#1000 Droid Handler Level 20 Usage: create crab LM-432 crab droids were battle droids who derived their name from their six-legged scuttling movement and organic appearance. Crab droids also used their front two pincers to whack opponents out of the way or to crush them with their ends. See Also: Droid handler Create droid ~ #1001 Defender Level 72 Sith Marauder Level 78 Usage: automatic A Blademaster, or Battlemaster as it is sometimes called in the Jedi Order, represents the highest level of lightsaber mastery. A blademaster is not only fluid in all traditional forms of lightsaber combat and techniques, but often experiments in the lesser known forms and even attempts creation of new forms. In game terms, the blademaster skill demonstrates mastery by improving several of the Defender's other skills: - an advanced proficiency using Deflect - an improved ability using the Defend skill - an additional attack when using the Flurry skill - a double slash when using Slash See Also: Jedi Defender Lightsaber ~ #1002 Usage: autocast There are several skills available that allow a player to automatically fire off SPELL related skills. While this is often both advantageous and desirable, there may be occasions where you only want one of the linked spells skills to fire. The autofire command allows you to turn on and off this simultaneous effect. See Also: Toggle ~ #1003 Skill Point Skill Cost: 35sp Skills Combined: telekinesis/throw Usage: automatic The Force is not only a power unto itself, but it also can give added power and effect to ordinary skills too. A Jedi or Sith with the telekinetic shrapnel skill merely tosses a grenade or other throwable item into a hail of telekinetic debris. The resulting attack is even more potent than either the debris or grenade alone. Note: You must have Telekinesis and Throw skill to learn this. See Also: Throw Telekinesis Jedi ~ #1004 Skill Point Skill Cost: 45sp Skills Combined: flip/slash Usage: flip (with autocast ON) Fueled by their connection to the Force, skilled Jedi and Sith can combine acrobatic techniques and precise lightsaber attacks to overpower enemies with superior positioning. This skill allows the user to gain the 'high ground' by flipping over the opponent and delivering a slashing blow in the process. Note: You must have the Flip and Slash skills to learn this. See Also: Jedi Slash Flip ~ #1005 Armor Systems will enhance your character's abilities and provide functionality to you. They may be used in conjunction with skills like scan, call droid, medical monitoring, etc where you require an object to use the skill. Armor systems are an upgradeable feature of both armor and helmets. Several of these systems load thoughout the game as random equipment and may be installed in custom armor, in-game armor and helmets marked upgradeable and in-game armor and helmets with pre-installed system mounts. With the exception of equipment with pre-installed system mounts, you will be required to locate and install a system mount at the armor workbench before installing Armor Systems. Thermal Sensor - provides Infravision Scanning Sensors - Use with Scan/Survey/Scout skills Bio-systems Monitoring - Use with Medical Monitoring skill (on head) - Boost to 'treatment' skills (on body) Droid Tracking - Use with the Call Droid skill Re-breathing Unit - Protects from poison gas - Allows breathing underwater Shiplink - Random bonuses in space: Guaranteed Hits, % increase to repair shields and more Heavy Weapons Hoppers - Store a reserve of Secondary Ammunition Energy Shielding - Blocks % of specific damage types depending on the shield generator used Servo-motors - Armor enhances physical damage skills Grappling Hooks - Use with Scale and Snare skills Comlink - Enables use of public communication channels Biorestorative Underlay - Small, constant cellular regeneration Flameproofing - Protects against fire damage Radiation Shielding - Protects against radiation damage Cloaking Unit - Under Development Important Note: When you upgrade the system mount on your armor, you will not lose the systems already installed on your armor, but will simply gain an additional slot. Technicians can uninstall unwanted systems. See Also: Upgradeable Custom Personal Uninstall Install Technician ~ #1006 Skill components are items that are necessary for a player to have in order to use certain skills. Additionally, among the available systems that can be added to armor via system mounts, there are systems that fulfill the role of skill components. The following are some of the current skill components: -Droid caller (used with Call Droid) -Medical Monitor (used with Medical Monitoring) -Life Signs Scanner (used with Scan) -Binoculars (used with Survey and Scout) See Also: System mounts ~ #1007 Armor is not simply a static thing, but often serves as the foundation upon which a player can build and customize. By adding a 'system mount' to a piece of custom armor or even to upgradeable helmets and armor, a player can then add special armor systems to the item that have additional functions. The system mount is a custom part that can be installed at the armor workbench using the command 'upgrade mount'. Note: The level of the system mount indicates the total number of systems allowed on the armor. Non-custom items have a a maximum capacity of two systems, but Bounty Hunters can install a level three mount which will personalize the item. See Also: Skill components Upgradeable Custom ~ #1008 Bounty Hunter Level 16 Usage: thrust Part of a bounty hunter's success is having the right equipment, which often includes a jetpack. The afterburn skill allows you, during combat, to fly through the air and attack your opponent from another direction, giving you a slight advantage in the combat and possibly roasting them a bit with the afterburn of your jetpack. In game terms, it moves you ahead of your enemy in the combat order and has a chance to catch the enemy on fire. (i.e. if your enemy attacks you first in the round, when you fly over him, you will now attack your enemy first in the round similar to flip). Note: The use of the skill requires that you be wearing a jetpack that has sufficient fuel. The fuel cost for this maneuver is 5 fuel units. See Also: Bounty hunter Jetpack ~ #1009 Workbenches can be found in the guilds around Mos Eisley. To check the parts used in a built custom weapon, use the command 'partscheck' at a workbench. An example would look like this: >partscheck You have used a level 2 power supply. You have used a level 3 lens. You have used a level 1 power converter. You have used a level 3 gem. Note: Currently this command will only work for custom weapons but will be expanded to custom armor and gloves in the future. See Also: Custom ~