#1010 Perhaps the most important piece of equipment a galactic explorer can have is a weapon by his side. A custom weapon has the potential to have better stats than almost any other weapon in the universe. But the stats of the weapon are dependent on the parts used. The type of custom weapons currently available to build include: -Crystal -Lightsaber -Vibroblade -Blaster/Exotic -Force-pike See each the individual help file for more specific details for each. One must obtain 10 levels before he/she can build a personal weapon. See Also: Custom items Custom parts Upgradeable ~ #1011 Rohno is one of the newer recruits to Meru, so naturally he is the task monkey for the Masters (and maybe Harlequin). He doesn't complain much, and is good for conversation so they'll keep him around since he is has such a knack for good ideas and helping newbies. Ask him a question and you'll get an answer, cheerfully. ... And yes, Taksun and Inchoa are his brothers in real life. ~ #1012 The most skilled of Jedis have perfected the art of building lightsabers and have learned how to create a double-bladed lightsaber. These are even more deadly than a single-bladed, but also more dangerous and complicated to use. When a Jedi has acquired double the parts for a lightsaber, they are almost ready to build one. The must acquire a double-bladed lightsaber coupling device. This allows the two halves to be fused together Note: Before you can master the double-bladed lightsaber you must first train your proficiency in single and then dual lightsaber combat. See Also: Custom weapon Lightsaber ~ #1013 Usage: Activate The ability to customize armors and affix new systems to existing pieces of equipment has allowed players to install personal energy shields to help protect against specific types of attacks. After you have installed a systems mount to your armor, you must then find a generator and energy cells. The types of generators are: Generator Type of Protection ========= =========================== Skakoan General combat protection Arkanian Martial arts, Claw, Shred, Flechette, Chop, Slice, Tear Verpine Sting, Slash, Bite, Stab, Pierce, Prick, Slug, Kick Mandalorian Blast, Turbo, Burn, Flame, Roast, Pulse Echani Crush, Pound, Maul, Thrash, Bludgeon, Hit, Punch, Whip Reactive Deals damage back to the enemy Ysalamir Force-based attacks Once you have installed the generator on your armor, you must 'activate' it before it will provide its defenses. The protection will last a few ticks before fading and requiring you to reactivate your shields. See Also: Custom armor Upgradeable items ~ #1014 Many of the armor mounted systems that are available require a specific kind of ammo in order to be used. Once the system is mounted you need to 'reload' it for it to function properly. The ammo can be bought in shops, as well as some of the generators, but the mounts for the systems are more rare. The following are the different types of Armor System ammos: Armor System Ammo Armor Type -------------- -------- ------------- Shield Generator Energy Cell On Body Grappling Hook Rope Coil On Body Ammo Hopper Varies Varies See Also: Ammo Armor systems Upgradeable items ~ #1015 Survival experience is the bread and butter of exploration. Being as large as it is, ROTJ often has rooms that go unexplored and untouched for extremely long periods of time. In game terms, this essentially means that mobs will accrue more experience based on the amount of time that they are alive. The longer they are alive, the more experience they will give. See Also: Experience ~ #1016 Honestly, if you really want to know about this guy, just ask one of his brothers: Taksun or Rohno. He's not the brightest star in the sky and really just kind of says off-the-wall dumb stuff a lot. However, from time to time, he really puts together a good zone or two. He has helped build: Outlander's Club Dex's Diner Mos Eisley Space Zoo Ruusan (small parts) ~ #1017 Energy Shielding Armor System Energy shields have 4 componants required to make them work armor equipped with a system mount, and enough space to install 1 system the Shield Generator Mount armor system a shield generator energy shielding power cells To use energy shielding: install the shield generator mount armor system into your armor install a shield genereator, into the shield generator mount system reload your armor with shield generator power cells type 'activate' to turn on your shields, and use up 1 power cell Current types of Shield Generators: Verpine Arkanian Skakoan Mandalorian Echani ~ #1018 Revenge of the Jedi New Player Training Academy Map (rough image, not to scale) ^ | Jedi Instruction North Guildmaster Classrooms | | Medic | Technician | Piloting Guildmaster-----Guildmaster | Supply Guildmaster | | Shop Hotel | | | | | | New Player----Academy----Headmaster------Academy---|-----|----|--Combat Drop-off Receptionist Karena Guide | | | Simulator | Post Regen | Smuggler | Bounty Hunter Office Spa To Guildmaster-----Guildmaster Mos Eisley | | Mercenary Guildmaster - Mos Eisley Cartographers Guild ~ #1019 Some things in this galaxy are too good to resist. Whether it's a hit of the most amazing spice or an injection of a powerful steroid, there are substances that are just incredible. And then once you've had them...you can't live without them. This is addiction. Once you've become addicted, the disadvantages quickly begin to outweigh any short-term benefits you had. A player in withdrawal (no longer under the influence of spice/drugs) will begin to suffer penalties on regeneration and other similar game effects. The addiction can be broken by enrolling in an acceptable drug treatment facility, asking a friendly medic or spice dealer to detox you, or even simply injecting a detox syringe yourself. These often can involve paying a requisite fee, of course. See Also: Regeneration Buprenophex Klonepin Detoxify Drug Spice ~