgrading. The following are the current minimum level required for each tier: Tier 1 - Level 10 Tier 2 - Level 26 Tier 3 - Level 51 Tier 4 - Level 76 Tier 5 - Level 100 Note: These are just the absolute minimum levels required for parts. Some parts may have higher minimum levels specific to those items. See Also: Custom parts Custom Upgradeable Parts ~ #1023 Bounty Hunter Level 5 Skill Point Skill Cost: 20 sp Usage: hover A Bounty hunter's use of technology and gadgets not only helps with combat, but also with movement and transportation. Bounty hunters are skilled enough with the use of a jetpack to be able to hover above the ground. This allows a bounty hunter to cover vast terrain with minimal effort. In game terms, all movement costs while hovering will be reduced to 1 movement point, regardless of terrain. The use of the skill requires that you be wearing a jetpack that has sufficient fuel. Hovering will consume 1 fuel unit each time the player moves between rooms and will drain fuel constantly over time while idle. Short range attack types (such as vibroblades) will have difficulty landing on a hovering bounty hunter unless the attacker is also hovering or flying. NOTE: Hovering and entering space are incompatible. You must stop hovering before going into a space area, and you're not capable of sleeping while hovering. See Also: Bounty hunter Jetpack Afterburn ~ #1024 Usage: automatic Cost: 50 sp Bounty Hunter only This skill will automatically toss out a grenade or any other throwable weapon whenever you are fighting while in hovering mode. Note: You must be a Bounty Hunter with the hover and the throw skills, with a throwable item in your inventory or an accessible bandolier. See Also: Bounty hunter Throw Hover ~ #1025 Spice Dealer 23 Usage: automatic Even in the spice trade, it's all about supply and demand. And if you're going to keep your 'clients' happy, you've got to keep a healthy supply on hand. Spice dealers have learned how to stash just a little extra spice on them in the most inoccuous places. This helps with both local authorities and innkeepers, who would like to regulate the amount of product they have on them. In game terms, this allows spice dealers to keep an additional 10 units of spice on them when they rent, boosting the limit when renting from 20 units to 30 units of spice. See Also: Spice dealer Spice ~ #1026 Arms Dealer Wars may not make one great, but they can make one wealthy. An arms dealer knows that behind every great General or Warlord, is a simple business man providing him the tools he needs. And for the right price, he can get you just the weapons and ammo you need to start or finish your own war...for a price. Arms Dealer is available as a Secondary Subguild to Merchants, only and can only be trained to 40. Skills available to Arms Dealers: Skill Level Learned ------- --------------- Deal Arms 21 Locate Ammo 23 Munitions Warehouse 25 Lobby 30 Turn a Profit 35 Private Reserves 40 See Also: Merchant ~ #1027 Arms Dealer 21 Usage: automatic When you deal in the sale of arms and munitions, you have got to know that your clients are going to want explosive rounds, fuel cells, and any other ammo to keep themselves well armed. Arms dealers have come adept at keeping copious amounts of ammo on them just in case a need client REALLY wants a stockpile (and is willing to pay). In game terms, this allows an Arms Dealer to keep an additional 20 ammo items on them when they rent, boosting the limit when renting from 20 to 40. See Also: Ammo Arms dealer ~ #1028 Cost: 30sp Usage: Automatic Since resources are so precious to so many, people have come up with ways of improving their odds of successfully salvaging items. When you learn this skill, your chances of successfully salvaging are increased. See Also: Salvage Skill point ~ #1029 Cost: 50sp Usage: recycle While salvaging items for resources is common knowledge, the truly thrifty players have learned to get the absolute most out of their efforts by recycling the items they come across. Using this skill will increase the amounts of resources you can get from an item. See Also: Skill point Salvage Resources ~