#0
Berserker Level 10
Most berserkers are so out of touch with reality that they have little
concept of personal preservation. This is particularly noted during space
combat, when particularly insane pilots have been known to ram their ship
directly into their opponent, causing massive damage (to both ships). This is
usually followed immediately by the berserker abandoning ship and fleeing the
battle. Ramming is not a recommended practice among sane pilots because of the
risk of ship totaling, which is fairly costly to fix. Berserkers, however, pay
little heed to such particularities.
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#1
Commando Level 100
Usage: boost
Many have felt the thrill of an adrenaline rush during an intense or
threatening situation, but few have learned to release this potentially
life-saving hormone at will. The most advanced Commandos are some of these
people. In this altered state, Commandos can endure far more damage than
normal before succumbing, and are able to strike with efficacy, dealing
more damage to their enemies.
This ability is not without its price, however. After every use, the Commando
must wait for their adrenaline to replenish before they can enter this state
again.
With the boost command, Commandos increase their hitpoints to a fantastic
level for a short period of time. They then must wait several minutes before
being able to boost again.
See Also: Commando
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#2
Bounty Hunter Level 32
Usage: ambush
This skill allows a bounty hunter to gain a variable number of extra
attacks when starting combat if he initiates a successful ambush.
In order to be successful a bounty hunter must be moving quietly.
Otherwise his opponent will see through his ambush and attack him.
See Also: Bounty hunter
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#3
Cyborg Level 90
Usage: Automatic
Cyborgs have the ability to quickly evolve their bodies to
help them in combat. The Adaption skill allows Cyborgs to sometimes
adapt to an attack fast enough, so that it will cause only scratches
for damage. Examples of this are adapting and absorbing/reflecting
the energy of a laser blast or reinforcing the armor on a leg about
to take a hit from a Gamorrean axe.
See Also: Cyborg
~
#4
Alignment is very important in Revenge of the Jedi.
When killing evil mobs or players, your alignment will gradually
become more good, and vice versa for killing good mobs.
Internally, alignment ranges from 1000 (perfectly good) to -1000.
Neutral is approx -350 to 350. A Jedi with good alignment
(greater than approx. 500) will be more efficient when tapping
into the Force, and will be able to use less focus when using
some abilities. The opposite is true for Dark Jedis.
However, should your alignment go to the wrong side of the force,
you will find it much harder to access and use the Force efficiently.
See Also: ZapJedi
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#5
Slicer Level 12
Usage: anon
When functioning properly, the comlink network automatically transmits the
identification of the person sending a message. Slicers and technicians are
able to hack the comlink protocol and mask their identity to broadcast
anonymous messages over the public comlink network.
This is an ability automatically obtained at the requisite level and
need not be practiced in the guild. Much like the ability to peek at inventory
for smugglers, it will not show up in the 'practice' list.
See Also: SlicerDecrypt
~
#6
Merchant Level 1
Usage: appraise