#1010
Perhaps the most important piece of equipment a galactic explorer
can have is a weapon by his side. A custom weapon has the potential
to have better stats than almost any other weapon in the universe.
But the stats of the weapon are dependent on the parts used.
The type of custom weapons currently available to build include:
-Crystal
-Lightsaber
-Vibroblade
-Blaster/Exotic
-Force-pike
See each the individual help file for more specific details for each.
One must obtain 10 levels before he/she can build a personal weapon.
See Also: Custom items Custom parts Upgradeable
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#1011
Rohno is one of the newer recruits to Meru, so naturally he is the task
monkey for the Masters (and maybe Harlequin). He doesn't complain much, and is
good for conversation so they'll keep him around since he is has such a knack
for good ideas and helping newbies. Ask him a question and you'll get an
answer, cheerfully.
... And yes, Taksun and Inchoa are his brothers in real life.
~
#1012
The most skilled of Jedis have perfected the art of building lightsabers
and have learned how to create a double-bladed lightsaber. These are
even more deadly than a single-bladed, but also more dangerous and
complicated to use.
When a Jedi has acquired double the parts for a lightsaber, they are
almost ready to build one. The must acquire a double-bladed lightsaber
coupling device. This allows the two halves to be fused together
Note: Before you can master the double-bladed lightsaber you must first
train your proficiency in single and then dual lightsaber combat.
See Also: Custom weapon Lightsaber
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#1013
Usage: Activate
The ability to customize armors and affix new systems to existing
pieces of equipment has allowed players to install personal
energy shields to help protect against specific types of attacks.
After you have installed a systems mount to your armor, you must
then find a generator and energy cells. The types of generators
are:
Generator Type of Protection
========= ===========================
Skakoan General combat protection
Arkanian Martial arts, Claw, Shred, Flechette, Chop, Slice, Tear
Verpine Sting, Slash, Bite, Stab, Pierce, Prick, Slug, Kick
Mandalorian Blast, Turbo, Burn, Flame, Roast, Pulse
Echani Crush, Pound, Maul, Thrash, Bludgeon, Hit, Punch, Whip
Reactive Deals damage back to the enemy
Ysalamir Force-based attacks
Once you have installed the generator on your armor, you must
'activate' it before it will provide its defenses. The protection
will last a few ticks before fading and requiring you to
reactivate your shields.
See Also: Custom armor Upgradeable items
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#1014
Many of the armor mounted systems that are available require a
specific kind of ammo in order to be used. Once the system is
mounted you need to 'reload' it for it to function properly. The
ammo can be bought in shops, as well as some of the generators,
but the mounts for the systems are more rare.
The following are the different types of Armor System ammos:
Armor System Ammo Armor Type
-------------- -------- -------------
Shield Generator Energy Cell On Body
Grappling Hook Rope Coil On Body
Ammo Hopper Varies Varies
See Also: Ammo Armor systems Upgradeable items
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#1015
Survival experience is the bread and butter of exploration. Being as large
as it is, ROTJ often has rooms that go unexplored and untouched for extremely
long periods of time. In game terms, this essentially means that mobs will
accrue more experience based on the amount of time that they are alive. The
longer they are alive, the more experience they will give.
See Also: Experience
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#1016
Honestly, if you really want to know about this guy, just ask one of his
brothers: Taksun or Rohno. He's not the brightest star in the sky and really
just kind of says off-the-wall dumb stuff a lot. However, from time to time,
he really puts together a good zone or two. He has helped build:
Outlander's Club
Dex's Diner
Mos Eisley Space Zoo
Ruusan (small parts)
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#1017
Energy Shielding Armor System
Energy shields have 4 componants required to make them work
armor equipped with a system mount, and enough space to install 1 system
the Shield Generator Mount armor system
a shield generator
energy shielding power cells
To use energy shielding:
install the shield generator mount armor system into your armor
install a shield genereator, into the shield generator mount system
reload your armor with shield generator power cells
type 'activate' to turn on your shields, and use up 1 power cell
Current types of Shield Generators:
Verpine
Arkanian
Skakoan
Mandalorian
Echani
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#1018
Revenge of the Jedi
New Player Training Academy Map
(rough image, not to scale)
^
| Jedi Instruction
North Guildmaster Classrooms
| |
Medic | Technician | Piloting
Guildmaster-----Guildmaster | Supply Guildmaster
| | Shop Hotel |
| | | | |
New Player----Academy----Headmaster------Academy---|-----|----|--Combat
Drop-off Receptionist Karena Guide | | | Simulator
| Post Regen |
Smuggler | Bounty Hunter Office Spa To
Guildmaster-----Guildmaster Mos Eisley
|
|
Mercenary
Guildmaster
- Mos Eisley Cartographers Guild
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#1019
Some things in this galaxy are too good to resist. Whether it's a
hit of the most amazing spice or an injection of a powerful steroid,
there are substances that are just incredible. And then once
you've had them...you can't live without them. This is addiction.
Once you've become addicted, the disadvantages quickly begin to
outweigh any short-term benefits you had. A player in withdrawal
(no longer under the influence of spice/drugs) will begin to suffer
penalties on regeneration and other similar game effects.
The addiction can be broken by enrolling in an acceptable drug
treatment facility, asking a friendly medic or spice dealer to
detox you, or even simply injecting a detox syringe yourself.
These often can involve paying a requisite fee, of course.
See Also: Regeneration Buprenophex Klonepin Detoxify Drug Spice
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