#1000
Droid Handler Level 20
Usage: create crab
LM-432 crab droids were battle droids who derived their name
from their six-legged scuttling movement and organic
appearance. Crab droids also used their front two pincers to
whack opponents out of the way or to crush them with their
ends.
See Also: Droid handler Create droid
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#1001
Defender Level 72
Sith Marauder Level 78
Usage: automatic
A Blademaster, or Battlemaster as it is sometimes called in the
Jedi Order, represents the highest level of lightsaber mastery.
A blademaster is not only fluid in all traditional forms of lightsaber
combat and techniques, but often experiments in the lesser known forms
and even attempts creation of new forms.
In game terms, the blademaster skill demonstrates mastery by
improving several of the Defender's other skills:
- an advanced proficiency using Deflect
- an improved ability using the Defend skill
- an additional attack when using the Flurry skill
- a double slash when using Slash
See Also: Jedi Defender Lightsaber
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#1002
Usage: autocast
There are several skills available that allow a player to automatically
fire off SPELL related skills. While this is often both advantageous
and desirable, there may be occasions where you only want one of
the linked spells skills to fire. The autofire command allows you to
turn on and off this simultaneous effect.
See Also: Toggle
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#1003
Skill Point Skill
Cost: 35sp
Skills Combined: telekinesis/throw
Usage: automatic
The Force is not only a power unto itself, but it also can give added power and
effect to ordinary skills too. A Jedi or Sith with the telekinetic shrapnel skill
merely tosses a grenade or other throwable item into a hail of telekinetic debris.
The resulting attack is even more potent than either the debris or grenade alone.
Note: You must have Telekinesis and Throw skill to learn this.
See Also: Throw Telekinesis Jedi
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#1004
Skill Point Skill
Cost: 45sp
Skills Combined: flip/slash
Usage: flip (with autocast ON)
Fueled by their connection to the Force, skilled Jedi and Sith can combine
acrobatic techniques and precise lightsaber attacks to overpower enemies
with superior positioning. This skill allows the user to gain the 'high ground'
by flipping over the opponent and delivering a slashing blow in the process.
Note: You must have the Flip and Slash skills to learn this.
See Also: Jedi Slash Flip
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#1005
Armor Systems will enhance your character's abilities and provide
functionality to you. They may be used in conjunction with skills like
scan, call droid, medical monitoring, etc where you require an object
to use the skill.
Armor systems are an upgradeable feature of both armor and helmets.
Several of these systems load thoughout the game as random equipment and
may be installed in custom armor, in-game armor and helmets marked
upgradeable and in-game armor and helmets with pre-installed system
mounts. With the exception of equipment with pre-installed system mounts,
you will be required to locate and install a system mount at the armor
workbench before installing Armor Systems.
Thermal Sensor - provides Infravision
Scanning Sensors - Use with Scan/Survey/Scout skills
Bio-systems Monitoring - Use with Medical Monitoring skill (on head)
- Boost to 'treatment' skills (on body)
Droid Tracking - Use with the Call Droid skill
Re-breathing Unit - Protects from poison gas
- Allows breathing underwater
Shiplink - Random bonuses in space: Guaranteed Hits,
% increase to repair shields and more
Heavy Weapons Hoppers - Store a reserve of Secondary Ammunition
Energy Shielding - Blocks % of specific damage types depending
on the shield generator used
Servo-motors - Armor enhances physical damage skills
Grappling Hooks - Use with Scale and Snare skills
Comlink - Enables use of public communication channels
Biorestorative Underlay - Small, constant cellular regeneration
Flameproofing - Protects against fire damage
Radiation Shielding - Protects against radiation damage
Cloaking Unit - Under Development
Important Note: When you upgrade the system mount on your armor, you will
not lose the systems already installed on your armor, but will simply
gain an additional slot. Technicians can uninstall unwanted systems.
See Also: Upgradeable Custom Personal Uninstall Install Technician
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#1006
Skill components are items that are necessary for a player to have in order
to use certain skills. Additionally, among the available systems that can be
added to armor via system mounts, there are systems that fulfill the role of
skill components. The following are some of the current skill components:
-Droid caller (used with Call Droid)
-Medical Monitor (used with Medical Monitoring)
-Life Signs Scanner (used with Scan)
-Binoculars (used with Survey and Scout)
See Also: System mounts
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#1007
Armor is not simply a static thing, but often serves as the foundation upon
which a player can build and customize. By adding a 'system mount' to a
piece of custom armor or even to upgradeable helmets and armor, a player
can then add special armor systems to the item that have additional
functions. The system mount is a custom part that can be installed at the
armor workbench using the command 'upgrade mount'.
Note: The level of the system mount indicates the total number of
systems allowed on the armor. Non-custom items have a a maximum capacity
of two systems, but Bounty Hunters can install a level three mount which
will personalize the item.
See Also: Skill components Upgradeable Custom
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#1008
Bounty Hunter Level 16
Usage: thrust
Part of a bounty hunter's success is having the right equipment, which often
includes a jetpack. The afterburn skill allows you, during combat, to fly
through the air and attack your opponent from another direction, giving you
a slight advantage in the combat and possibly roasting them a bit with the
afterburn of your jetpack. In game terms, it moves you ahead of your enemy
in the combat order and has a chance to catch the enemy on fire. (i.e. if
your enemy attacks you first in the round, when you fly over him, you will
now attack your enemy first in the round similar to flip).
Note: The use of the skill requires that you be wearing a jetpack that has
sufficient fuel. The fuel cost for this maneuver is 5 fuel units.
See Also: Bounty hunter Jetpack
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#1009
Workbenches can be found in the guilds around Mos Eisley. To
check the parts used in a built custom weapon, use the
command 'partscheck' at a workbench. An example would look
like this:
>partscheck
You have used a level 2 power supply.
You have used a level 3 lens.
You have used a level 1 power converter.
You have used a level 3 gem.
Note: Currently this command will only work for custom weapons
but will be expanded to custom armor and gloves in the future.
See Also: Custom
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